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197 lines
6.1 KiB
Dart
197 lines
6.1 KiB
Dart
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'dart:ui' as ui;
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'marquee.dart';
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/// Route names. (See [main] for more details.)
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///
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/// The route names must match those sent by the platform-specific component.
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const String greenMarqueeRouteName = 'marquee_green';
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const String purpleMarqueeRouteName = 'marquee_purple';
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const String fullscreenRouteName = 'full';
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const String hybridRouteName = 'hybrid';
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/// Channel used to let the Flutter app know to reset the app to a specific
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/// route. See the [run] method.
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///
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/// Note that we shouldn't use the `setInitialRoute` method on the system
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/// navigation channel, as that never gets propagated back to Flutter after the
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/// initial call.
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const String _kReloadChannelName = 'reload';
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const BasicMessageChannel<String> _kReloadChannel =
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BasicMessageChannel<String>(_kReloadChannelName, StringCodec());
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void main() {
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// Ensures bindings are initialized before doing anything.
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WidgetsFlutterBinding.ensureInitialized();
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// Start listening immediately for messages from the iOS side. ObjC calls
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// will be made to let us know when we should be changing the app state.
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_kReloadChannel.setMessageHandler(run);
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// Start off with whatever the initial route is supposed to be.
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run(ui.window.defaultRouteName);
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}
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Future<String> run(String name) async {
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// The platform-specific component will call [setInitialRoute] on the Flutter
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// view (or view controller for iOS) to set [ui.window.defaultRouteName].
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// We then dispatch based on the route names to show different Flutter
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// widgets.
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// Since we don't really care about Flutter-side navigation in this app, we're
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// not using a regular routes map.
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switch (name) {
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case greenMarqueeRouteName:
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runApp(Marquee(color: Colors.green[400]));
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break;
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case purpleMarqueeRouteName:
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runApp(Marquee(color: Colors.purple[400]));
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break;
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case fullscreenRouteName:
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case hybridRouteName:
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default:
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runApp(FlutterView(initialRoute: name));
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break;
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}
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return '';
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}
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class FlutterView extends StatelessWidget {
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const FlutterView({@required this.initialRoute});
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Flutter View',
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home: MyHomePage(initialRoute: initialRoute),
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);
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}
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final String initialRoute;
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}
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class MyHomePage extends StatefulWidget {
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const MyHomePage({this.initialRoute});
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@override
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_MyHomePageState createState() => _MyHomePageState();
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final String initialRoute;
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/// Whether we should display the home page in fullscreen mode.
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///
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/// If in full screen mode, we will use an [AppBar] widget to show our own
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/// title.
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bool get isFullscreen => initialRoute == fullscreenRouteName;
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/// Whether tapping the Flutter button should notify an external source.
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///
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/// If false, the button will increments our own internal counter.
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bool get hasExternalTarget => initialRoute == hybridRouteName;
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}
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class _MyHomePageState extends State<MyHomePage> {
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// The name of the message channel used to communicate with the
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// platform-specific component.
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//
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// This string must match the one used on the platform side.
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static const String _channel = 'increment';
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// The message to send to the platform-specific component when our button
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// is tapped.
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static const String _pong = 'pong';
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// Used to pass messages between the platform-specific component and the
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// Flutter component.
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static const BasicMessageChannel<String> _platform =
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BasicMessageChannel<String>(_channel, StringCodec());
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// An internal count. Normally this represents the number of times that the
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// button on the Flutter page has been tapped.
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int _counter = 0;
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@override
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void initState() {
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super.initState();
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_platform.setMessageHandler(_handlePlatformIncrement);
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}
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/// Directly increments our internal counter and rebuilds the UI.
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void _incrementCounter() {
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setState(() {
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_counter++;
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});
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}
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/// Callback for messages sent by the platform-specific component.
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///
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/// Increments our internal counter.
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Future<String> _handlePlatformIncrement(String message) async {
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// Normally we'd dispatch based on the value of [message], but in this
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// sample, there is only one message that is sent to us.
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_incrementCounter();
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return '';
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}
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/// Sends a message to the platform-specific component to increment its
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/// counter.
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void _sendFlutterIncrement() {
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_platform.send(_pong);
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}
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@override
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Widget build(BuildContext context) {
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final String buttonName =
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widget.hasExternalTarget ? 'Platform button' : 'Button';
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return Scaffold(
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appBar: widget.isFullscreen
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? AppBar(title: const Text('Fullscreen Flutter'))
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: null,
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body: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: <Widget>[
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Expanded(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Center(
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child: Text(
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'$buttonName tapped $_counter time${_counter == 1 ? '' : 's'}.',
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style: const TextStyle(fontSize: 17.0),
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),
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),
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const FlatButton(
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child: Text('POP'),
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onPressed: SystemNavigator.pop,
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),
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],
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),
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),
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Container(
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padding: const EdgeInsets.only(bottom: 15.0, left: 5.0),
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child: Row(
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children: const <Widget>[
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Text('Flutter', style: TextStyle(fontSize: 30.0)),
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],
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),
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),
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],
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),
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floatingActionButton: Semantics(
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label: 'Increment via Flutter',
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child: FloatingActionButton(
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onPressed: widget.hasExternalTarget
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? _sendFlutterIncrement
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: _incrementCounter,
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child: const Icon(Icons.add),
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),
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),
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);
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}
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}
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