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This PR adds TargetPlatform.macOS to the TargetPlatform enum. This allows us to begin implementation of some adaptive UI based on which target platform is desired. I haven't updated the tests here, that will come in a follow-up PR.
31 lines
1.0 KiB
Dart
31 lines
1.0 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Thanks for checking out Flutter!
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// Like what you see? Tweet us @FlutterDev
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import 'dart:io';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'gallery/app.dart';
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// Sets a platform override for desktop to avoid exceptions. See
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// https://flutter.dev/desktop#target-platform-override for more info.
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// TODO(gspencergoog): Remove once TargetPlatform includes all desktop platforms.
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// This is only included in the Gallery because Flutter's testing infrastructure
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// uses the Gallery for various tests, and this allows us to test on desktop
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// platforms that aren't yet supported in TargetPlatform.
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void _enablePlatformOverrideForDesktop() {
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if (!kIsWeb && (Platform.isWindows || Platform.isLinux)) {
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debugDefaultTargetPlatformOverride = TargetPlatform.fuchsia;
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}
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}
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void main() {
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_enablePlatformOverrideForDesktop();
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runApp(const GalleryApp());
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}
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