flutter/packages/flutter_sprites/lib/src/layer.dart
Ian Hickson a94999ba50 Clean up imports and exports.
Each layer is supposed to reexport the parts of the previous layer
that are part of its API.

- In painting.dart, export from dart:ui all the Canvas-related APIs
  that make sense to be used at higher levels, e.g. PaintingStyle.

- Delete painting/shadows.dart. It was dead code.

- In rendering/object.dart, export all of painting.dart.

- In widgets/basic.dart, export all of painting.dart and
  animation.dart. Some classes in animation/ are renamed to make this
  less disruptive and confusing to the namespace.

- Split out Stocks back into an import model rather than a part model,
  so that it's easier to manage its dependencies on a per-file basis.

- Move Ticker to scheduler library.

- Remove as many redundant imports as possible now.

- Some minor nit picking cleanup in various files.
2016-02-11 00:06:23 -08:00

40 lines
1.4 KiB
Dart

part of flutter_sprites;
/// A [Node] that provides an intermediate rendering surface in the sprite
/// rendering tree. A [Layer] can be used to change the opacity, color, or to
/// apply an effect to a set of nodes. All nodes that are children to the
/// [Layer] will be rendered into the surface. If the area that is needed for
/// the children to be drawn is know, the [layerRect] property should be set as
/// this can enhance performance.
class Layer extends Node with SpritePaint {
/// The area that the children of the [Layer] will occupy. This value is
/// treated as a hint to the rendering system and may in some cases be
/// ignored. If the area isn't known, the layerRect can be set to [null].
///
/// myLayer.layerRect = new Rect.fromLTRB(0.0, 0.0, 200.0, 100.0);
Rect layerRect;
/// Creates a new layer. The layerRect can optionally be passed as an argument
/// if it is known.
///
/// var myLayer = new Layer();
Layer([this.layerRect = null]);
Paint _cachedPaint = new Paint()
..filterQuality = FilterQuality.low
..isAntiAlias = false;
void _prePaint(Canvas canvas, Matrix4 matrix) {
super._prePaint(canvas, matrix);
_updatePaint(_cachedPaint);
canvas.saveLayer(layerRect, _cachedPaint);
}
void _postPaint(Canvas canvas, Matrix4 totalMatrix) {
canvas.restore();
super._postPaint(canvas, totalMatrix);
}
}