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435 lines
14 KiB
Dart
435 lines
14 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/foundation.dart';
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import 'package:flutter/gestures.dart';
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import 'test_async_utils.dart';
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export 'dart:ui' show Offset;
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/// A class for generating coherent artificial pointer events.
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///
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/// You can use this to manually simulate individual events, but the simplest
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/// way to generate coherent gestures is to use [TestGesture].
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class TestPointer {
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/// Creates a [TestPointer]. By default, the pointer identifier used is 1,
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/// however this can be overridden by providing an argument to the
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/// constructor.
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///
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/// Multiple [TestPointer]s created with the same pointer identifier will
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/// interfere with each other if they are used in parallel.
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TestPointer([
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this.pointer = 1,
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this.kind = PointerDeviceKind.touch,
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int? device,
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int buttons = kPrimaryButton,
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]) : _buttons = buttons {
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switch (kind) {
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case PointerDeviceKind.mouse:
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_device = device ?? 1;
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break;
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case PointerDeviceKind.stylus:
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case PointerDeviceKind.invertedStylus:
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case PointerDeviceKind.touch:
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case PointerDeviceKind.unknown:
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_device = device ?? 0;
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break;
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}
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}
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/// The device identifier used for events generated by this object.
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///
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/// Set when the object is constructed. Defaults to 1 if the [kind] is
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/// [PointerDeviceKind.mouse], and 0 otherwise.
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int get device => _device;
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late int _device;
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/// The pointer identifier used for events generated by this object.
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///
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/// Set when the object is constructed. Defaults to 1.
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final int pointer;
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/// The kind of pointing device to simulate. Defaults to
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/// [PointerDeviceKind.touch].
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final PointerDeviceKind kind;
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/// The kind of buttons to simulate on Down and Move events. Defaults to
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/// [kPrimaryButton].
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int get buttons => _buttons;
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int _buttons;
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/// Whether the pointer simulated by this object is currently down.
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///
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/// A pointer is released (goes up) by calling [up] or [cancel].
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///
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/// Once a pointer is released, it can no longer generate events.
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bool get isDown => _isDown;
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bool _isDown = false;
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/// The position of the last event sent by this object.
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///
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/// If no event has ever been sent by this object, returns null.
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Offset? get location => _location;
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Offset? _location;
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/// If a custom event is created outside of this class, this function is used
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/// to set the [isDown].
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bool setDownInfo(
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PointerEvent event,
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Offset newLocation, {
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int? buttons,
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}) {
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_location = newLocation;
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if (buttons != null)
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_buttons = buttons;
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switch (event.runtimeType) {
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case PointerDownEvent:
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assert(!isDown);
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_isDown = true;
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break;
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case PointerUpEvent:
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case PointerCancelEvent:
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assert(isDown);
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_isDown = false;
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break;
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default:
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break;
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}
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return isDown;
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}
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/// Create a [PointerDownEvent] at the given location.
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///
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/// By default, the time stamp on the event is [Duration.zero]. You can give a
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/// specific time stamp by passing the `timeStamp` argument.
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///
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/// By default, the set of buttons in the last down or move event is used.
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/// You can give a specific set of buttons by passing the `buttons` argument.
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PointerDownEvent down(
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Offset newLocation, {
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Duration timeStamp = Duration.zero,
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int? buttons,
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}) {
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assert(!isDown);
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_isDown = true;
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_location = newLocation;
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if (buttons != null)
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_buttons = buttons;
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return PointerDownEvent(
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timeStamp: timeStamp,
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kind: kind,
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device: _device,
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pointer: pointer,
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position: location!,
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buttons: _buttons,
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);
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}
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/// Create a [PointerMoveEvent] to the given location.
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///
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/// By default, the time stamp on the event is [Duration.zero]. You can give a
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/// specific time stamp by passing the `timeStamp` argument.
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///
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/// [isDown] must be true when this is called, since move events can only
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/// be generated when the pointer is down.
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///
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/// By default, the set of buttons in the last down or move event is used.
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/// You can give a specific set of buttons by passing the `buttons` argument.
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PointerMoveEvent move(
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Offset newLocation, {
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Duration timeStamp = Duration.zero,
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int? buttons,
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}) {
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assert(
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isDown,
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'Move events can only be generated when the pointer is down. To '
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'create a movement event simulating a pointer move when the pointer is '
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'up, use hover() instead.');
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final Offset delta = newLocation - location!;
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_location = newLocation;
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if (buttons != null)
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_buttons = buttons;
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return PointerMoveEvent(
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timeStamp: timeStamp,
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kind: kind,
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device: _device,
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pointer: pointer,
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position: newLocation,
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delta: delta,
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buttons: _buttons,
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);
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}
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/// Create a [PointerUpEvent].
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///
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/// By default, the time stamp on the event is [Duration.zero]. You can give a
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/// specific time stamp by passing the `timeStamp` argument.
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///
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/// The object is no longer usable after this method has been called.
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PointerUpEvent up({ Duration timeStamp = Duration.zero }) {
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assert(isDown);
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_isDown = false;
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return PointerUpEvent(
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timeStamp: timeStamp,
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kind: kind,
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device: _device,
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pointer: pointer,
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position: location!,
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);
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}
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/// Create a [PointerCancelEvent].
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///
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/// By default, the time stamp on the event is [Duration.zero]. You can give a
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/// specific time stamp by passing the `timeStamp` argument.
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///
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/// The object is no longer usable after this method has been called.
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PointerCancelEvent cancel({ Duration timeStamp = Duration.zero }) {
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assert(isDown);
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_isDown = false;
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return PointerCancelEvent(
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timeStamp: timeStamp,
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kind: kind,
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device: _device,
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pointer: pointer,
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position: location!,
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);
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}
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/// Create a [PointerAddedEvent] with the [PointerDeviceKind] the pointer was
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/// created with.
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///
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/// By default, the time stamp on the event is [Duration.zero]. You can give a
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/// specific time stamp by passing the `timeStamp` argument.
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PointerAddedEvent addPointer({
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Duration timeStamp = Duration.zero,
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Offset? location,
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}) {
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_location = location ?? _location;
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return PointerAddedEvent(
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timeStamp: timeStamp,
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kind: kind,
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device: _device,
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position: _location ?? Offset.zero,
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);
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}
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/// Create a [PointerRemovedEvent] with the [PointerDeviceKind] the pointer
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/// was created with.
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///
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/// By default, the time stamp on the event is [Duration.zero]. You can give a
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/// specific time stamp by passing the `timeStamp` argument.
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PointerRemovedEvent removePointer({
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Duration timeStamp = Duration.zero,
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Offset? location,
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}) {
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_location = location ?? _location;
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return PointerRemovedEvent(
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timeStamp: timeStamp,
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kind: kind,
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device: _device,
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position: _location ?? Offset.zero,
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);
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}
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/// Create a [PointerHoverEvent] to the given location.
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///
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/// By default, the time stamp on the event is [Duration.zero]. You can give a
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/// specific time stamp by passing the `timeStamp` argument.
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///
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/// [isDown] must be false, since hover events can't be sent when the pointer
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/// is up.
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PointerHoverEvent hover(
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Offset newLocation, {
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Duration timeStamp = Duration.zero,
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}) {
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assert(
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!isDown,
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'Hover events can only be generated when the pointer is up. To '
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'simulate movement when the pointer is down, use move() instead.');
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final Offset delta = location != null ? newLocation - location! : Offset.zero;
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_location = newLocation;
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return PointerHoverEvent(
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timeStamp: timeStamp,
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kind: kind,
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device: _device,
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position: newLocation,
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delta: delta,
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);
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}
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/// Create a [PointerScrollEvent] (e.g., scroll wheel scroll; not finger-drag
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/// scroll) with the given delta.
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///
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/// By default, the time stamp on the event is [Duration.zero]. You can give a
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/// specific time stamp by passing the `timeStamp` argument.
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PointerScrollEvent scroll(
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Offset scrollDelta, {
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Duration timeStamp = Duration.zero,
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}) {
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assert(kind != PointerDeviceKind.touch, "Touch pointers can't generate pointer signal events");
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assert(location != null);
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return PointerScrollEvent(
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timeStamp: timeStamp,
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kind: kind,
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device: _device,
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position: location!,
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scrollDelta: scrollDelta,
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);
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}
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}
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/// Signature for a callback that can dispatch events and returns a future that
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/// completes when the event dispatch is complete.
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typedef EventDispatcher = Future<void> Function(PointerEvent event);
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/// Signature for callbacks that perform hit-testing at a given location.
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typedef HitTester = HitTestResult Function(Offset location);
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/// A class for performing gestures in tests.
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///
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/// The simplest way to create a [TestGesture] is to call
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/// [WidgetTester.startGesture].
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class TestGesture {
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/// Create a [TestGesture] without dispatching any events from it.
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/// The [TestGesture] can then be manipulated to perform future actions.
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///
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/// By default, the pointer identifier used is 1. This can be overridden by
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/// providing the `pointer` argument.
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///
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/// A function to use for hit testing must be provided via the `hitTester`
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/// argument, and a function to use for dispatching events must be provided
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/// via the `dispatcher` argument.
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///
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/// The device `kind` defaults to [PointerDeviceKind.touch], but move events
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/// when the pointer is "up" require a kind other than
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/// [PointerDeviceKind.touch], like [PointerDeviceKind.mouse], for example,
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/// because touch devices can't produce movement events when they are "up".
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///
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/// None of the arguments may be null. The `dispatcher` and `hitTester`
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/// arguments are required.
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TestGesture({
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required EventDispatcher dispatcher,
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int pointer = 1,
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PointerDeviceKind kind = PointerDeviceKind.touch,
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int? device,
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int buttons = kPrimaryButton,
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}) : _dispatcher = dispatcher,
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_pointer = TestPointer(pointer, kind, device, buttons);
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/// Dispatch a pointer down event at the given `downLocation`, caching the
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/// hit test result.
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Future<void> down(Offset downLocation, { Duration timeStamp = Duration.zero }) async {
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return TestAsyncUtils.guard<void>(() async {
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return _dispatcher(_pointer.down(downLocation, timeStamp: timeStamp));
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});
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}
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/// Dispatch a pointer down event at the given `downLocation`, caching the
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/// hit test result with a custom down event.
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Future<void> downWithCustomEvent(Offset downLocation, PointerDownEvent event) async {
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_pointer.setDownInfo(event, downLocation);
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return TestAsyncUtils.guard<void>(() async {
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return _dispatcher(event);
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});
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}
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final EventDispatcher _dispatcher;
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final TestPointer _pointer;
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/// In a test, send a move event that moves the pointer by the given offset.
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@visibleForTesting
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Future<void> updateWithCustomEvent(PointerEvent event, { Duration timeStamp = Duration.zero }) {
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_pointer.setDownInfo(event, event.position);
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return TestAsyncUtils.guard<void>(() {
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return _dispatcher(event);
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});
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}
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/// In a test, send a pointer add event for this pointer.
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Future<void> addPointer({ Duration timeStamp = Duration.zero, Offset? location }) {
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return TestAsyncUtils.guard<void>(() {
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return _dispatcher(_pointer.addPointer(timeStamp: timeStamp, location: location ?? _pointer.location));
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});
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}
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/// In a test, send a pointer remove event for this pointer.
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Future<void> removePointer({ Duration timeStamp = Duration.zero, Offset? location }) {
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return TestAsyncUtils.guard<void>(() {
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return _dispatcher(_pointer.removePointer(timeStamp: timeStamp, location: location ?? _pointer.location));
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});
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}
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/// Send a move event moving the pointer by the given offset.
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///
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/// If the pointer is down, then a move event is dispatched. If the pointer is
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/// up, then a hover event is dispatched.
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Future<void> moveBy(Offset offset, { Duration timeStamp = Duration.zero }) {
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assert(_pointer.location != null);
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return moveTo(_pointer.location! + offset, timeStamp: timeStamp);
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}
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/// Send a move event moving the pointer to the given location.
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///
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/// If the pointer is down, then a move event is dispatched. If the pointer is
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/// up, then a hover event is dispatched.
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Future<void> moveTo(Offset location, { Duration timeStamp = Duration.zero }) {
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return TestAsyncUtils.guard<void>(() {
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if (_pointer._isDown) {
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return _dispatcher(_pointer.move(location, timeStamp: timeStamp));
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} else {
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return _dispatcher(_pointer.hover(location, timeStamp: timeStamp));
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}
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});
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}
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/// End the gesture by releasing the pointer.
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Future<void> up({ Duration timeStamp = Duration.zero }) {
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return TestAsyncUtils.guard<void>(() async {
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assert(_pointer._isDown);
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await _dispatcher(_pointer.up(timeStamp: timeStamp));
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assert(!_pointer._isDown);
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});
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}
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/// End the gesture by canceling the pointer (as would happen if the
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/// system showed a modal dialog on top of the Flutter application,
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/// for instance).
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Future<void> cancel({ Duration timeStamp = Duration.zero }) {
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return TestAsyncUtils.guard<void>(() async {
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assert(_pointer._isDown);
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await _dispatcher(_pointer.cancel(timeStamp: timeStamp));
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assert(!_pointer._isDown);
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});
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}
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}
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/// A record of input [PointerEvent] list with the timeStamp of when it is
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/// injected.
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///
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/// The [timeDelay] is used to indicate the time when the event packet should
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/// be sent.
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///
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/// This is a simulation of how the framework is receiving input events from
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/// the engine. See [GestureBinding] and [PointerDataPacket].
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class PointerEventRecord {
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/// Creates a pack of [PointerEvent]s.
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PointerEventRecord(this.timeDelay, this.events);
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/// The time delay of when the event record should be sent.
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///
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/// This value is used as the time delay relative to the start of
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/// [WidgetTester.handlePointerEventRecord] call.
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final Duration timeDelay;
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/// The event list of the record.
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///
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/// This can be considered as a simulation of the events expanded from the
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/// [PointerDataPacket].
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///
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/// See [PointerEventConverter.expand].
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final List<PointerEvent> events;
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}
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