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1) Moved basic utility code into base/ directory to make it clear which code doesn't depend on Flutter-specific knowldge. 2) Move the CommandRunner subclasses into a runner/ directory because these aren't commands themselves.
66 lines
1.5 KiB
Dart
66 lines
1.5 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import '../device.dart';
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import '../runner/flutter_command.dart';
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class ListCommand extends FlutterCommand {
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final String name = 'list';
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final String description = 'List all connected devices.';
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ListCommand() {
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argParser.addFlag('details',
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abbr: 'd',
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negatable: false,
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help: 'Log additional details about attached devices.');
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}
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@override
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Future<int> runInProject() async {
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connectToDevices();
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bool details = argResults['details'];
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if (details)
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print('Android Devices:');
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for (AndroidDevice device in AndroidDevice.getAttachedDevices(devices.android)) {
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if (details) {
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print('${device.id}\t'
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'${device.modelID}\t'
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'${device.productID}\t'
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'${device.deviceCodeName}');
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} else {
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print(device.id);
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}
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}
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if (details)
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print('iOS Devices:');
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for (IOSDevice device in IOSDevice.getAttachedDevices(devices.iOS)) {
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if (details) {
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print('${device.id}\t${device.name}');
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} else {
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print(device.id);
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}
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}
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if (details) {
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print('iOS Simulators:');
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}
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for (IOSSimulator device in IOSSimulator.getAttachedDevices(devices.iOSSimulator)) {
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if (details) {
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print('${device.id}\t${device.name}');
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} else {
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print(device.id);
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}
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}
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return 0;
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}
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}
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