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The goal of this is to have a Renderer-layer abstraction around the Sky Engine c++ apis for drawing a shadow. R=mpcomplete@chromium.org Review URL: https://codereview.chromium.org/1146893004
23 lines
800 B
Dart
23 lines
800 B
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:sky';
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import 'package:sky/framework/app.dart';
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import 'package:sky/framework/rendering/box.dart';
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import 'package:sky/framework/rendering/flex.dart';
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AppView app;
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void main() {
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var coloredBox = new RenderDecoratedBox(
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decoration: new BoxDecoration(backgroundColor: const Color(0xFFFFFF00))
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);
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var shadow = const BoxShadow(
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color: const Color(0xFFEEEEEE), offset: const Size(5.0, 5.0), blur: 5.0);
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var shadowBox = new RenderShadowedBox(shadow: shadow, child: coloredBox);
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var paddedBox = new RenderPadding(padding: const EdgeDims.all(30.0),
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child: shadowBox);
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app = new AppView(paddedBox);
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}
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