flutter/examples/api/lib/widgets/basic/flow.0.dart
Greg Spencer 33403bd28e
Extract Sample code into examples/api (#87280)
This extracts the sample code out from the API doc comments, and places them in separate files on disk, allowing running of the examples locally, testing them, and building of slightly larger examples.
2021-08-25 09:45:12 -07:00

144 lines
4.2 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Template: dev/snippets/config/templates/freeform.tmpl
//
// Comment lines marked with "▼▼▼" and "▲▲▲" are used for authoring
// of samples, and may be ignored if you are just exploring the sample.
// Flutter code sample for Flow
//
//***************************************************************************
//* ▼▼▼▼▼▼▼▼ description ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
// This example uses the [Flow] widget to create a menu that opens and closes
// as it is interacted with, shown above. The color of the button in the menu
// changes to indicate which one has been selected.
//* ▲▲▲▲▲▲▲▲ description ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//***************************************************************************
//*************************************************************************
//* ▼▼▼▼▼▼▼▼ code-main ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
import 'package:flutter/material.dart';
void main() => runApp(const FlowApp());
class FlowApp extends StatelessWidget {
const FlowApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Flow Example'),
),
body: const FlowMenu(),
),
);
}
}
class FlowMenu extends StatefulWidget {
const FlowMenu({Key? key}) : super(key: key);
@override
State<FlowMenu> createState() => _FlowMenuState();
}
class _FlowMenuState extends State<FlowMenu>
with SingleTickerProviderStateMixin {
late AnimationController menuAnimation;
IconData lastTapped = Icons.notifications;
final List<IconData> menuItems = <IconData>[
Icons.home,
Icons.new_releases,
Icons.notifications,
Icons.settings,
Icons.menu,
];
void _updateMenu(IconData icon) {
if (icon != Icons.menu) {
setState(() => lastTapped = icon);
}
}
@override
void initState() {
super.initState();
menuAnimation = AnimationController(
duration: const Duration(milliseconds: 250),
vsync: this,
);
}
Widget flowMenuItem(IconData icon) {
final double buttonDiameter =
MediaQuery.of(context).size.width / menuItems.length;
return Padding(
padding: const EdgeInsets.symmetric(vertical: 8.0),
child: RawMaterialButton(
fillColor: lastTapped == icon ? Colors.amber[700] : Colors.blue,
splashColor: Colors.amber[100],
shape: const CircleBorder(),
constraints: BoxConstraints.tight(Size(buttonDiameter, buttonDiameter)),
onPressed: () {
_updateMenu(icon);
menuAnimation.status == AnimationStatus.completed
? menuAnimation.reverse()
: menuAnimation.forward();
},
child: Icon(
icon,
color: Colors.white,
size: 45.0,
),
),
);
}
@override
Widget build(BuildContext context) {
return Flow(
delegate: FlowMenuDelegate(menuAnimation: menuAnimation),
children:
menuItems.map<Widget>((IconData icon) => flowMenuItem(icon)).toList(),
);
}
}
class FlowMenuDelegate extends FlowDelegate {
FlowMenuDelegate({required this.menuAnimation})
: super(repaint: menuAnimation);
final Animation<double> menuAnimation;
@override
bool shouldRepaint(FlowMenuDelegate oldDelegate) {
return menuAnimation != oldDelegate.menuAnimation;
}
@override
void paintChildren(FlowPaintingContext context) {
double dx = 0.0;
for (int i = 0; i < context.childCount; ++i) {
dx = context.getChildSize(i)!.width * i;
context.paintChild(
i,
transform: Matrix4.translationValues(
dx * menuAnimation.value,
0,
0,
),
);
}
}
}
//* ▲▲▲▲▲▲▲▲ code-main ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//*************************************************************************