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This extracts the sample code out from the API doc comments, and places them in separate files on disk, allowing running of the examples locally, testing them, and building of slightly larger examples.
103 lines
3.3 KiB
Dart
103 lines
3.3 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Template: dev/snippets/config/templates/stateful_widget_material.tmpl
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//
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// Comment lines marked with "▼▼▼" and "▲▲▲" are used for authoring
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// of samples, and may be ignored if you are just exploring the sample.
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// Flutter code sample for EditableText.onChanged
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//
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//***************************************************************************
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//* ▼▼▼▼▼▼▼▼ description ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
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// This example shows how onChanged could be used to check the TextField's
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// current value each time the user inserts or deletes a character.
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//* ▲▲▲▲▲▲▲▲ description ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
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//***************************************************************************
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import 'package:flutter/material.dart';
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void main() => runApp(const MyApp());
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/// This is the main application widget.
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class MyApp extends StatelessWidget {
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const MyApp({Key? key}) : super(key: key);
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static const String _title = 'Flutter Code Sample';
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@override
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Widget build(BuildContext context) {
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return const MaterialApp(
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title: _title,
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home: MyStatefulWidget(),
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);
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}
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}
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/// This is the stateful widget that the main application instantiates.
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class MyStatefulWidget extends StatefulWidget {
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const MyStatefulWidget({Key? key}) : super(key: key);
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@override
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State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
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}
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/// This is the private State class that goes with MyStatefulWidget.
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class _MyStatefulWidgetState extends State<MyStatefulWidget> {
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//********************************************************************
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//* ▼▼▼▼▼▼▼▼ code ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
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final TextEditingController _controller = TextEditingController();
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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const Text('What number comes next in the sequence?'),
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const Text('1, 1, 2, 3, 5, 8...?'),
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TextField(
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controller: _controller,
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onChanged: (String value) async {
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if (value != '13') {
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return;
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}
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await showDialog<void>(
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context: context,
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builder: (BuildContext context) {
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return AlertDialog(
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title: const Text('That is correct!'),
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content: const Text('13 is the right answer.'),
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actions: <Widget>[
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TextButton(
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onPressed: () {
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Navigator.pop(context);
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},
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child: const Text('OK'),
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),
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],
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);
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},
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);
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},
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),
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],
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),
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);
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}
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//* ▲▲▲▲▲▲▲▲ code ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
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//********************************************************************
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}
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