flutter/packages/flutter_tools/bin/macos_assemble.sh
Loïc Sharma 37e79eb90c
[iOS/macOS] Add Xcode error if dev dependencies are incorrect (#165916)
Recently, the Flutter tool was updated to remove dev dependencies for
release builds and add dev dependencies for debug/profile builds.

However when building from Xcode directly, dev dependencies are not
enabled/disabled. As a result, it was possible for debug builds to not
have dev dependencies (or vice versa). Example:

1. `flutter build ios --release` - Release build using Flutter tool.
Disables dev dependencies
2. `open ios/Runner.xcworkspace` - Open the iOS project in Xcode
3. In Xcode, **Product** > **Build** - Do a debug build

Previously, step 3 would result in debug artifacts that are missing dev
dependencies. This PR now makes this an error:


![image](https://github.com/user-attachments/assets/621c4a8f-1c19-44b9-8866-93bef6b4a384)

Part of https://github.com/flutter/flutter/issues/163874

## Implementation

The Flutter tool now writes a `FLUTTER_DEV_DEPENDENCIES_ENABLED` in the
generated config file. This tracks whether the currently generated
project has dev dependencies.

In the Xcode build:

1. The Xcode backend script passes the
`FLUTTER_DEV_DEPENDENCIES_ENABLED` config to `flutter assemble` using
the `DevDependenciesEnabled` define
6. The new `CheckDevDependencies` target verifies dev dependencies:
1. It checks if the dev dependencies status is correct for the current
build mode
2. It checks whether the app has dev dependencies by reading the
`.flutter-plugins-dependencies` file. If the app has no dev
dependencies, the error is suppressed.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes
[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
2025-04-11 19:34:38 +00:00

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#!/usr/bin/env bash
# Copyright 2014 The Flutter Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# TODO(zanderso): refactor this and xcode_backend.sh into one script
# once iOS is using 'assemble'.
RunCommand() {
if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
echo "$*"
fi
"$@"
return $?
}
EchoError() {
echo "$@" 1>&2
}
ParseFlutterBuildMode() {
# Use FLUTTER_BUILD_MODE if it's set, otherwise use the Xcode build configuration name
# This means that if someone wants to use an Xcode build config other than Debug/Profile/Release,
# they _must_ set FLUTTER_BUILD_MODE so we know what type of artifact to build.
local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")"
case "$build_mode" in
*release*) build_mode="release";;
*profile*) build_mode="profile";;
*debug*) build_mode="debug";;
*)
EchoError "========================================================================"
EchoError "ERROR: Unknown FLUTTER_BUILD_MODE: ${build_mode}."
EchoError "Valid values are 'Debug', 'Profile', or 'Release' (case insensitive)."
EchoError "This is controlled by the FLUTTER_BUILD_MODE environment variable."
EchoError "If that is not set, the CONFIGURATION environment variable is used."
EchoError ""
EchoError "You can fix this by either adding an appropriately named build"
EchoError "configuration, or adding an appropriate value for FLUTTER_BUILD_MODE to the"
EchoError ".xcconfig file for the current build configuration (${CONFIGURATION})."
EchoError "========================================================================"
exit -1;;
esac
echo "${build_mode}"
}
BuildApp() {
# Set the working directory to the project root
local project_path="${SOURCE_ROOT}/.."
RunCommand pushd "${project_path}" > /dev/null
# Set the target file.
local target_path="lib/main.dart"
if [[ -n "$FLUTTER_TARGET" ]]; then
target_path="${FLUTTER_TARGET}"
fi
# Use FLUTTER_BUILD_MODE if it's set, otherwise use the Xcode build configuration name
# This means that if someone wants to use an Xcode build config other than Debug/Profile/Release,
# they _must_ set FLUTTER_BUILD_MODE so we know what type of artifact to build.
local build_mode="$(ParseFlutterBuildMode)"
if [[ -n "$LOCAL_ENGINE" ]]; then
if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
EchoError "========================================================================"
EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'"
EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or"
EchoError "by running:"
EchoError " flutter build macos --local-engine=host_${build_mode} --local-engine-host=host_${build_mode}"
EchoError "or"
EchoError " flutter build macos --local-engine=host_${build_mode}_unopt --local-engine-host=host_${build_mode}_unopt"
EchoError "========================================================================"
exit -1
fi
fi
if [[ -n "$LOCAL_ENGINE_HOST" ]]; then
if [[ $(echo "$LOCAL_ENGINE_HOST" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
EchoError "========================================================================"
EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE_HOST}'"
EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
EchoError "You can fix this by updating the LOCAL_ENGINE_HOST environment variable, or"
EchoError "by running:"
EchoError " flutter build macos --local-engine=host_${build_mode} --local-engine-host=host_${build_mode}"
EchoError "or"
EchoError " flutter build macos --local-engine=host_${build_mode}_unopt --local-engine-host=host_${build_mode}_unopt"
EchoError "========================================================================"
exit -1
fi
fi
# The path where the input/output xcfilelists are stored. These are used by xcode
# to conditionally skip this script phase if neither have changed.
local ephemeral_dir="${SOURCE_ROOT}/Flutter/ephemeral"
local build_inputs_path="${ephemeral_dir}/FlutterInputs.xcfilelist"
local build_outputs_path="${ephemeral_dir}/FlutterOutputs.xcfilelist"
# Construct the "flutter assemble" argument array. Arguments should be added
# as quoted string elements of the flutter_args array, otherwise an argument
# (like a path) with spaces in it might be interpreted as two separate
# arguments.
local flutter_args=("${FLUTTER_ROOT}/bin/flutter")
if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
flutter_args+=('--verbose')
fi
if [[ -n "$FLUTTER_ENGINE" ]]; then
flutter_args+=("--local-engine-src-path=${FLUTTER_ENGINE}")
fi
if [[ -n "$LOCAL_ENGINE" ]]; then
flutter_args+=("--local-engine=${LOCAL_ENGINE}")
fi
if [[ -n "$LOCAL_ENGINE_HOST" ]]; then
flutter_args+=("--local-engine-host=${LOCAL_ENGINE_HOST}")
fi
local architectures="${ARCHS}"
if [[ -n "$1" && "$1" == "prepare" ]]; then
# The "prepare" command runs in a pre-action script, which doesn't always
# filter the "ARCHS" build setting to only the active arch. To workaround,
# if "ONLY_ACTIVE_ARCH" is true and the "NATIVE_ARCH" is arm, assume the
# active arch is also arm to improve caching. If this assumption is
# incorrect, it will later be corrected by the "build" command.
if [[ -n "$ONLY_ACTIVE_ARCH" && "$ONLY_ACTIVE_ARCH" == "YES" && -n "$NATIVE_ARCH" ]]; then
if [[ "$NATIVE_ARCH" == *"arm"* ]]; then
architectures="arm64"
else
architectures="x86_64"
fi
fi
fi
flutter_args+=(
"assemble"
"--no-version-check"
"-dTargetPlatform=darwin"
"-dDarwinArchs=${architectures}"
"-dTargetFile=${target_path}"
"-dBuildMode=${build_mode}"
"-dTreeShakeIcons=${TREE_SHAKE_ICONS}"
"-dDartObfuscation=${DART_OBFUSCATION}"
"-dSplitDebugInfo=${SPLIT_DEBUG_INFO}"
"-dTrackWidgetCreation=${TRACK_WIDGET_CREATION}"
"-dAction=${ACTION}"
"-dFrontendServerStarterPath=${FRONTEND_SERVER_STARTER_PATH}"
"-dConfiguration=${CONFIGURATION}"
"-dDevDependenciesEnabled=${FLUTTER_DEV_DEPENDENCIES_ENABLED}"
"--DartDefines=${DART_DEFINES}"
"--ExtraGenSnapshotOptions=${EXTRA_GEN_SNAPSHOT_OPTIONS}"
"--ExtraFrontEndOptions=${EXTRA_FRONT_END_OPTIONS}"
"--build-inputs=${build_inputs_path}"
"--build-outputs=${build_outputs_path}"
"--output=${BUILT_PRODUCTS_DIR}"
)
local target="${build_mode}_macos_bundle_flutter_assets";
if [[ -n "$1" && "$1" == "prepare" ]]; then
# The "prepare" command only targets the UnpackMacOS target, which copies the
# FlutterMacOS framework to the BUILT_PRODUCTS_DIR.
target="${build_mode}_unpack_macos"
# Use the PreBuildAction define flag to force the tool to use a different
# filecache file for the "prepare" command. This will make the environment
# buildPrefix for the "prepare" command unique from the "build" command.
# This will improve caching since the "build" command has more target dependencies.
flutter_args+=("-dPreBuildAction=PrepareFramework")
fi
# FLAVOR is set by the Flutter CLI in the Flutter/ephemeral/Flutter-Generated.xcconfig
# file when the --flavor flag is used, so it may not always be present.
if [[ -n "$FLAVOR" ]]; then
flutter_args+=("-dFlavor=${FLAVOR}")
fi
if [[ -n "$PERFORMANCE_MEASUREMENT_FILE" ]]; then
flutter_args+=("--performance-measurement-file=${PERFORMANCE_MEASUREMENT_FILE}")
fi
if [[ -n "$CODE_SIZE_DIRECTORY" ]]; then
flutter_args+=("-dCodeSizeDirectory=${CODE_SIZE_DIRECTORY}")
fi
flutter_args+=("${target}")
RunCommand "${flutter_args[@]}"
}
PrepareFramework() {
# The "prepare" command runs in a pre-action script, which also runs when
# using the Xcode/xcodebuild clean command. Skip if cleaning.
if [[ $ACTION == "clean" ]]; then
exit 0
fi
BuildApp "prepare"
}
# Adds the App.framework as an embedded binary, the flutter_assets as
# resources, and the native assets.
EmbedFrameworks() {
# Embed App.framework from Flutter into the app (after creating the Frameworks directory
# if it doesn't already exist).
local xcode_frameworks_dir="${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}"
RunCommand mkdir -p -- "${xcode_frameworks_dir}"
RunCommand rsync -av --delete --filter "- .DS_Store" "${BUILT_PRODUCTS_DIR}/App.framework" "${xcode_frameworks_dir}"
# Embed the actual FlutterMacOS.framework that the Flutter app expects to run against,
# which could be a local build or an arch/type specific build.
# Copy Xcode behavior and don't copy over headers or modules.
RunCommand rsync -av --delete --filter "- .DS_Store" --filter "- Headers" --filter "- Modules" "${BUILT_PRODUCTS_DIR}/FlutterMacOS.framework" "${xcode_frameworks_dir}/"
# Sign the binaries we moved.
if [[ -n "${EXPANDED_CODE_SIGN_IDENTITY:-}" ]]; then
RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/App.framework/App"
RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/FlutterMacOS.framework/FlutterMacOS"
fi
# Copy the native assets. These do not have to be codesigned here because,
# they are already codesigned in buildNativeAssetsMacOS.
local project_path="${SOURCE_ROOT}/.."
if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then
project_path="${FLUTTER_APPLICATION_PATH}"
fi
local native_assets_path="${project_path}/${FLUTTER_BUILD_DIR}/native_assets/macos/"
if [[ -d "$native_assets_path" ]]; then
RunCommand rsync -av --filter "- .DS_Store" --filter "- native_assets.yaml" --filter "- native_assets.json" "${native_assets_path}" "${xcode_frameworks_dir}"
# Iterate through all .frameworks in native assets directory.
for native_asset in "${native_assets_path}"*.framework; do
[ -e "$native_asset" ] || continue # Skip when there are no matches.
# Codesign the framework inside the app bundle.
RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/$(basename "$native_asset")"
done
fi
}
# Main entry point.
if [[ $# == 0 ]]; then
# Unnamed entry point defaults to build.
BuildApp
else
case $1 in
"build")
BuildApp ;;
"embed")
EmbedFrameworks ;;
"prepare")
PrepareFramework ;;
esac
fi