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This auto-formats all *.dart files in the repository outside of the `engine` subdirectory and enforces that these files stay formatted with a presubmit check. **Reviewers:** Please carefully review all the commits except for the one titled "formatted". The "formatted" commit was auto-generated by running `dev/tools/format.sh -a -f`. The other commits were hand-crafted to prepare the repo for the formatting change. I recommend reviewing the commits one-by-one via the "Commits" tab and avoiding Github's "Files changed" tab as it will likely slow down your browser because of the size of this PR. --------- Co-authored-by: Kate Lovett <katelovett@google.com> Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
172 lines
4.6 KiB
Dart
172 lines
4.6 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter_tools/src/base/file_system.dart';
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import 'package:flutter_tools/src/base/logger.dart';
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import 'package:flutter_tools/src/build_info.dart';
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import 'package:flutter_tools/src/build_system/tools/shader_compiler.dart';
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import 'package:flutter_tools/src/globals.dart' as globals;
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import '../src/common.dart';
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import '../src/context.dart';
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void main() {
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late BufferLogger logger;
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setUp(() {
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logger = BufferLogger.test();
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});
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Future<void> testCompileShader(String source) async {
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final Directory tmpDir = globals.fs.systemTempDirectory.createTempSync('shader_compiler_test.');
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final File file = tmpDir.childFile('test_shader.frag')..writeAsStringSync(source);
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final ShaderCompiler shaderCompiler = ShaderCompiler(
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processManager: globals.processManager,
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logger: logger,
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fileSystem: globals.fs,
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artifacts: globals.artifacts!,
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);
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await shaderCompiler.compileShader(
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input: file,
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outputPath: tmpDir.childFile('test_shader.frag.out').path,
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targetPlatform: TargetPlatform.tester,
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);
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}
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testUsingContext('impellerc .iplr output has correct permissions', () async {
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if (globals.platform.isWindows) {
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return;
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}
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final String flutterRoot = getFlutterRoot();
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final String inkSparklePath = globals.fs.path.join(
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flutterRoot,
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'packages',
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'flutter',
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'lib',
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'src',
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'material',
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'shaders',
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'ink_sparkle.frag',
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);
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final Directory tmpDir = globals.fs.systemTempDirectory.createTempSync('shader_compiler_test.');
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final String inkSparkleOutputPath = globals.fs.path.join(tmpDir.path, 'ink_sparkle.frag');
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final ShaderCompiler shaderCompiler = ShaderCompiler(
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processManager: globals.processManager,
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logger: logger,
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fileSystem: globals.fs,
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artifacts: globals.artifacts!,
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);
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final bool compileResult = await shaderCompiler.compileShader(
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input: globals.fs.file(inkSparklePath),
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outputPath: inkSparkleOutputPath,
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targetPlatform: TargetPlatform.tester,
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);
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final File resultFile = globals.fs.file(inkSparkleOutputPath);
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expect(compileResult, true);
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expect(resultFile.existsSync(), true);
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final int expectedMode = int.parse('644', radix: 8);
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expect(resultFile.statSync().mode & expectedMode, equals(expectedMode));
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});
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testUsingContext('Compilation error with in storage', () async {
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const String kShaderWithInput = '''
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in float foo;
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out vec4 fragColor;
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void main() {
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fragColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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''';
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expect(
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() => testCompileShader(kShaderWithInput),
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throwsA(
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isA<ShaderCompilerException>().having(
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(ShaderCompilerException exception) => exception.message,
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'message',
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contains('SkSL does not support inputs'),
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),
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),
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);
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});
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testUsingContext('Compilation error with UBO', () async {
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const String kShaderWithInput = '''
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uniform Data {
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vec4 foo;
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} data;
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out vec4 fragColor;
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void main() {
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fragColor = data.foo;
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}
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''';
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expect(
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() => testCompileShader(kShaderWithInput),
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throwsA(
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isA<ShaderCompilerException>().having(
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(ShaderCompilerException exception) => exception.message,
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'message',
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contains('SkSL does not support UBOs or SSBOs'),
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),
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),
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);
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});
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testUsingContext(
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'Compilation error with texture arguments besides position or sampler',
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() async {
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const String kShaderWithInput = '''
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uniform sampler2D tex;
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out vec4 fragColor;
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void main() {
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fragColor = texture(tex, vec2(0.5, 0.3), 0.5);
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}
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''';
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expect(
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() => testCompileShader(kShaderWithInput),
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throwsA(
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isA<ShaderCompilerException>().having(
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(ShaderCompilerException exception) => exception.message,
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'message',
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contains('Only sampler and position arguments are supported in texture() calls'),
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),
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),
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);
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},
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);
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testUsingContext('Compilation error with uint8 uniforms', () async {
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const String kShaderWithInput = '''
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#version 310 es
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layout(location = 0) uniform uint foo;
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layout(location = 0) out vec4 fragColor;
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void main() {}
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''';
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expect(
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() => testCompileShader(kShaderWithInput),
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throwsA(
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isA<ShaderCompilerException>().having(
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(ShaderCompilerException exception) => exception.message,
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'message',
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contains('SkSL does not support unsigned integers'),
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),
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),
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);
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});
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}
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