flutter/examples/game/lib/sprite_box.dart
Viktor Lidholt 43d97f6903 Correctly handle touches together with zPosition
Renames hitTest to isPointInside

Refactor sorting of children in nodes

Fixes zPosition in sprites and hides internal methods

Adds scaleX / scaleY properties

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/1190393004.
2015-06-19 11:15:58 -07:00

325 lines
8.3 KiB
Dart

part of sprites;
enum SpriteBoxTransformMode {
nativePoints,
letterbox,
stretch,
scaleToFit,
fixedWidth,
fixedHeight,
}
class SpriteBox extends RenderBox {
// Member variables
// Root node for drawing
NodeWithSize _rootNode;
// Tracking of frame rate and updates
double _lastTimeStamp;
int _numFrames = 0;
double _frameRate = 0.0;
// Transformation mode
SpriteBoxTransformMode transformMode;
// double _systemWidth;
// double _systemHeight;
// Cached transformation matrix
Matrix4 _transformMatrix;
List<Node> _eventTargets;
// Setup
SpriteBox(NodeWithSize rootNode, [SpriteBoxTransformMode mode = SpriteBoxTransformMode.nativePoints]) {
assert(rootNode != null);
assert(rootNode._spriteBox == null);
// Setup root node
_rootNode = rootNode;
// Assign SpriteBox reference to all the nodes
_addSpriteBoxReference(_rootNode);
// Setup transform mode
transformMode = mode;
// _systemWidth = rootNode.size.width;
// _systemHeight = rootNode.size.height;
_scheduleTick();
}
void _addSpriteBoxReference(Node node) {
node._spriteBox = this;
for (Node child in node._children) {
_addSpriteBoxReference(child);
}
}
// Properties
double get systemWidth => rootNode.size.width;
double get systemHeight => rootNode.size.height;
NodeWithSize get rootNode => _rootNode;
void performLayout() {
size = constraints.constrain(Size.infinite);
_invalidateTransformMatrix();
_callSpriteBoxPerformedLayout(_rootNode);
}
// Event handling
void _addEventTargets(Node node, List<Node> eventTargets) {
List children = node.children;
int i = 0;
// Add childrens that are behind this node
while (i < children.length) {
Node child = children[i];
if (child.zPosition >= 0.0) break;
_addEventTargets(child, eventTargets);
i++;
}
// Add this node
if (node.userInteractionEnabled) {
eventTargets.add(node);
}
// Add children in front of this node
while (i < children.length) {
Node child = children[i];
_addEventTargets(child, eventTargets);
i++;
}
}
void handleEvent(Event event, SpriteBoxHitTestEntry entry) {
if (event is PointerEvent) {
if (event.type == 'pointerdown') {
// Build list of event targets
if (_eventTargets == null) {
_eventTargets = [];
_addEventTargets(_rootNode, _eventTargets);
}
// Find the once that are hit by the pointer
List<Node> nodeTargets = [];
for (int i = _eventTargets.length - 1; i >= 0; i--) {
Node node = _eventTargets[i];
// Check if the node is ready to handle a pointer
if (node.handleMultiplePointers || node._handlingPointer == null) {
// Do the hit test
Point posInNodeSpace = node.convertPointToNodeSpace(entry.localPosition);
if (node.isPointInside(posInNodeSpace)) {
nodeTargets.add(node);
node._handlingPointer = event.pointer;
}
}
}
entry.nodeTargets = nodeTargets;
}
// Pass the event down to nodes that were hit by the pointerdown
List<Node> targets = entry.nodeTargets;
for (Node node in targets) {
// Check if this event should be dispatched
if (node.handleMultiplePointers || event.pointer == node._handlingPointer) {
// Dispatch event
bool consumedEvent = node.handleEvent(new SpriteBoxEvent(new Point(event.x, event.y), event.type, event.pointer));
if (consumedEvent == null || consumedEvent) break;
}
}
// De-register pointer for nodes that doesn't handle multiple pointers
for (Node node in targets) {
if (event.type == 'pointerup' || event.type == 'pointercancel') {
node._handlingPointer = null;
}
}
}
}
bool hitTest(HitTestResult result, { Point position }) {
result.add(new SpriteBoxHitTestEntry(this, position));
return true;
}
// Rendering
Matrix4 get transformMatrix {
// Get cached matrix if available
if (_transformMatrix != null) {
return _transformMatrix;
}
_transformMatrix = new Matrix4.identity();
// Calculate matrix
double scaleX = 1.0;
double scaleY = 1.0;
double offsetX = 0.0;
double offsetY = 0.0;
double systemWidth = rootNode.size.width;
double systemHeight = rootNode.size.height;
switch(transformMode) {
case SpriteBoxTransformMode.stretch:
scaleX = size.width/systemWidth;
scaleY = size.height/systemHeight;
break;
case SpriteBoxTransformMode.letterbox:
scaleX = size.width/systemWidth;
scaleY = size.height/systemHeight;
if (scaleX > scaleY) {
scaleY = scaleX;
offsetY = (size.height - scaleY * systemHeight)/2.0;
}
else {
scaleX = scaleY;
offsetX = (size.width - scaleX * systemWidth)/2.0;
}
break;
case SpriteBoxTransformMode.scaleToFit:
scaleX = size.width/systemWidth;
scaleY = size.height/systemHeight;
if (scaleX < scaleY) {
scaleY = scaleX;
offsetY = (size.height - scaleY * systemHeight)/2.0;
}
else {
scaleX = scaleY;
offsetX = (size.width - scaleX * systemWidth)/2.0;
}
break;
case SpriteBoxTransformMode.fixedWidth:
scaleX = size.width/systemWidth;
scaleY = scaleX;
systemHeight = size.height/scaleX;
rootNode.size = new Size(systemWidth, systemHeight);
break;
case SpriteBoxTransformMode.fixedHeight:
scaleY = size.height/systemHeight;
scaleX = scaleY;
systemWidth = size.width/scaleY;
rootNode.size = new Size(systemWidth, systemHeight);
break;
case SpriteBoxTransformMode.nativePoints:
break;
default:
assert(false);
break;
}
_transformMatrix.translate(offsetX, offsetY);
_transformMatrix.scale(scaleX, scaleY);
return _transformMatrix;
}
void _invalidateTransformMatrix() {
_transformMatrix = null;
_rootNode._invalidateToBoxTransformMatrix();
}
void paint(RenderObjectDisplayList canvas) {
canvas.save();
// Move to correct coordinate space before drawing
canvas.concat(transformMatrix.storage);
// Draw the sprite tree
_rootNode._visit(canvas);
canvas.restore();
}
// Updates
int _animationId = 0;
void _scheduleTick() {
_animationId = scheduler.requestAnimationFrame(_tick);
}
void _tick(double timeStamp) {
// Calculate the time between frames in seconds
if (_lastTimeStamp == null) _lastTimeStamp = timeStamp;
double delta = (timeStamp - _lastTimeStamp) / 1000;
_lastTimeStamp = timeStamp;
// Count the number of frames we've been running
_numFrames += 1;
_frameRate = 1.0/delta;
// Print frame rate
if (_numFrames % 60 == 0) print("delta: $delta fps: $_frameRate");
_callUpdate(_rootNode, delta);
_scheduleTick();
}
void _callUpdate(Node node, double dt) {
node.update(dt);
for (Node child in node.children) {
if (!child.paused) {
_callUpdate(child, dt);
}
}
}
void _callSpriteBoxPerformedLayout(Node node) {
node.spriteBoxPerformedLayout();
for (Node child in node.children) {
_callSpriteBoxPerformedLayout(child);
}
}
// Hit tests
List<Node> findNodesAtPosition(Point position) {
assert(position != null);
List<Node> nodes = [];
// Traverse the render tree and find objects at the position
_addNodesAtPosition(_rootNode, position, nodes);
return nodes;
}
_addNodesAtPosition(Node node, Point position, List<Node> list) {
// Visit children first
for (Node child in node.children) {
_addNodesAtPosition(child, position, list);
}
// Do the hit test
Point posInNodeSpace = node.convertPointToNodeSpace(position);
if (node.isPointInside(posInNodeSpace)) {
list.add(node);
}
}
}
class SpriteBoxHitTestEntry extends BoxHitTestEntry {
List<Node> nodeTargets;
SpriteBoxHitTestEntry(RenderBox target, Point localPosition) : super(target, localPosition);
}
class SpriteBoxEvent {
Point boxPosition;
String type;
int pointer;
SpriteBoxEvent(this.boxPosition, this.type, this.pointer);
}