flutter/examples/rendering/touch_demo.dart
Hixie 82fc647c12 Rename editing2/ and theme2/ to editing/ and theme/.
Flesh out a README.md file for the SDK.
Make the stocks app test wait for the app to be mounted, to catch some more errors, like typos in the mount callback.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/1182053012.
2015-06-18 12:44:10 -07:00

92 lines
2.2 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math';
import 'dart:sky';
import 'package:sky/rendering/box.dart';
import 'package:sky/rendering/object.dart';
import 'package:sky/rendering/paragraph.dart';
import 'package:sky/rendering/sky_binding.dart';
import 'package:sky/rendering/stack.dart';
import 'package:sky/theme/colors.dart';
// Material design colors. :p
List<Color> colors = [
Teal[500],
Amber[500],
Purple[500],
LightBlue[500],
DeepPurple[500],
Lime[500],
];
class Dot {
final Paint _paint;
double x = 0.0;
double y = 0.0;
double radius = 0.0;
Dot({ Color color }) : _paint = new Paint()..color = color;
void update(PointerEvent event) {
x = event.x;
y = event.y;
radius = 5 + (95 * event.pressure);
}
void paint(RenderObjectDisplayList canvas) {
canvas.drawCircle(x, y, radius, _paint);
}
}
class RenderTouchDemo extends RenderBox {
Map<int, Dot> dots = new Map();
RenderTouchDemo();
void handleEvent(Event event, BoxHitTestEntry entry) {
switch (event.type) {
case 'pointerdown':
Color color = colors[event.pointer.remainder(colors.length)];
dots[event.pointer] = new Dot(color: color)..update(event);
break;
case 'pointerup':
dots.remove(event.pointer);
break;
case 'pointercancel':
dots = new Map();
break;
case 'pointermove':
dots[event.pointer].update(event);
break;
}
markNeedsPaint();
}
void performLayout() {
size = constraints.constrain(Size.infinite);
}
void paint(RenderObjectDisplayList canvas) {
Paint white = new Paint()..color = const Color(0xFFFFFFFF);
canvas.drawRect(new Rect.fromSize(size), white);
for (Dot dot in dots.values)
dot.paint(canvas);
}
}
void main() {
var paragraph = new RenderParagraph(new InlineText("Touch me!"));
var stack = new RenderStack(children: [
new RenderTouchDemo(),
paragraph,
]);
// Prevent the RenderParagraph from filling the whole screen so
// that it doesn't eat events.
paragraph.parentData..top = 40.0
..left = 20.0;
new SkyBinding(root: stack);
}