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* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
513 lines
16 KiB
Dart
513 lines
16 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'dart:convert';
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import 'dart:io';
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import 'dart:math' as math;
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import 'package:meta/meta.dart';
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import 'package:path/path.dart' as path;
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import 'utils.dart';
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/// The root of the API for controlling devices.
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DeviceDiscovery get devices => DeviceDiscovery();
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/// Device operating system the test is configured to test.
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enum DeviceOperatingSystem { android, ios }
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/// Device OS to test on.
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DeviceOperatingSystem deviceOperatingSystem = DeviceOperatingSystem.android;
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/// Discovers available devices and chooses one to work with.
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abstract class DeviceDiscovery {
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factory DeviceDiscovery() {
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switch (deviceOperatingSystem) {
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case DeviceOperatingSystem.android:
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return AndroidDeviceDiscovery();
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case DeviceOperatingSystem.ios:
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return IosDeviceDiscovery();
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default:
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throw StateError('Unsupported device operating system: {config.deviceOperatingSystem}');
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}
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}
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/// Selects a device to work with, load-balancing between devices if more than
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/// one are available.
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///
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/// Calling this method does not guarantee that the same device will be
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/// returned. For such behavior see [workingDevice].
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Future<void> chooseWorkingDevice();
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/// A device to work with.
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///
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/// Returns the same device when called repeatedly (unlike
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/// [chooseWorkingDevice]). This is useful when you need to perform multiple
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/// operations on one.
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Future<Device> get workingDevice;
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/// Lists all available devices' IDs.
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Future<List<String>> discoverDevices();
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/// Checks the health of the available devices.
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Future<Map<String, HealthCheckResult>> checkDevices();
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/// Prepares the system to run tasks.
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Future<void> performPreflightTasks();
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}
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/// A proxy for one specific device.
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abstract class Device {
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/// A unique device identifier.
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String get deviceId;
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/// Whether the device is awake.
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Future<bool> isAwake();
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/// Whether the device is asleep.
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Future<bool> isAsleep();
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/// Wake up the device if it is not awake.
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Future<void> wakeUp();
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/// Send the device to sleep mode.
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Future<void> sendToSleep();
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/// Emulates pressing the power button, toggling the device's on/off state.
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Future<void> togglePower();
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/// Unlocks the device.
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///
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/// Assumes the device doesn't have a secure unlock pattern.
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Future<void> unlock();
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/// Emulate a tap on the touch screen.
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Future<void> tap(int x, int y);
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/// Read memory statistics for a process.
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Future<Map<String, dynamic>> getMemoryStats(String packageName);
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/// Stream the system log from the device.
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///
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/// Flutter applications' `print` statements end up in this log
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/// with some prefix.
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Stream<String> get logcat;
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/// Stop a process.
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Future<void> stop(String packageName);
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}
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class AndroidDeviceDiscovery implements DeviceDiscovery {
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factory AndroidDeviceDiscovery() {
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return _instance ??= AndroidDeviceDiscovery._();
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}
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AndroidDeviceDiscovery._();
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// Parses information about a device. Example:
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//
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// 015d172c98400a03 device usb:340787200X product:nakasi model:Nexus_7 device:grouper
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static final RegExp _kDeviceRegex = RegExp(r'^(\S+)\s+(\S+)(.*)');
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static AndroidDeviceDiscovery _instance;
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AndroidDevice _workingDevice;
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@override
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Future<AndroidDevice> get workingDevice async {
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if (_workingDevice == null) {
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await chooseWorkingDevice();
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}
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return _workingDevice;
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}
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/// Picks a random Android device out of connected devices and sets it as
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/// [workingDevice].
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@override
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Future<void> chooseWorkingDevice() async {
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final List<Device> allDevices = (await discoverDevices())
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.map<Device>((String id) => AndroidDevice(deviceId: id))
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.toList();
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if (allDevices.isEmpty)
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throw 'No Android devices detected';
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// TODO(yjbanov): filter out and warn about those with low battery level
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_workingDevice = allDevices[math.Random().nextInt(allDevices.length)];
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}
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@override
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Future<List<String>> discoverDevices() async {
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final List<String> output = (await eval(adbPath, <String>['devices', '-l'], canFail: false))
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.trim().split('\n');
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final List<String> results = <String>[];
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for (String line in output) {
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// Skip lines like: * daemon started successfully *
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if (line.startsWith('* daemon '))
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continue;
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if (line.startsWith('List of devices'))
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continue;
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if (_kDeviceRegex.hasMatch(line)) {
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final Match match = _kDeviceRegex.firstMatch(line);
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final String deviceID = match[1];
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final String deviceState = match[2];
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if (!const <String>['unauthorized', 'offline'].contains(deviceState)) {
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results.add(deviceID);
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}
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} else {
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throw 'Failed to parse device from adb output: "$line"';
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}
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}
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return results;
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}
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@override
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Future<Map<String, HealthCheckResult>> checkDevices() async {
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final Map<String, HealthCheckResult> results = <String, HealthCheckResult>{};
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for (String deviceId in await discoverDevices()) {
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try {
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final AndroidDevice device = AndroidDevice(deviceId: deviceId);
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// Just a smoke test that we can read wakefulness state
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// TODO(yjbanov): check battery level
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await device._getWakefulness();
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results['android-device-$deviceId'] = HealthCheckResult.success();
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} catch (e, s) {
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results['android-device-$deviceId'] = HealthCheckResult.error(e, s);
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}
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}
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return results;
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}
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@override
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Future<void> performPreflightTasks() async {
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// Kills the `adb` server causing it to start a new instance upon next
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// command.
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//
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// Restarting `adb` helps with keeping device connections alive. When `adb`
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// runs non-stop for too long it loses connections to devices. There may be
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// a better method, but so far that's the best one I've found.
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await exec(adbPath, <String>['kill-server'], canFail: false);
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}
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}
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class AndroidDevice implements Device {
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AndroidDevice({@required this.deviceId});
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@override
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final String deviceId;
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/// Whether the device is awake.
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@override
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Future<bool> isAwake() async {
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return await _getWakefulness() == 'Awake';
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}
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/// Whether the device is asleep.
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@override
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Future<bool> isAsleep() async {
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return await _getWakefulness() == 'Asleep';
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}
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/// Wake up the device if it is not awake using [togglePower].
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@override
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Future<void> wakeUp() async {
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if (!(await isAwake()))
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await togglePower();
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}
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/// Send the device to sleep mode if it is not asleep using [togglePower].
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@override
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Future<void> sendToSleep() async {
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if (!(await isAsleep()))
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await togglePower();
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}
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/// Sends `KEYCODE_POWER` (26), which causes the device to toggle its mode
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/// between awake and asleep.
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@override
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Future<void> togglePower() async {
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await shellExec('input', const <String>['keyevent', '26']);
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}
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/// Unlocks the device by sending `KEYCODE_MENU` (82).
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///
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/// This only works when the device doesn't have a secure unlock pattern.
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@override
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Future<void> unlock() async {
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await wakeUp();
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await shellExec('input', const <String>['keyevent', '82']);
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}
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@override
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Future<void> tap(int x, int y) async {
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await shellExec('input', <String>['tap', '$x', '$y']);
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}
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/// Retrieves device's wakefulness state.
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///
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/// See: https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/os/PowerManagerInternal.java
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Future<String> _getWakefulness() async {
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final String powerInfo = await shellEval('dumpsys', <String>['power']);
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final String wakefulness = grep('mWakefulness=', from: powerInfo).single.split('=')[1].trim();
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return wakefulness;
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}
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/// Executes [command] on `adb shell` and returns its exit code.
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Future<void> shellExec(String command, List<String> arguments, { Map<String, String> environment }) async {
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await adb(<String>['shell', command, ...arguments], environment: environment);
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}
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/// Executes [command] on `adb shell` and returns its standard output as a [String].
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Future<String> shellEval(String command, List<String> arguments, { Map<String, String> environment }) {
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return adb(<String>['shell', command, ...arguments], environment: environment);
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}
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/// Runs `adb` with the given [arguments], selecting this device.
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Future<String> adb(List<String> arguments, { Map<String, String> environment }) {
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return eval(adbPath, <String>['-s', deviceId, ...arguments], environment: environment, canFail: false);
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}
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@override
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Future<Map<String, dynamic>> getMemoryStats(String packageName) async {
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final String meminfo = await shellEval('dumpsys', <String>['meminfo', packageName]);
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final Match match = RegExp(r'TOTAL\s+(\d+)').firstMatch(meminfo);
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assert(match != null, 'could not parse dumpsys meminfo output');
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return <String, dynamic>{
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'total_kb': int.parse(match.group(1)),
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};
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}
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@override
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Stream<String> get logcat {
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final Completer<void> stdoutDone = Completer<void>();
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final Completer<void> stderrDone = Completer<void>();
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final Completer<void> processDone = Completer<void>();
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final Completer<void> abort = Completer<void>();
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bool aborted = false;
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StreamController<String> stream;
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stream = StreamController<String>(
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onListen: () async {
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await adb(<String>['logcat', '--clear']);
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final Process process = await startProcess(
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adbPath,
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// Make logcat less chatty by filtering down to just ActivityManager
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// (to let us know when app starts), flutter (needed by tests to see
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// log output), and fatal messages (hopefully catches tombstones).
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// For local testing, this can just be:
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// <String>['-s', deviceId, 'logcat']
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// to view the whole log, or just run logcat alongside this.
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<String>['-s', deviceId, 'logcat', 'ActivityManager:I', 'flutter:V', '*:F'],
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);
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process.stdout
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.transform<String>(utf8.decoder)
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.transform<String>(const LineSplitter())
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.listen((String line) {
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print('adb logcat: $line');
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stream.sink.add(line);
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}, onDone: () { stdoutDone.complete(); });
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process.stderr
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.transform<String>(utf8.decoder)
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.transform<String>(const LineSplitter())
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.listen((String line) {
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print('adb logcat stderr: $line');
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}, onDone: () { stderrDone.complete(); });
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process.exitCode.then<void>((int exitCode) {
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print('adb logcat process terminated with exit code $exitCode');
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if (!aborted) {
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stream.addError(BuildFailedError('adb logcat failed with exit code $exitCode.\n'));
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processDone.complete();
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}
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});
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await Future.any<dynamic>(<Future<dynamic>>[
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Future.wait<void>(<Future<void>>[
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stdoutDone.future,
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stderrDone.future,
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processDone.future,
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]),
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abort.future,
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]);
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aborted = true;
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print('terminating adb logcat');
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process.kill();
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print('closing logcat stream');
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await stream.close();
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},
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onCancel: () {
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if (!aborted) {
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print('adb logcat aborted');
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aborted = true;
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abort.complete();
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}
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},
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);
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return stream.stream;
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}
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@override
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Future<void> stop(String packageName) async {
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return shellExec('am', <String>['force-stop', packageName]);
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}
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}
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class IosDeviceDiscovery implements DeviceDiscovery {
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factory IosDeviceDiscovery() {
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return _instance ??= IosDeviceDiscovery._();
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}
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IosDeviceDiscovery._();
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static IosDeviceDiscovery _instance;
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IosDevice _workingDevice;
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@override
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Future<IosDevice> get workingDevice async {
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if (_workingDevice == null) {
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await chooseWorkingDevice();
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}
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return _workingDevice;
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}
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/// Picks a random iOS device out of connected devices and sets it as
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/// [workingDevice].
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@override
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Future<void> chooseWorkingDevice() async {
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final List<IosDevice> allDevices = (await discoverDevices())
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.map<IosDevice>((String id) => IosDevice(deviceId: id))
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.toList();
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if (allDevices.isEmpty)
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throw 'No iOS devices detected';
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// TODO(yjbanov): filter out and warn about those with low battery level
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_workingDevice = allDevices[math.Random().nextInt(allDevices.length)];
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}
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// Returns the path to cached binaries relative to devicelab directory
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String get _artifactDirPath {
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return path.normalize(
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path.join(
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path.current,
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'../../bin/cache/artifacts',
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)
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);
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}
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// Returns a colon-separated environment variable that contains the paths
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// of linked libraries for idevice_id
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Map<String, String> get _ideviceIdEnvironment {
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final String libPath = const <String>[
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'libimobiledevice',
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'usbmuxd',
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'libplist',
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'openssl',
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'ideviceinstaller',
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'ios-deploy',
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'libzip',
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].map((String packageName) => path.join(_artifactDirPath, packageName)).join(':');
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return <String, String>{'DYLD_LIBRARY_PATH': libPath};
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}
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@override
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Future<List<String>> discoverDevices() async {
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final String ideviceIdPath = path.join(_artifactDirPath, 'libimobiledevice', 'idevice_id');
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final List<String> iosDeviceIDs = LineSplitter.split(await eval(ideviceIdPath, <String>['-l'], environment: _ideviceIdEnvironment))
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.map<String>((String line) => line.trim())
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.where((String line) => line.isNotEmpty)
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.toList();
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if (iosDeviceIDs.isEmpty)
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throw 'No connected iOS devices found.';
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return iosDeviceIDs;
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}
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@override
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Future<Map<String, HealthCheckResult>> checkDevices() async {
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final Map<String, HealthCheckResult> results = <String, HealthCheckResult>{};
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for (String deviceId in await discoverDevices()) {
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// TODO(ianh): do a more meaningful connectivity check than just recording the ID
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results['ios-device-$deviceId'] = HealthCheckResult.success();
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}
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return results;
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}
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@override
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Future<void> performPreflightTasks() async {
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// Currently we do not have preflight tasks for iOS.
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}
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}
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/// iOS device.
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class IosDevice implements Device {
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const IosDevice({ @required this.deviceId });
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@override
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final String deviceId;
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// The methods below are stubs for now. They will need to be expanded.
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// We currently do not have a way to lock/unlock iOS devices. So we assume the
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// devices are already unlocked. For now we'll just keep them at minimum
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// screen brightness so they don't drain battery too fast.
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@override
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Future<bool> isAwake() async => true;
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@override
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Future<bool> isAsleep() async => false;
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@override
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Future<void> wakeUp() async {}
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@override
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Future<void> sendToSleep() async {}
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@override
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Future<void> togglePower() async {}
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@override
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Future<void> unlock() async {}
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@override
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Future<void> tap(int x, int y) async {
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throw 'Not implemented';
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}
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@override
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Future<Map<String, dynamic>> getMemoryStats(String packageName) async {
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throw 'Not implemented';
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}
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@override
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Stream<String> get logcat {
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throw 'Not implemented';
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}
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@override
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Future<void> stop(String packageName) async {}
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}
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/// Path to the `adb` executable.
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String get adbPath {
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final String androidHome = Platform.environment['ANDROID_HOME'] ?? Platform.environment['ANDROID_SDK_ROOT'];
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if (androidHome == null)
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throw 'The ANDROID_SDK_ROOT and ANDROID_HOME environment variables are '
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'missing. At least one of these variables must point to the Android '
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'SDK directory containing platform-tools.';
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final String adbPath = path.join(androidHome, 'platform-tools/adb');
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if (!canRun(adbPath))
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throw 'adb not found at: $adbPath';
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return path.absolute(adbPath);
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}
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