flutter/dev/integration_tests/external_ui/lib/main.dart
Ian Hickson 449f4a6673
License update (#45373)
* Update project.pbxproj files to say Flutter rather than Chromium

Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.

* Update the copyright notice checker to require a standard notice on all files

* Update copyrights on Dart files. (This was a mechanical commit.)

* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.

Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).

* Clean up the copyrights in non-Dart files. (Manual edits.)

Also, make sure templates don't have copyrights.

* Fix some more ORGANIZATIONNAMEs
2019-11-27 15:04:02 -08:00

165 lines
5.0 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart';
import 'package:flutter_driver/driver_extension.dart';
void main() {
enableFlutterDriverExtension();
debugPrint('Application starting...');
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
State createState() => MyAppState();
}
const MethodChannel channel = MethodChannel('texture');
enum FrameState { initial, slow, afterSlow, fast, afterFast }
class MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
int _widgetBuilds = 0;
FrameState _state;
String _summary = '';
IconData _icon;
double _flutterFrameRate;
Future<void> _summarizeStats() async {
final double framesProduced = await channel.invokeMethod('getProducedFrameRate');
final double framesConsumed = await channel.invokeMethod('getConsumedFrameRate');
_summary = '''
Produced: ${framesProduced.toStringAsFixed(1)}fps
Consumed: ${framesConsumed.toStringAsFixed(1)}fps
Widget builds: $_widgetBuilds''';
}
Future<void> _nextState() async {
switch (_state) {
case FrameState.initial:
debugPrint('Starting .5x speed test...');
_widgetBuilds = 0;
_summary = 'Producing texture frames at .5x speed...';
_state = FrameState.slow;
_icon = Icons.stop;
channel.invokeMethod<void>('start', _flutterFrameRate ~/ 2);
break;
case FrameState.slow:
debugPrint('Stopping .5x speed test...');
await channel.invokeMethod<void>('stop');
await _summarizeStats();
_icon = Icons.fast_forward;
_state = FrameState.afterSlow;
break;
case FrameState.afterSlow:
debugPrint('Starting 2x speed test...');
_widgetBuilds = 0;
_summary = 'Producing texture frames at 2x speed...';
_state = FrameState.fast;
_icon = Icons.stop;
channel.invokeMethod<void>('start', (_flutterFrameRate * 2).toInt());
break;
case FrameState.fast:
debugPrint('Stopping 2x speed test...');
await channel.invokeMethod<void>('stop');
await _summarizeStats();
_state = FrameState.afterFast;
_icon = Icons.replay;
break;
case FrameState.afterFast:
debugPrint('Test complete.');
_summary = 'Press play to start again';
_state = FrameState.initial;
_icon = Icons.play_arrow;
break;
}
setState(() {});
}
@override
void initState() {
super.initState();
_calibrate();
}
static const int calibrationTickCount = 600;
/// Measures Flutter's frame rate.
Future<void> _calibrate() async {
debugPrint('Awaiting calm (3 second pause)...');
await Future<void>.delayed(const Duration(milliseconds: 3000));
debugPrint('Calibrating...');
DateTime startTime;
int tickCount = 0;
Ticker ticker;
ticker = createTicker((Duration time) {
tickCount += 1;
if (tickCount == calibrationTickCount) { // about 10 seconds
final Duration elapsed = DateTime.now().difference(startTime);
ticker.stop();
ticker.dispose();
setState(() {
_flutterFrameRate = tickCount * 1000 / elapsed.inMilliseconds;
debugPrint('Calibrated: frame rate ${_flutterFrameRate.toStringAsFixed(1)}fps.');
_summary = '''
Flutter frame rate is ${_flutterFrameRate.toStringAsFixed(1)}fps.
Press play to produce texture frames.''';
_icon = Icons.play_arrow;
_state = FrameState.initial;
});
} else {
if ((tickCount % (calibrationTickCount ~/ 20)) == 0)
debugPrint('Calibrating... ${(100.0 * tickCount / calibrationTickCount).floor()}%');
}
});
ticker.start();
startTime = DateTime.now();
setState(() {
_summary = 'Calibrating...';
_icon = null;
});
}
@override
Widget build(BuildContext context) {
_widgetBuilds += 1;
return MaterialApp(
home: Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(
width: 300.0,
height: 200.0,
child: const Texture(textureId: 0),
),
Container(
width: 300.0,
height: 60.0,
color: Colors.grey,
child: Center(
child: Text(
_summary,
key: const ValueKey<String>('summary'),
),
),
),
],
),
),
floatingActionButton: _icon == null ? null : FloatingActionButton(
key: const ValueKey<String>('fab'),
child: Icon(_icon),
onPressed: _nextState,
),
),
);
}
}