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* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
522 lines
16 KiB
Dart
522 lines
16 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:io';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter/widgets.dart';
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// Sets a platform override for desktop to avoid exceptions. See
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// https://flutter.dev/desktop#target-platform-override for more info.
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// TODO(gspencergoog): Remove once TargetPlatform includes all desktop platforms.
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void _enablePlatformOverrideForDesktop() {
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if (!kIsWeb && (Platform.isWindows || Platform.isLinux)) {
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debugDefaultTargetPlatformOverride = TargetPlatform.fuchsia;
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}
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}
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void main() {
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_enablePlatformOverrideForDesktop();
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runApp(const MaterialApp(
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title: 'Actions Demo',
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home: FocusDemo(),
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));
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}
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/// Undoable Actions
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/// An [ActionDispatcher] subclass that manages the invocation of undoable
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/// actions.
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class UndoableActionDispatcher extends ActionDispatcher implements Listenable {
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/// Constructs a new [UndoableActionDispatcher].
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///
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/// The [maxUndoLevels] argument must not be null.
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UndoableActionDispatcher({
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int maxUndoLevels = _defaultMaxUndoLevels,
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}) : assert(maxUndoLevels != null),
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_maxUndoLevels = maxUndoLevels;
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// A stack of actions that have been performed. The most recent action
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// performed is at the end of the list.
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final List<UndoableAction> _completedActions = <UndoableAction>[];
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// A stack of actions that can be redone. The most recent action performed is
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// at the end of the list.
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final List<UndoableAction> _undoneActions = <UndoableAction>[];
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static const int _defaultMaxUndoLevels = 1000;
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/// The maximum number of undo levels allowed.
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///
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/// If this value is set to a value smaller than the number of completed
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/// actions, then the stack of completed actions is truncated to only include
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/// the last [maxUndoLevels] actions.
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int get maxUndoLevels => _maxUndoLevels;
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int _maxUndoLevels;
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set maxUndoLevels(int value) {
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_maxUndoLevels = value;
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_pruneActions();
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}
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final Set<VoidCallback> _listeners = <VoidCallback>{};
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@override
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void addListener(VoidCallback listener) {
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_listeners.add(listener);
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}
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@override
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void removeListener(VoidCallback listener) {
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_listeners.remove(listener);
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}
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/// Notifies listeners that the [ActionDispatcher] has changed state.
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///
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/// May only be called by subclasses.
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@protected
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void notifyListeners() {
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for (VoidCallback callback in _listeners) {
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callback();
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}
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}
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@override
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bool invokeAction(Action action, Intent intent, {FocusNode focusNode}) {
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final bool result = super.invokeAction(action, intent, focusNode: focusNode);
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print('Invoking ${action is UndoableAction ? 'undoable ' : ''}$intent as $action: $this ');
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if (action is UndoableAction) {
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_completedActions.add(action);
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_undoneActions.clear();
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_pruneActions();
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notifyListeners();
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}
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return result;
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}
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// Enforces undo level limit.
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void _pruneActions() {
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while (_completedActions.length > _maxUndoLevels) {
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_completedActions.removeAt(0);
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}
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}
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/// Returns true if there is an action on the stack that can be undone.
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bool get canUndo {
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if (_completedActions.isNotEmpty) {
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final Intent lastIntent = _completedActions.last.invocationIntent;
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return lastIntent.isEnabled(primaryFocus.context);
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}
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return false;
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}
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/// Returns true if an action that has been undone can be re-invoked.
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bool get canRedo {
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if (_undoneActions.isNotEmpty) {
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final Intent lastIntent = _undoneActions.last.invocationIntent;
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return lastIntent.isEnabled(primaryFocus?.context);
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}
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return false;
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}
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/// Undoes the last action executed if possible.
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///
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/// Returns true if the action was successfully undone.
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bool undo() {
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print('Undoing. $this');
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if (!canUndo) {
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return false;
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}
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final UndoableAction action = _completedActions.removeLast();
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action.undo();
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_undoneActions.add(action);
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notifyListeners();
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return true;
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}
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/// Re-invokes a previously undone action, if possible.
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///
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/// Returns true if the action was successfully invoked.
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bool redo() {
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print('Redoing. $this');
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if (!canRedo) {
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return false;
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}
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final UndoableAction action = _undoneActions.removeLast();
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action.invoke(action.invocationNode, action.invocationIntent);
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_completedActions.add(action);
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_pruneActions();
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notifyListeners();
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return true;
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}
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@override
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void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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super.debugFillProperties(properties);
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properties.add(IntProperty('undoable items', _completedActions.length));
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properties.add(IntProperty('redoable items', _undoneActions.length));
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properties.add(IterableProperty<UndoableAction>('undo stack', _completedActions));
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properties.add(IterableProperty<UndoableAction>('redo stack', _undoneActions));
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}
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}
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class UndoIntent extends Intent {
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const UndoIntent() : super(kUndoActionKey);
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@override
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bool isEnabled(BuildContext context) {
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final UndoableActionDispatcher manager = Actions.of(context, nullOk: true);
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return manager.canUndo;
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}
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}
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class RedoIntent extends Intent {
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const RedoIntent() : super(kRedoActionKey);
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@override
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bool isEnabled(BuildContext context) {
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final UndoableActionDispatcher manager = Actions.of(context, nullOk: true);
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return manager.canRedo;
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}
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}
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const LocalKey kUndoActionKey = ValueKey<String>('Undo');
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const Intent kUndoIntent = UndoIntent();
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final Action kUndoAction = CallbackAction(
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kUndoActionKey,
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onInvoke: (FocusNode node, Intent tag) {
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if (node?.context == null) {
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return;
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}
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final UndoableActionDispatcher manager = Actions.of(node.context, nullOk: true);
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manager?.undo();
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},
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);
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const LocalKey kRedoActionKey = ValueKey<String>('Redo');
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const Intent kRedoIntent = RedoIntent();
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final Action kRedoAction = CallbackAction(
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kRedoActionKey,
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onInvoke: (FocusNode node, Intent tag) {
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if (node?.context == null) {
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return;
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}
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final UndoableActionDispatcher manager = Actions.of(node.context, nullOk: true);
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manager?.redo();
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},
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);
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/// An action that can be undone.
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abstract class UndoableAction extends Action {
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/// A const constructor to [UndoableAction].
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///
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/// The [intentKey] parameter must not be null.
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UndoableAction(LocalKey intentKey) : super(intentKey);
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/// The node supplied when this command was invoked.
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FocusNode get invocationNode => _invocationNode;
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FocusNode _invocationNode;
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@protected
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set invocationNode(FocusNode value) => _invocationNode = value;
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/// The [Intent] this action was originally invoked with.
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Intent get invocationIntent => _invocationTag;
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Intent _invocationTag;
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@protected
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set invocationIntent(Intent value) => _invocationTag = value;
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/// Returns true if the data model can be returned to the state it was in
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/// previous to this action being executed.
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///
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/// Default implementation returns true.
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bool get undoable => true;
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/// Reverts the data model to the state before this command executed.
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@mustCallSuper
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void undo();
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@override
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@mustCallSuper
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void invoke(FocusNode node, Intent intent) {
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invocationNode = node;
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invocationIntent = intent;
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}
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@override
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void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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super.debugFillProperties(properties);
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properties.add(DiagnosticsProperty<FocusNode>('invocationNode', invocationNode));
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}
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}
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class UndoableFocusActionBase extends UndoableAction {
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UndoableFocusActionBase(LocalKey name) : super(name);
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FocusNode _previousFocus;
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@override
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void invoke(FocusNode node, Intent intent) {
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super.invoke(node, intent);
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_previousFocus = primaryFocus;
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node.requestFocus();
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}
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@override
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void undo() {
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if (_previousFocus == null) {
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primaryFocus?.unfocus();
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return;
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}
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if (_previousFocus is FocusScopeNode) {
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// The only way a scope can be the _previousFocus is if there was no
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// focusedChild for the scope when we invoked this action, so we need to
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// return to that state.
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// Unfocus the current node to remove it from the focused child list of
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// the scope.
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primaryFocus?.unfocus();
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// and then let the scope node be focused...
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}
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_previousFocus.requestFocus();
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_previousFocus = null;
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}
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@override
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void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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super.debugFillProperties(properties);
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properties.add(DiagnosticsProperty<FocusNode>('previous', _previousFocus));
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}
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}
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class UndoableRequestFocusAction extends UndoableFocusActionBase {
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UndoableRequestFocusAction() : super(RequestFocusAction.key);
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@override
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void invoke(FocusNode node, Intent intent) {
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super.invoke(node, intent);
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node.requestFocus();
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}
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}
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/// Actions for manipulating focus.
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class UndoableNextFocusAction extends UndoableFocusActionBase {
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UndoableNextFocusAction() : super(NextFocusAction.key);
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@override
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void invoke(FocusNode node, Intent intent) {
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super.invoke(node, intent);
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node.nextFocus();
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}
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}
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class UndoablePreviousFocusAction extends UndoableFocusActionBase {
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UndoablePreviousFocusAction() : super(PreviousFocusAction.key);
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@override
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void invoke(FocusNode node, Intent intent) {
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super.invoke(node, intent);
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node.previousFocus();
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}
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}
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class UndoableDirectionalFocusAction extends UndoableFocusActionBase {
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UndoableDirectionalFocusAction() : super(DirectionalFocusAction.key);
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TraversalDirection direction;
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@override
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void invoke(FocusNode node, DirectionalFocusIntent intent) {
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super.invoke(node, intent);
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final DirectionalFocusIntent args = intent;
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node.focusInDirection(args.direction);
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}
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}
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/// A button class that takes focus when clicked.
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class DemoButton extends StatefulWidget {
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const DemoButton({this.name});
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final String name;
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@override
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_DemoButtonState createState() => _DemoButtonState();
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}
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class _DemoButtonState extends State<DemoButton> {
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FocusNode _focusNode;
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@override
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void initState() {
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super.initState();
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_focusNode = FocusNode(debugLabel: widget.name);
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}
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void _handleOnPressed() {
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print('Button ${widget.name} pressed.');
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setState(() {
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Actions.invoke(context, const Intent(RequestFocusAction.key), focusNode: _focusNode);
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});
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}
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@override
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void dispose() {
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super.dispose();
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_focusNode.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return FlatButton(
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focusNode: _focusNode,
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focusColor: Colors.red,
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hoverColor: Colors.blue,
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onPressed: () => _handleOnPressed(),
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child: Text(widget.name),
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);
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}
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}
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class FocusDemo extends StatefulWidget {
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const FocusDemo({Key key}) : super(key: key);
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@override
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_FocusDemoState createState() => _FocusDemoState();
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}
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class _FocusDemoState extends State<FocusDemo> {
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FocusNode outlineFocus;
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UndoableActionDispatcher dispatcher;
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bool canUndo;
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bool canRedo;
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@override
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void initState() {
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super.initState();
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outlineFocus = FocusNode(debugLabel: 'Demo Focus Node');
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dispatcher = UndoableActionDispatcher();
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canUndo = dispatcher.canUndo;
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canRedo = dispatcher.canRedo;
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dispatcher.addListener(_handleUndoStateChange);
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}
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void _handleUndoStateChange() {
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if (dispatcher.canUndo != canUndo) {
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setState(() {
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canUndo = dispatcher.canUndo;
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});
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}
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if (dispatcher.canRedo != canRedo) {
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setState(() {
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canRedo = dispatcher.canRedo;
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});
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}
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}
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@override
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void dispose() {
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dispatcher.removeListener(_handleUndoStateChange);
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outlineFocus.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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final TextTheme textTheme = Theme.of(context).textTheme;
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return Actions(
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dispatcher: dispatcher,
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actions: <LocalKey, ActionFactory>{
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RequestFocusAction.key: () => UndoableRequestFocusAction(),
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NextFocusAction.key: () => UndoableNextFocusAction(),
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PreviousFocusAction.key: () => UndoablePreviousFocusAction(),
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DirectionalFocusAction.key: () => UndoableDirectionalFocusAction(),
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kUndoActionKey: () => kUndoAction,
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kRedoActionKey: () => kRedoAction,
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},
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child: DefaultFocusTraversal(
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policy: ReadingOrderTraversalPolicy(),
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child: Shortcuts(
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shortcuts: <LogicalKeySet, Intent>{
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LogicalKeySet(LogicalKeyboardKey.control, LogicalKeyboardKey.shift, LogicalKeyboardKey.keyZ): kRedoIntent,
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LogicalKeySet(LogicalKeyboardKey.control, LogicalKeyboardKey.keyZ): kUndoIntent,
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},
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child: FocusScope(
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debugLabel: 'Scope',
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autofocus: true,
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child: DefaultTextStyle(
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style: textTheme.display1,
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child: Scaffold(
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appBar: AppBar(
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title: const Text('Actions Demo'),
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),
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body: Center(
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child: Builder(builder: (BuildContext context) {
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return Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: const <Widget>[
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DemoButton(name: 'One'),
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DemoButton(name: 'Two'),
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DemoButton(name: 'Three'),
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],
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),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: const <Widget>[
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DemoButton(name: 'Four'),
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DemoButton(name: 'Five'),
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DemoButton(name: 'Six'),
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],
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),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: const <Widget>[
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DemoButton(name: 'Seven'),
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DemoButton(name: 'Eight'),
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DemoButton(name: 'Nine'),
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],
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),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Padding(
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padding: const EdgeInsets.all(8.0),
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child: RaisedButton(
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child: const Text('UNDO'),
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onPressed: canUndo
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? () {
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Actions.invoke(context, kUndoIntent);
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}
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: null,
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),
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),
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Padding(
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padding: const EdgeInsets.all(8.0),
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child: RaisedButton(
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child: const Text('REDO'),
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onPressed: canRedo
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? () {
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Actions.invoke(context, kRedoIntent);
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}
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: null,
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),
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),
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],
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),
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],
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);
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}),
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),
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),
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),
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),
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),
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),
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);
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}
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}
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