flutter/examples/game/test_physics.dart
2015-10-02 14:15:14 -07:00

105 lines
2.6 KiB
Dart

import 'dart:sky';
import 'package:sky/material.dart';
import 'package:sky/rendering.dart';
import 'package:sky/services.dart';
import 'package:sky/widgets.dart';
import 'package:skysprites/skysprites.dart';
AssetBundle _initBundle() {
if (rootBundle != null)
return rootBundle;
return new NetworkAssetBundle(Uri.base);
}
final AssetBundle _bundle = _initBundle();
ImageMap _images;
SpriteSheet _spriteSheet;
TestBedApp _app;
main() async {
_images = new ImageMap(_bundle);
await _images.load([
'assets/sprites.png'
]);
String json = await _bundle.loadString('assets/sprites.json');
_spriteSheet = new SpriteSheet(_images['assets/sprites.png'], json);
_app = new TestBedApp();
runApp(_app);
}
class TestBedApp extends App {
Widget build() {
ThemeData theme = new ThemeData(
brightness: ThemeBrightness.light,
primarySwatch: Colors.purple
);
return new Theme(
data: theme,
child: new Title(
title: 'Test Physics',
child: new SpriteWidget(
new TestBed(),
SpriteBoxTransformMode.letterbox
)
)
);
}
}
class TestBed extends NodeWithSize {
Sprite _ship;
Sprite _obstacle;
TestBed() : super(new Size(1024.0, 1024.0)) {
PhysicsNode physicsNode = new PhysicsNode(new Offset(0.0, 100.0));
_ship = new Sprite(_spriteSheet["ship.png"]);
_ship.position = new Point(512.0, 512.0);
_ship.size = new Size(64.0, 64.0);
_ship.physicsBody = new PhysicsBody(
new PhysicsShapeGroup([
new PhysicsShapeCircle(Point.origin, 32.0),
new PhysicsShapePolygon([new Point(0.0, 0.0), new Point(50.0, 0.0), new Point(50.0, 50.0), new Point(0.0, 50.0)])
]),
friction: 0.5,
tag: "ship"
);
physicsNode.addChild(_ship);
_obstacle = new Sprite(_spriteSheet["ship.png"]);
_obstacle.position = new Point(532.0, 800.0);
_obstacle.size = new Size(64.0, 64.0);
_obstacle.physicsBody = new PhysicsBody(
new PhysicsShapeCircle(Point.origin, 32.0),
type: PhysicsBodyType.static,
friction: 0.5,
tag: "obstacle"
);
physicsNode.addChild(_obstacle);
physicsNode.addContactCallback(myCallback, "obstacle", "ship", PhysicsContactType.begin);
addChild(physicsNode);
userInteractionEnabled = true;
}
void myCallback(PhysicsContactType type, PhysicsContact contact) {
print("CONTACT type: $type");
}
bool handleEvent(SpriteBoxEvent event) {
if (event.type == "pointerdown") {
Point pos = convertPointToNodeSpace(event.boxPosition);
_ship.position = pos;
}
return true;
}
}