flutter/examples/platform_channel_swift
Gray Mackall 4a84fb0fea
Remove discontinued device_info and connectivity plugins from flutter_gallery, roll pub packages (#150585)
Removes these two discontinued plugins from `dev/integration_tests/flutter_gallery`

[`device_info`](https://pub.dev/packages/device_info):
Apparently the video playback doesn't work on iOS simulators (I wasn't able to verify this, as I don't have an iOS simulator installed). I removed the guard against running on those simulators, and replaced with a note in the README.

[`connectivity`](https://pub.dev/packages/connectivity):
This plugin was used to play the bee video from the network. I changed the demo so that the bee video is instead also played from an asset (like its friend the butterfly), and then removed the use of the plugin.

Unblocks the re-land of https://github.com/flutter/engine/pull/53462 (itself a reland 🙂), because of https://github.com/flutter/flutter/pull/150465#issuecomment-2181403712.
2024-06-21 23:10:24 +00:00
..
ios [iOS] Migrate @UIApplicationMain attribute to @main (#146707) 2024-04-16 22:13:03 +00:00
lib Prepare examples for use_super_parameters (#100514) 2022-03-29 12:53:08 -07:00
test_driver Reland "Migrate driver tests in example/ to NNBD (#75022)" (#75264) 2021-02-04 11:11:03 -08:00
pubspec.yaml Remove discontinued device_info and connectivity plugins from flutter_gallery, roll pub packages (#150585) 2024-06-21 23:10:24 +00:00
README.md Update flutter.dev links from misc packages to more permanent destinations (#150532) 2024-06-20 23:09:08 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services on iOS using Swift. The equivalent version of this project in Objective C is found in examples/platform_channel.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

We refer to the platform_channel project.