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* First pass at CMake files; untested * First pass of adding CMake generation logic on Windows * Misc fixes * Get bundling working, start incoprorating CMake build into tool * Fix debug, exe name. * Add resources * Move cmake.dart * Rip out all the vcxproj/solution plumbing * Fix plugin cmake generation * Build with cmake rather than calling VS directly * Adjust Windows plugin template to match standard header directory structure * Pass config selection when building * Partially fix multi-config handling * Rev template version * Share the CMake generation instead of splitting it out * VS build/run cycle works, with slightly awkward requirement to always build all * Update manifest * Plugin template fixes * Minor adjustments * Build install as part of build command, instead of separately * Test cleanup * Update Linux test for adjusted generated CMake approach * Plugin test typo fix * Add missing stub file for project test * Add a constant for VS generator
73 lines
1.9 KiB
Dart
73 lines
1.9 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:meta/meta.dart';
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import '../application_package.dart';
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import '../base/file_system.dart';
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import '../build_info.dart';
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import '../cmake.dart';
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import '../globals.dart' as globals;
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import '../project.dart';
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abstract class LinuxApp extends ApplicationPackage {
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LinuxApp({@required String projectBundleId}) : super(id: projectBundleId);
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/// Creates a new [LinuxApp] from a linux sub project.
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factory LinuxApp.fromLinuxProject(LinuxProject project) {
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return BuildableLinuxApp(
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project: project,
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);
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}
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/// Creates a new [LinuxApp] from an existing executable.
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///
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/// `applicationBinary` is the path to the executable.
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factory LinuxApp.fromPrebuiltApp(FileSystemEntity applicationBinary) {
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return PrebuiltLinuxApp(
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executable: applicationBinary.path,
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);
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}
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@override
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String get displayName => id;
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String executable(BuildMode buildMode);
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}
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class PrebuiltLinuxApp extends LinuxApp {
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PrebuiltLinuxApp({
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@required String executable,
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}) : _executable = executable,
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super(projectBundleId: executable);
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final String _executable;
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@override
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String executable(BuildMode buildMode) => _executable;
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@override
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String get name => _executable;
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}
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class BuildableLinuxApp extends LinuxApp {
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BuildableLinuxApp({this.project}) : super(projectBundleId: project.parent.manifest.appName);
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final LinuxProject project;
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@override
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String executable(BuildMode buildMode) {
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final String binaryName = getCmakeExecutableName(project);
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return globals.fs.path.join(
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getLinuxBuildDirectory(),
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getNameForBuildMode(buildMode),
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'bundle',
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binaryName,
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);
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}
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@override
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String get name => project.parent.manifest.appName;
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}
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