flutter/examples/platform_channel
Michael Goderbauer 5491c8c146
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Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
2024-12-19 20:06:21 +00:00
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android [Reland] Force automatic ndk download when building for Android (#160260) 2024-12-13 20:27:23 +00:00
ios [flutter_tools] opt iOS/macOS apps out of Metal API validation via migrator, update templates in repo. (#159228) 2024-11-21 01:36:55 +00:00
lib Auto-format Framework (#160545) 2024-12-19 20:06:21 +00:00
linux Fix crash in Linux platform channel example. (#155735) 2024-10-01 13:09:49 +13:00
macos [flutter_tools] opt iOS/macOS apps out of Metal API validation via migrator, update templates in repo. (#159228) 2024-11-21 01:36:55 +00:00
test Fix crash in Linux platform channel example. (#155735) 2024-10-01 13:09:49 +13:00
test_driver Auto-format Framework (#160545) 2024-12-19 20:06:21 +00:00
windows [Windows] Drop support for Windows 7/8 apps in template (#146668) 2024-04-12 01:07:20 +00:00
pubspec.yaml Manual pub roll with flutter_tools patch (#160174) 2024-12-16 21:41:54 +00:00
README.md Update flutter.dev links from misc packages to more permanent destinations (#150532) 2024-06-20 23:09:08 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or to build with Android Studio, open the android folder in Android Studio and build the project as usual.

Windows

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can build once then open build\windows\platform_channel.sln in Visual Studio to build and run.