flutter/examples/platform_channel
auto-submit[bot] c1a301e8e8
Reverts "Manual pub roll (#156549)" (#156607)
Reverts: flutter/flutter#156549
Initiated by: christopherfujino
Reason for reverting: https://github.com/flutter/flutter/issues/156606
Original PR Author: christopherfujino

Reviewed By: {matanlurey}

This change reverts the following previous change:
I manually ran:

```
flutter update-packages --force-upgrade
cd dev/tools && dart bin/generate_gradle_lockfiles.dart --no-gradle-generation --no-exclusion
```

Note this bumps the `google_mobile_ads` plugin, which caused https://github.com/flutter/flutter/issues/156474. I expect it to work this time after https://flutter-review.googlesource.com/c/recipes/+/60340
2024-10-11 18:52:18 +00:00
..
android Manual roll to 48ddaf578fb0c8326d5b4b680b0f49ea72e33216 (#155070) 2024-09-12 17:58:12 +00:00
ios Migrate Xcode projects last version checks to Xcode 15.1 (#140256) 2024-01-03 23:05:46 +00:00
lib Enable Windows platform_channel test (#106973) 2022-07-06 14:21:07 +00:00
linux Fix crash in Linux platform channel example. (#155735) 2024-10-01 13:09:49 +13:00
macos [macOS] support secure restorable state by default (#151605) 2024-07-12 11:08:26 -07:00
test Fix crash in Linux platform channel example. (#155735) 2024-10-01 13:09:49 +13:00
test_driver Enable Windows platform_channel test (#106973) 2022-07-06 14:21:07 +00:00
windows [Windows] Drop support for Windows 7/8 apps in template (#146668) 2024-04-12 01:07:20 +00:00
pubspec.yaml Reverts "Manual pub roll (#156549)" (#156607) 2024-10-11 18:52:18 +00:00
README.md Update flutter.dev links from misc packages to more permanent destinations (#150532) 2024-06-20 23:09:08 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or to build with Android Studio, open the android folder in Android Studio and build the project as usual.

Windows

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can build once then open build\windows\platform_channel.sln in Visual Studio to build and run.