flutter/examples/game/lib/sprite.dart

98 lines
2.9 KiB
Dart

part of sprites;
/// A Sprite is a [Node] that renders a bitmap image to the screen.
class Sprite extends NodeWithSize {
/// The image that the sprite will render to screen.
///
/// If the image is null, the sprite will be rendered as a red square
/// marking the bounds of the sprite.
///
/// mySprite.image = myImage;
Image image;
/// If true, constrains the proportions of the image by scaling it down, if its proportions doesn't match the [size].
///
/// mySprite.constrainProportions = true;
bool constrainProportions = false;
double _opacity = 1.0;
/// The color to draw on top of the sprite, null if no color overlay is used.
///
/// // Color the sprite red
/// mySprite.colorOverlay = new Color(0x77ff0000);
Color colorOverlay;
/// The transfer mode used when drawing the sprite to screen.
///
/// // Add the colors of the sprite with the colors of the background
/// mySprite.transferMode = TransferMode.plusMode;
TransferMode transferMode;
/// Creates a new sprite from the provided [image].
///
/// var mySprite = new Sprite(myImage);
Sprite([Image this.image]) {
pivot = new Point(0.5, 0.5);
if (image != null) {
size = new Size(image.width.toDouble(), image.height.toDouble());
}
}
/// The opacity of the sprite in the range 0.0 to 1.0.
///
/// mySprite.opacity = 0.5;
double get opacity => _opacity;
void set opacity(double opacity) {
assert(opacity != null);
assert(opacity >= 0.0 && opacity <= 1.0);
_opacity = opacity;
}
void paint(PictureRecorder canvas) {
canvas.save();
// Account for pivot point
applyTransformForPivot(canvas);
if (image != null && image.width > 0 && image.height > 0) {
double scaleX = size.width/image.width;
double scaleY = size.height/image.height;
if (constrainProportions) {
// Constrain proportions, using the smallest scale and by centering the image
if (scaleX < scaleY) {
canvas.translate(0.0, (size.height - scaleX * image.height)/2.0);
scaleY = scaleX;
}
else {
canvas.translate((size.width - scaleY * image.width)/2.0, 0.0);
scaleX = scaleY;
}
}
canvas.scale(scaleX, scaleY);
// Setup paint object for opacity and transfer mode
Paint paint = new Paint();
paint.color = new Color.fromARGB((255.0*_opacity).toInt(), 255, 255, 255);
if (colorOverlay != null) {
paint.setColorFilter(new ColorFilter.mode(colorOverlay, TransferMode.srcATop));
}
if (transferMode != null) {
paint.setTransferMode(transferMode);
}
canvas.drawImage(image, 0.0, 0.0, paint);
}
else {
// Paint a red square for missing texture
canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, size.width, size.height),
new Paint()..color = const Color.fromARGB(255, 255, 0, 0));
}
canvas.restore();
}
}