flutter/packages/flutter_tools/test/general.shard/android/native_assets_test.dart
Daco Harkes 6ad755536e
Native assets support for Android (#135148)
Support for FFI calls with `@Native external` functions through Native assets on Android. This enables bundling native code without any build-system boilerplate code.

For more info see:

* https://github.com/flutter/flutter/issues/129757

### Implementation details for Android.

Mainly follows the design of the previous PRs.

For Android, we detect the compilers inside the NDK inside SDK.

And bundling of the assets is done by the flutter.groovy file.

The `minSdkVersion` is propagated from the flutter.groovy file as well.

The NDK is not part of `flutter doctor`, and users can omit it if no native assets have to be build.
However, if any native assets must be built, flutter throws a tool exit if the NDK is not installed.

Add 2 app is not part of this PR yet, instead `flutter build aar` will tool exit if there are any native assets.
2023-12-07 16:29:11 +00:00

386 lines
13 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:file/file.dart';
import 'package:file/memory.dart';
import 'package:file_testing/file_testing.dart';
import 'package:flutter_tools/src/android/native_assets.dart';
import 'package:flutter_tools/src/artifacts.dart';
import 'package:flutter_tools/src/base/common.dart';
import 'package:flutter_tools/src/base/file_system.dart';
import 'package:flutter_tools/src/base/logger.dart';
import 'package:flutter_tools/src/base/platform.dart';
import 'package:flutter_tools/src/build_info.dart';
import 'package:flutter_tools/src/build_system/build_system.dart';
import 'package:flutter_tools/src/features.dart';
import 'package:flutter_tools/src/globals.dart' as globals;
import 'package:native_assets_cli/native_assets_cli.dart' as native_assets_cli;
import 'package:native_assets_cli/native_assets_cli.dart' hide BuildMode, Target;
import 'package:package_config/package_config_types.dart';
import '../../src/common.dart';
import '../../src/context.dart';
import '../../src/fakes.dart';
import '../fake_native_assets_build_runner.dart';
void main() {
late FakeProcessManager processManager;
late Environment environment;
late Artifacts artifacts;
late FileSystem fileSystem;
late BufferLogger logger;
late Uri projectUri;
setUp(() {
processManager = FakeProcessManager.empty();
logger = BufferLogger.test();
artifacts = Artifacts.test();
fileSystem = MemoryFileSystem.test();
environment = Environment.test(
fileSystem.currentDirectory,
inputs: <String, String>{},
artifacts: artifacts,
processManager: processManager,
fileSystem: fileSystem,
logger: logger,
);
environment.buildDir.createSync(recursive: true);
projectUri = environment.projectDir.uri;
});
testUsingContext('dry run with no package config', overrides: <Type, Generator>{
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
expect(
await dryRunNativeAssetsAndroid(
projectUri: projectUri,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
hasPackageConfigResult: false,
),
),
null,
);
expect(
(globals.logger as BufferLogger).traceText,
contains('No package config found. Skipping native assets compilation.'),
);
});
testUsingContext('build with no package config', overrides: <Type, Generator>{
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
await buildNativeAssetsAndroid(
androidArchs: <AndroidArch>[AndroidArch.arm64_v8a],
targetAndroidNdkApi: 21,
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
yamlParentDirectory: environment.buildDir.uri,
buildRunner: FakeNativeAssetsBuildRunner(
hasPackageConfigResult: false,
),
);
expect(
(globals.logger as BufferLogger).traceText,
contains('No package config found. Skipping native assets compilation.'),
);
});
testUsingContext('dry run with assets but not enabled', overrides: <Type, Generator>{
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig = environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
expect(
() => dryRunNativeAssetsAndroid(
projectUri: projectUri,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
),
),
throwsToolExit(
message: 'Package(s) bar require the native assets feature to be enabled. '
'Enable using `flutter config --enable-native-assets`.',
),
);
});
testUsingContext('dry run with assets', overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig = environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
final Uri? nativeAssetsYaml = await dryRunNativeAssetsAndroid(
projectUri: projectUri,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
dryRunResult: FakeNativeAssetsBuilderResult(
assets: <Asset>[
Asset(
id: 'package:bar/bar.dart',
linkMode: LinkMode.dynamic,
target: native_assets_cli.Target.macOSArm64,
path: AssetAbsolutePath(Uri.file('libbar.so')),
),
Asset(
id: 'package:bar/bar.dart',
linkMode: LinkMode.dynamic,
target: native_assets_cli.Target.macOSX64,
path: AssetAbsolutePath(Uri.file('libbar.so')),
),
],
),
),
);
expect(
(globals.logger as BufferLogger).traceText,
stringContainsInOrder(<String>[
'Dry running native assets for android.',
'Dry running native assets for android done.',
]),
);
expect(
nativeAssetsYaml,
projectUri.resolve('build/native_assets/android/native_assets.yaml'),
);
expect(
await fileSystem.file(nativeAssetsYaml).readAsString(),
contains('package:bar/bar.dart'),
);
});
testUsingContext('build with assets but not enabled', () async {
final File packageConfig = environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
expect(
() => buildNativeAssetsAndroid(
androidArchs: <AndroidArch>[AndroidArch.arm64_v8a],
targetAndroidNdkApi: 21,
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
yamlParentDirectory: environment.buildDir.uri,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
),
),
throwsToolExit(
message: 'Package(s) bar require the native assets feature to be enabled. '
'Enable using `flutter config --enable-native-assets`.',
),
);
});
testUsingContext('build no assets', overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig = environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
await buildNativeAssetsAndroid(
androidArchs: <AndroidArch>[AndroidArch.arm64_v8a],
targetAndroidNdkApi: 21,
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
yamlParentDirectory: environment.buildDir.uri,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
),
);
expect(
environment.buildDir.childFile('native_assets.yaml'),
exists,
);
});
testUsingContext('build with assets',
skip: const LocalPlatform().isWindows, // [intended] Backslashes in commands, but we will never run these commands on Windows.
overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig = environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
final File dylibAfterCompiling = fileSystem.file('libbar.so');
// The mock doesn't create the file, so create it here.
await dylibAfterCompiling.create();
await buildNativeAssetsAndroid(
androidArchs: <AndroidArch>[AndroidArch.arm64_v8a],
targetAndroidNdkApi: 21,
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
yamlParentDirectory: environment.buildDir.uri,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
buildResult: FakeNativeAssetsBuilderResult(
assets: <Asset>[
Asset(
id: 'package:bar/bar.dart',
linkMode: LinkMode.dynamic,
target: native_assets_cli.Target.androidArm64,
path: AssetAbsolutePath(Uri.file('libbar.so')),
),
],
),
),
);
expect(
(globals.logger as BufferLogger).traceText,
stringContainsInOrder(<String>[
'Building native assets for [android_arm64] debug.',
'Building native assets for [android_arm64] done.',
]),
);
expect(
environment.buildDir.childFile('native_assets.yaml'),
exists,
);
});
// Ensure no exceptions for a non installed NDK are thrown if no native
// assets have to be build.
testUsingContext(
'does not throw if NDK not present but no native assets present',
overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig =
environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.create(recursive: true);
await buildNativeAssetsAndroid(
androidArchs: <AndroidArch>[AndroidArch.x86_64],
targetAndroidNdkApi: 21,
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
buildRunner: _BuildRunnerWithoutNdk(),
);
expect(
(globals.logger as BufferLogger).traceText,
isNot(contains('Building native assets for ')),
);
});
testUsingContext('throw if NDK not present and there are native assets',
overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
}, () async {
final File packageConfig =
environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
expect(
() => buildNativeAssetsAndroid(
androidArchs: <AndroidArch>[AndroidArch.arm64_v8a],
targetAndroidNdkApi: 21,
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
yamlParentDirectory: environment.buildDir.uri,
buildRunner: _BuildRunnerWithoutNdk(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
),
),
throwsToolExit(
message: 'Android NDK Clang could not be found.',
),
);
});
testUsingContext('Native assets dry run error', overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig =
environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
expect(
() => dryRunNativeAssetsAndroid(
projectUri: projectUri,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
dryRunResult: const FakeNativeAssetsBuilderResult(
success: false,
),
),
),
throwsToolExit(
message:
'Building native assets failed. See the logs for more details.',
),
);
});
testUsingContext('Native assets build error', overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig =
environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
expect(
() => buildNativeAssetsAndroid(
androidArchs: <AndroidArch>[AndroidArch.arm64_v8a],
targetAndroidNdkApi: 21,
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
yamlParentDirectory: environment.buildDir.uri,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
buildResult: const FakeNativeAssetsBuilderResult(
success: false,
),
),
),
throwsToolExit(
message:
'Building native assets failed. See the logs for more details.',
),
);
});
}
class _BuildRunnerWithoutNdk extends FakeNativeAssetsBuildRunner {
_BuildRunnerWithoutNdk({
super.packagesWithNativeAssetsResult = const <Package>[],
});
@override
Future<CCompilerConfig> get ndkCCompilerConfig async =>
throwToolExit('Android NDK Clang could not be found.');
}