flutter/examples/platform_channel
Gray Mackall 2948917a47
[Reland] Force automatic ndk download when building for Android (#160260)
Relands https://github.com/flutter/flutter/pull/159756.

The original caused some stderr because
1. the configurable `ndkVersion` value that AGP provides used to be null
by default.
2. Now it is not, instead it has a default value
3. `integration_test` doesn't actually use the NDK, but default for
`integration_test` was higher that `flutter.ndkVersion`
4. We have code that checks if a plugin uses a higher ndk version and
tells you to consider upgrading
https://github.com/flutter/flutter/blob/master/packages/flutter_tools/gradle/src/main/groovy/flutter.groovy#L921

This reverts the revert, and then aligns `integration_test`'s NDK
version (which again, it doesn't actually use, so I'm not too concerned
about the downgrade) with `flutter.ndkVersion`.

It also starts using the `flutter.min/compile/ndkVersion` values in
`integration_test`, which was unrelated to the original pr. Can remove
if you think it should land separately.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [ ] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [ ] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

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[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
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[Flutter Style Guide]:
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[Features we expect every widget to implement]:
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[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md

---------

Co-authored-by: Gray Mackall <mackall@google.com>
2024-12-13 20:27:23 +00:00
..
android [Reland] Force automatic ndk download when building for Android (#160260) 2024-12-13 20:27:23 +00:00
ios [flutter_tools] opt iOS/macOS apps out of Metal API validation via migrator, update templates in repo. (#159228) 2024-11-21 01:36:55 +00:00
lib Enable Windows platform_channel test (#106973) 2022-07-06 14:21:07 +00:00
linux Fix crash in Linux platform channel example. (#155735) 2024-10-01 13:09:49 +13:00
macos [flutter_tools] opt iOS/macOS apps out of Metal API validation via migrator, update templates in repo. (#159228) 2024-11-21 01:36:55 +00:00
test Fix crash in Linux platform channel example. (#155735) 2024-10-01 13:09:49 +13:00
test_driver Enable Windows platform_channel test (#106973) 2022-07-06 14:21:07 +00:00
windows [Windows] Drop support for Windows 7/8 apps in template (#146668) 2024-04-12 01:07:20 +00:00
pubspec.yaml Bump Dart SDK to 3.7 (#159812) 2024-12-05 21:39:53 +00:00
README.md Update flutter.dev links from misc packages to more permanent destinations (#150532) 2024-06-20 23:09:08 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or to build with Android Studio, open the android folder in Android Studio and build the project as usual.

Windows

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can build once then open build\windows\platform_channel.sln in Visual Studio to build and run.