flutter/examples/platform_channel
lsaudon 7cab354def
Deletes files that should be ignored (#127984)
Some files are supposed to ignore, but don't.

- **/windows/flutter/generated_plugins.cmake
- **/linux/flutter/generated_plugin_registrant.cc
- **/linux/flutter/generated_plugin_registrant.h
- **/linux/flutter/generated_plugins.cmake
- **/windows/flutter/generated_plugin_registrant.cc
- **/windows/flutter/generated_plugin_registrant.h
- **/ios/Runner/GeneratedPluginRegistrant.h
- **/ios/Runner/GeneratedPluginRegistrant.m

*List which issues are fixed by this PR. You must list at least one issue.*

*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
2023-06-29 19:45:22 +00:00
..
android Revert "[integration_test] upgrade androidx test to 1.4.0" (#124644) 2023-04-11 18:54:59 -07:00
ios iOS info.plist template: make UIViewControllerBasedStatusBar to be true (#128970) 2023-06-20 18:11:18 +00:00
lib Enable Windows platform_channel test (#106973) 2022-07-06 14:21:07 +00:00
linux Deletes files that should be ignored (#127984) 2023-06-29 19:45:22 +00:00
macos Migrate Xcode projects last version checks to Xcode 14.3 (#125827) 2023-05-02 00:06:33 +00:00
test_driver Enable Windows platform_channel test (#106973) 2022-07-06 14:21:07 +00:00
windows Deletes files that should be ignored (#127984) 2023-06-29 19:45:22 +00:00
pubspec.yaml flutter update-packages --force-upgrade (#128908) 2023-06-15 18:17:09 +00:00
README.md Add Windows to the platform_channels example (#106754) 2022-06-30 14:54:07 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or to build with Android Studio, open the android folder in Android Studio and build the project as usual.

Windows

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can build once then open build\windows\platform_channel.sln in Visual Studio to build and run.