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![]() To implement windows-arm64 support, it is needed to add architecture as a subdirectory (https://github.com/flutter/flutter/issues/129805). In short, when performing a flutter windows build, we have: - Before: build/windows/runner/Release/gallery.exe - After: build/windows/x64/runner/Release/gallery.exe This convention follows what flutter linux build does. Addresses: https://github.com/flutter/flutter/issues/129805 Addresses: https://github.com/flutter/flutter/issues/116196 Design doc: [flutter.dev/go/windows-arm64](https://flutter.dev/go/windows-arm64) |
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.. | ||
app | ||
app_integration_test/integration_test | ||
app_shared | ||
app_test_widget/test | ||
cocoapods | ||
module | ||
package | ||
plugin | ||
plugin_ffi | ||
plugin_shared | ||
skeleton | ||
xcode/ios/custom_application_bundle | ||
README.md | ||
template_manifest.json |
This directory contains templates for flutter create
.
The *_shared
subdirectories provide files for multiple templates.
app_shared
forapp
andskeleton
.plugin_shared
for (method channel)plugin
andplugin_ffi
.
For example, there are two app templates: app
(the counter app)
and skeleton
(the more advanced list view/detail view app).
┌────────────┐
│ app_shared │
└──┬──────┬──┘
│ │
│ │
▼ ▼
┌─────┐ ┌──────────┐
│ app │ │ skeleton │
└─────┘ └──────────┘
Thanks to app_shared
, the templates for app
and skeleton
can contain
only the files that are specific to them alone, and the rest is automatically
kept in sync.