flutter/packages/flutter_tools/lib/src/commands/list.dart
Adam Barth 9662d49e12 Clean up code organization in flutter_tools
1) Moved basic utility code into base/ directory to make it clear which code
   doesn't depend on Flutter-specific knowldge.
2) Move the CommandRunner subclasses into a runner/ directory because these
   aren't commands themselves.
2015-11-28 21:16:55 -08:00

66 lines
1.5 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import '../device.dart';
import '../runner/flutter_command.dart';
class ListCommand extends FlutterCommand {
final String name = 'list';
final String description = 'List all connected devices.';
ListCommand() {
argParser.addFlag('details',
abbr: 'd',
negatable: false,
help: 'Log additional details about attached devices.');
}
@override
Future<int> runInProject() async {
connectToDevices();
bool details = argResults['details'];
if (details)
print('Android Devices:');
for (AndroidDevice device in AndroidDevice.getAttachedDevices(devices.android)) {
if (details) {
print('${device.id}\t'
'${device.modelID}\t'
'${device.productID}\t'
'${device.deviceCodeName}');
} else {
print(device.id);
}
}
if (details)
print('iOS Devices:');
for (IOSDevice device in IOSDevice.getAttachedDevices(devices.iOS)) {
if (details) {
print('${device.id}\t${device.name}');
} else {
print(device.id);
}
}
if (details) {
print('iOS Simulators:');
}
for (IOSSimulator device in IOSSimulator.getAttachedDevices(devices.iOSSimulator)) {
if (details) {
print('${device.id}\t${device.name}');
} else {
print(device.id);
}
}
return 0;
}
}