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We now expose idiomatic setters for these properties. Eventually we'll remove the setter functions.
65 lines
2.2 KiB
Dart
65 lines
2.2 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:sky' as sky;
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import 'dart:typed_data';
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sky.Picture paint(sky.Rect paintBounds) {
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sky.PictureRecorder recorder = new sky.PictureRecorder();
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sky.Canvas canvas = new sky.Canvas(recorder, paintBounds);
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double size = 100.0;
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canvas.translate(size + 10.0, size + 10.0);
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sky.Paint paint = new sky.Paint();
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paint.color = const sky.Color.fromARGB(255, 0, 255, 0);
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var builder = new sky.LayerDrawLooperBuilder()
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// Shadow layer.
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..addLayerOnTop(
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new sky.DrawLooperLayerInfo()
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..setPaintBits(sky.PaintBits.all)
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..setOffset(const sky.Offset(5.0, 5.0))
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..setColorMode(sky.TransferMode.src),
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new sky.Paint()
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..color = const sky.Color.fromARGB(128, 55, 55, 55)
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..maskFilter = new sky.MaskFilter.blur(sky.BlurStyle.normal, 5.0)
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)
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// Main layer.
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..addLayerOnTop(new sky.DrawLooperLayerInfo(), new sky.Paint());
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paint.drawLooper = builder.build();
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canvas.drawPaint(
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new sky.Paint()..color = const sky.Color.fromARGB(255, 255, 255, 255));
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canvas.drawRect(new sky.Rect.fromLTRB(-size, -size, size, size), paint);
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return recorder.endRecording();
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}
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sky.Scene composite(sky.Picture picture, sky.Rect paintBounds) {
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final double devicePixelRatio = sky.view.devicePixelRatio;
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sky.Rect sceneBounds = new sky.Rect.fromLTWH(0.0, 0.0, sky.view.width * devicePixelRatio, sky.view.height * devicePixelRatio);
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Float32List deviceTransform = new Float32List(16)
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..[0] = devicePixelRatio
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..[5] = devicePixelRatio
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..[10] = 1.0
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..[15] = 1.0;
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sky.SceneBuilder sceneBuilder = new sky.SceneBuilder(sceneBounds)
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..pushTransform(deviceTransform)
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..addPicture(sky.Offset.zero, picture, paintBounds)
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..pop();
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return sceneBuilder.build();
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}
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void beginFrame(double timeStamp) {
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sky.Rect paintBounds = new sky.Rect.fromLTWH(0.0, 0.0, sky.view.width, sky.view.height);
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sky.Picture picture = paint(paintBounds);
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sky.Scene scene = composite(picture, paintBounds);
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sky.view.scene = scene;
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}
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void main() {
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sky.view.setFrameCallback(beginFrame);
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sky.view.scheduleFrame();
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}
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