mirror of
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186 lines
6.8 KiB
Dart
186 lines
6.8 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import '../artifacts.dart';
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import '../base/analyze_size.dart';
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import '../base/common.dart';
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import '../base/file_system.dart';
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import '../base/logger.dart';
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import '../base/utils.dart';
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import '../build_info.dart';
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import '../cache.dart';
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import '../cmake.dart';
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import '../convert.dart';
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import '../globals.dart' as globals;
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import '../plugins.dart';
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import '../project.dart';
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import 'visual_studio.dart';
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// From https://cmake.org/cmake/help/v3.15/manual/cmake-generators.7.html#visual-studio-generators
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// This may need to become a getter on VisualStudio in the future to support
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// future major versions of Visual Studio.
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const String _cmakeVisualStudioGeneratorIdentifier = 'Visual Studio 16 2019';
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/// Builds the Windows project using msbuild.
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Future<void> buildWindows(WindowsProject windowsProject, BuildInfo buildInfo, {
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String target,
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VisualStudio visualStudioOverride,
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SizeAnalyzer sizeAnalyzer,
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}) async {
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if (!windowsProject.cmakeFile.existsSync()) {
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throwToolExit(
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'No Windows desktop project configured. See '
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'https://flutter.dev/desktop#add-desktop-support-to-an-existing-app '
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'to learn about adding Windows support to a project.');
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}
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// Ensure that necessary ephemeral files are generated and up to date.
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_writeGeneratedFlutterConfig(windowsProject, buildInfo, target);
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createPluginSymlinks(windowsProject.parent);
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final VisualStudio visualStudio = visualStudioOverride ?? VisualStudio(
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fileSystem: globals.fs,
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platform: globals.platform,
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logger: globals.logger,
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processManager: globals.processManager,
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);
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final String cmakePath = visualStudio.cmakePath;
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if (cmakePath == null) {
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throwToolExit('Unable to find suitable Visual Studio toolchain. '
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'Please run `flutter doctor` for more details.');
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}
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final String buildModeName = getNameForBuildMode(buildInfo.mode ?? BuildMode.release);
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final Directory buildDirectory = globals.fs.directory(getWindowsBuildDirectory());
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final Status status = globals.logger.startProgress(
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'Building Windows application...',
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);
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try {
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await _runCmakeGeneration(cmakePath, buildDirectory, windowsProject.cmakeFile.parent);
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await _runBuild(cmakePath, buildDirectory, buildModeName);
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} finally {
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status.cancel();
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}
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if (buildInfo.codeSizeDirectory != null && sizeAnalyzer != null) {
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final String arch = getNameForTargetPlatform(TargetPlatform.windows_x64);
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final File codeSizeFile = globals.fs.directory(buildInfo.codeSizeDirectory)
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.childFile('snapshot.$arch.json');
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final File precompilerTrace = globals.fs.directory(buildInfo.codeSizeDirectory)
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.childFile('trace.$arch.json');
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final Map<String, Object> output = await sizeAnalyzer.analyzeAotSnapshot(
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aotSnapshot: codeSizeFile,
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// This analysis is only supported for release builds.
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outputDirectory: globals.fs.directory(
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globals.fs.path.join(getWindowsBuildDirectory(), 'runner', 'Release'),
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),
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precompilerTrace: precompilerTrace,
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type: 'windows',
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);
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final File outputFile = globals.fsUtils.getUniqueFile(
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globals.fs
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.directory(globals.fsUtils.homeDirPath)
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.childDirectory('.flutter-devtools'), 'windows-code-size-analysis', 'json',
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)..writeAsStringSync(jsonEncode(output));
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// This message is used as a sentinel in analyze_apk_size_test.dart
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globals.printStatus(
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'A summary of your Windows bundle analysis can be found at: ${outputFile.path}',
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);
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// DevTools expects a file path relative to the .flutter-devtools/ dir.
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final String relativeAppSizePath = outputFile.path.split('.flutter-devtools/').last.trim();
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globals.printStatus(
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'\nTo analyze your app size in Dart DevTools, run the following command:\n'
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'flutter pub global activate devtools; flutter pub global run devtools '
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'--appSizeBase=$relativeAppSizePath'
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);
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}
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}
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Future<void> _runCmakeGeneration(String cmakePath, Directory buildDir, Directory sourceDir) async {
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final Stopwatch sw = Stopwatch()..start();
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await buildDir.create(recursive: true);
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int result;
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try {
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result = await globals.processUtils.stream(
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<String>[
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cmakePath,
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'-S',
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sourceDir.path,
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'-B',
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buildDir.path,
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'-G',
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_cmakeVisualStudioGeneratorIdentifier,
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],
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trace: true,
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);
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} on ArgumentError {
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throwToolExit("cmake not found. Run 'flutter doctor' for more information.");
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}
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if (result != 0) {
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throwToolExit('Unable to generate build files');
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}
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globals.flutterUsage.sendTiming('build', 'windows-cmake-generation', Duration(milliseconds: sw.elapsedMilliseconds));
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}
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Future<void> _runBuild(String cmakePath, Directory buildDir, String buildModeName) async {
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final Stopwatch sw = Stopwatch()..start();
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// MSBuild sends all output to stdout, including build errors. This surfaces
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// known error patterns.
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final RegExp errorMatcher = RegExp(r':\s*(?:warning|(?:fatal )?error).*?:');
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int result;
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try {
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result = await globals.processUtils.stream(
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<String>[
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cmakePath,
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'--build',
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buildDir.path,
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'--config',
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toTitleCase(buildModeName),
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'--target',
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'INSTALL',
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if (globals.logger.isVerbose)
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'--verbose'
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],
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environment: <String, String>{
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if (globals.logger.isVerbose)
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'VERBOSE_SCRIPT_LOGGING': 'true'
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},
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trace: true,
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stdoutErrorMatcher: errorMatcher,
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);
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} on ArgumentError {
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throwToolExit("cmake not found. Run 'flutter doctor' for more information.");
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}
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if (result != 0) {
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throwToolExit('Build process failed.');
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}
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globals.flutterUsage.sendTiming('build', 'windows-cmake-build', Duration(milliseconds: sw.elapsedMilliseconds));
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}
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/// Writes the generated CMake file with the configuration for the given build.
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void _writeGeneratedFlutterConfig(
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WindowsProject windowsProject,
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BuildInfo buildInfo,
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String target,
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) {
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final Map<String, String> environment = <String, String>{
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'FLUTTER_ROOT': Cache.flutterRoot,
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'FLUTTER_EPHEMERAL_DIR': windowsProject.ephemeralDirectory.path,
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'PROJECT_DIR': windowsProject.parent.directory.path,
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if (target != null)
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'FLUTTER_TARGET': target,
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...buildInfo.toEnvironmentConfig(),
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};
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if (globals.artifacts is LocalEngineArtifacts) {
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final LocalEngineArtifacts localEngineArtifacts = globals.artifacts as LocalEngineArtifacts;
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final String engineOutPath = localEngineArtifacts.engineOutPath;
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environment['FLUTTER_ENGINE'] = globals.fs.path.dirname(globals.fs.path.dirname(engineOutPath));
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environment['LOCAL_ENGINE'] = globals.fs.path.basename(engineOutPath);
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}
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writeGeneratedCmakeConfig(Cache.flutterRoot, windowsProject, environment);
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}
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