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Fixes #138270. Moves the majority of the logic of MaterialStateProperties down to the widgets layer, then has the existing Material classes pull from the widgets versions.
495 lines
18 KiB
Dart
495 lines
18 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/material.dart';
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/// Flutter code sample for [TextButton].
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void main() {
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runApp(const TextButtonExampleApp());
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}
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class TextButtonExampleApp extends StatefulWidget {
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const TextButtonExampleApp({ super.key });
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@override
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State<TextButtonExampleApp> createState() => _TextButtonExampleAppState();
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}
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class _TextButtonExampleAppState extends State<TextButtonExampleApp> {
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bool darkMode = false;
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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themeMode: darkMode ? ThemeMode.dark : ThemeMode.light,
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theme: ThemeData(brightness: Brightness.light),
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darkTheme: ThemeData(brightness: Brightness.dark),
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home: Scaffold(
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body: Padding(
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padding: const EdgeInsets.all(16),
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child: TextButtonExample(
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darkMode: darkMode,
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updateDarkMode: (bool value) {
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setState(() { darkMode = value; });
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},
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),
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),
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),
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);
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}
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}
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class TextButtonExample extends StatefulWidget {
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const TextButtonExample({ super.key, required this.darkMode, required this.updateDarkMode });
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final bool darkMode;
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final ValueChanged<bool> updateDarkMode;
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@override
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State<TextButtonExample> createState() => _TextButtonExampleState();
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}
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class _TextButtonExampleState extends State<TextButtonExample> {
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TextDirection textDirection = TextDirection.ltr;
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ThemeMode themeMode = ThemeMode.light;
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late final ScrollController scrollController;
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Future<void>? currentAction;
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static const Widget verticalSpacer = SizedBox(height: 16);
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static const Widget horizontalSpacer = SizedBox(width: 32);
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static const ImageProvider grassImage = NetworkImage(
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'https://flutter.github.io/assets-for-api-docs/assets/material/text_button_grass.jpeg',
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);
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static const ImageProvider defaultImage = NetworkImage(
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'https://flutter.github.io/assets-for-api-docs/assets/material/text_button_nhu_default.png',
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);
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static const ImageProvider hoveredImage = NetworkImage(
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'https://flutter.github.io/assets-for-api-docs/assets/material/text_button_nhu_hovered.png',
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);
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static const ImageProvider pressedImage = NetworkImage(
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'https://flutter.github.io/assets-for-api-docs/assets/material/text_button_nhu_pressed.png',
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);
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static const ImageProvider runningImage = NetworkImage(
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'https://flutter.github.io/assets-for-api-docs/assets/material/text_button_nhu_end.png',
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);
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@override
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void initState() {
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scrollController = ScrollController();
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super.initState();
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}
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@override
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void dispose() {
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scrollController.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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final ThemeData theme = Theme.of(context);
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final ColorScheme colorScheme = theme.colorScheme;
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// Adapt colors that are not part of the color scheme to
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// the current dark/light mode. Used to define TextButton #7's
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// gradients.
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final (Color color1, Color color2, Color color3) = switch (colorScheme.brightness) {
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Brightness.light => (Colors.blue.withOpacity(1.0), Colors.orange.withOpacity(1.0), Colors.yellow.withOpacity(1.0)),
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Brightness.dark => (Colors.purple.withOpacity(1.0), Colors.cyan.withOpacity(1.0), Colors.yellow.withOpacity(1.0)),
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};
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// This gradient's appearance reflects the button's state.
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// Always return a gradient decoration so that AnimatedContainer
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// can interpolorate in between. Used by TextButton #7.
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Decoration? statesToDecoration(Set<MaterialState> states) {
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if (states.contains(MaterialState.pressed)) {
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return BoxDecoration(
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gradient: LinearGradient(colors: <Color>[color2, color2]), // solid fill
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);
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}
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return BoxDecoration(
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gradient: LinearGradient(
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colors: switch (states.contains(MaterialState.hovered)) {
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true => <Color>[color1, color2],
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false => <Color>[color2, color1],
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},
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),
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);
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}
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// To make this method a little easier to read, the buttons that
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// appear in the two columns to the right of the demo switches
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// Card are broken out below.
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final List<Widget> columnOneButtons = <Widget>[
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TextButton(
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onPressed: () {},
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child: const Text('Enabled'),
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),
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verticalSpacer,
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const TextButton(
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onPressed: null,
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child: Text('Disabled'),
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),
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verticalSpacer,
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TextButton.icon(
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onPressed: () {},
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icon: const Icon(Icons.access_alarm),
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label: const Text('TextButton.icon #1'),
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),
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verticalSpacer,
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// Override the foreground and background colors.
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//
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// In this example, and most of the ones that follow, we're using
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// the TextButton.styleFrom() convenience method to create a ButtonStyle.
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// The styleFrom method is a little easier because it creates
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// ButtonStyle MaterialStateProperty parameters for you.
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// In this case, Specifying foregroundColor overrides the text,
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// icon and overlay (splash and highlight) colors a little differently
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// depending on the button's state. BackgroundColor is just the background
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// color for all states.
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TextButton.icon(
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style: TextButton.styleFrom(
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foregroundColor: colorScheme.onError,
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backgroundColor: colorScheme.error,
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),
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onPressed: () { },
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icon: const Icon(Icons.access_alarm),
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label: const Text('TextButton.icon #2'),
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),
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verticalSpacer,
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// Override the button's shape and its border.
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//
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// In this case we've specified a shape that has border - the
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// RoundedRectangleBorder's side parameter. If the styleFrom
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// side parameter was also specified, or if the TextButtonTheme
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// defined above included a side parameter, then that would
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// override the RoundedRectangleBorder's side.
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TextButton(
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style: TextButton.styleFrom(
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shape: RoundedRectangleBorder(
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borderRadius: const BorderRadius.all(Radius.circular(8)),
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side: BorderSide(
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color: colorScheme.primary,
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width: 5,
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),
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),
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),
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onPressed: () { },
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child: const Text('TextButton #3'),
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),
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verticalSpacer,
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// Override overlay: the ink splash and highlight colors.
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//
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// The styleFrom method turns the specified overlayColor
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// into a value MaterialStyleProperty<Color> ButtonStyle.overlay
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// value that uses opacities depending on the button's state.
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// If the overlayColor was Colors.transparent, no splash
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// or highlights would be shown.
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TextButton(
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style: TextButton.styleFrom(
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overlayColor: Colors.yellow,
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),
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onPressed: () { },
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child: const Text('TextButton #4'),
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),
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];
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final List<Widget> columnTwoButtons = <Widget>[
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// Override the foregroundBuilder: apply a ShaderMask.
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//
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// Apply a ShaderMask to the button's child. This kind of thing
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// can be applied to one button easily enough by just wrapping the
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// button's child directly. However to affect all buttons in this
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// way you can specify a similar foregroundBuilder in a TextButton
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// theme or the MaterialApp theme's ThemeData.textButtonTheme.
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TextButton(
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style: TextButton.styleFrom(
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foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
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return ShaderMask(
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shaderCallback: (Rect bounds) {
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return LinearGradient(
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begin: Alignment.bottomCenter,
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end: Alignment.topCenter,
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colors: <Color>[
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colorScheme.primary,
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colorScheme.onPrimary,
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],
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).createShader(bounds);
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},
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blendMode: BlendMode.srcATop,
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child: child,
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);
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},
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),
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onPressed: () { },
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child: const Text('TextButton #5'),
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),
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verticalSpacer,
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// Override the foregroundBuilder: add an underline.
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//
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// Add a border around button's child. In this case the
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// border only appears when the button is hovered or pressed
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// (if it's pressed it's always hovered too). Not that this
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// border is different than the one specified with the styleFrom
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// side parameter (or the ButtonStyle.side property). The foregroundBuilder
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// is applied to a widget that contains the child and has already
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// included the button's padding. It is unaffected by the button's shape.
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// The styleFrom side parameter controls the button's outermost border and it
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// outlines the button's shape.
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TextButton(
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style: TextButton.styleFrom(
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foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
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return DecoratedBox(
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decoration: BoxDecoration(
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border: states.contains(MaterialState.hovered)
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? Border(bottom: BorderSide(color: colorScheme.primary))
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: const Border(), // essentially "no border"
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),
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child: child,
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);
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},
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),
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onPressed: () { },
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child: const Text('TextButton #6'),
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),
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verticalSpacer,
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// Override the backgroundBuilder to add a state specific gradient background
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// and add an outline that only appears when the button is hovered or pressed.
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//
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// The gradient background decoration is computed by the statesToDecoration()
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// method. The gradient flips horizontally when the button is hovered (watch
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// closely). Because we want the outline to only appear when the button is hovered
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// we can't use the styleFrom() side parameter, because that creates the same
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// outline for all states. The ButtonStyle.copyWith() method is used to add
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// a MaterialState<BorderSide?> property that does the right thing.
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//
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// The gradient background is translucent - all of the colors have opacity 0.5 -
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// so the overlay's splash and highlight colors are visible even though they're
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// drawn on the Material widget that's effectively behind the background. The
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// border is also translucent, so if you look carefully, you'll see that the
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// background - which is part of the button's Material but is drawn on top of the
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// the background gradient - shows through the border.
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TextButton(
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onPressed: () {},
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style: TextButton.styleFrom(
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overlayColor: color2,
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backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
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return AnimatedContainer(
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duration: const Duration(milliseconds: 500),
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decoration: statesToDecoration(states),
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child: child,
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);
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},
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).copyWith(
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side: MaterialStateProperty.resolveWith<BorderSide?>((Set<MaterialState> states) {
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if (states.contains(MaterialState.hovered)) {
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return BorderSide(width: 3, color: color3);
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}
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return null; // defer to the default
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}),
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),
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child: const Text('TextButton #7'),
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),
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verticalSpacer,
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// Override the backgroundBuilder to add a grass image background.
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//
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// The image is clipped to the button's shape. We've included an Ink widget
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// because the background image is opaque and would otherwise obscure the splash
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// and highlight overlays that are painted on the button's Material widget
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// by default. They're drawn on the Ink widget instead. The foreground color
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// was overridden as well because white shows up a little better on the mottled
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// green background.
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TextButton(
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onPressed: () {},
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style: TextButton.styleFrom(
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foregroundColor: Colors.white,
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backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
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return Ink(
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: grassImage,
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fit: BoxFit.cover,
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),
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),
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child: child,
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);
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},
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),
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child: const Text('TextButton #8'),
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),
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verticalSpacer,
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// Override the foregroundBuilder to specify images for the button's pressed
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// hovered and default states. We switch to an additional image while the
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// button's callback is "running".
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//
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// This is an example of completely changing the default appearance of a button
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// by specifying images for each state and by turning off the overlays by
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// overlayColor: Colors.transparent. AnimatedContainer takes care of the
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// fade in and out segues between images.
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//
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// This foregroundBuilder function ignores its child parameter. Unfortunately
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// TextButton's child parameter is required, so we still have
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// to provide one.
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TextButton(
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onPressed: () async {
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// This is slightly complicated so that if the user presses the button
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// while the current Future.delayed action is running, the currentAction
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// flag is only reset to null after the _new_ action completes.
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late final Future<void> thisAction;
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thisAction = Future<void>.delayed(const Duration(seconds: 1), () {
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if (currentAction == thisAction) {
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setState(() { currentAction = null; });
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}
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});
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setState(() { currentAction = thisAction; });
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},
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style: TextButton.styleFrom(
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overlayColor: Colors.transparent,
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foregroundBuilder: (BuildContext context, Set<WidgetState> states, Widget? child) {
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late final ImageProvider image;
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if (currentAction != null) {
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image = runningImage;
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} else if (states.contains(WidgetState.pressed)) {
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image = pressedImage;
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} else if (states.contains(WidgetState.hovered)) {
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image = hoveredImage;
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} else {
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image = defaultImage;
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}
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return AnimatedContainer(
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width: 64,
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height: 64,
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duration: const Duration(milliseconds: 300),
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curve: Curves.fastOutSlowIn,
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decoration: BoxDecoration(
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image: DecorationImage(
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image: image,
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fit: BoxFit.contain,
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),
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),
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);
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},
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),
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child: const Text('This child is not used'),
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),
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];
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return Row(
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children: <Widget> [
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// The dark/light and LTR/RTL switches. We use the updateDarkMode function
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// provided by the parent TextButtonExampleApp to rebuild the MaterialApp
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// in the appropriate dark/light ThemeMdoe. The directionality of the rest
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// of the UI is controlled by the Directionality widget below, and the
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// textDirection local state variable.
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TextButtonExampleSwitches(
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darkMode: widget.darkMode,
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updateDarkMode: widget.updateDarkMode,
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textDirection: textDirection,
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updateRTL: (bool value) {
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setState(() {
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textDirection = value ? TextDirection.rtl : TextDirection.ltr;
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});
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},
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),
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horizontalSpacer,
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Expanded(
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child: Scrollbar(
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controller: scrollController,
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thumbVisibility: true,
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child: SingleChildScrollView(
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scrollDirection: Axis.horizontal,
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controller: scrollController,
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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mainAxisSize: MainAxisSize.min,
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children: <Widget>[
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Directionality(
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textDirection: textDirection,
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child: Column(
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children: columnOneButtons,
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),
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),
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horizontalSpacer,
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Directionality(
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textDirection: textDirection,
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child: Column(
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children: columnTwoButtons
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),
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),
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horizontalSpacer,
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],
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),
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),
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),
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),
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],
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);
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}
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}
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class TextButtonExampleSwitches extends StatelessWidget {
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const TextButtonExampleSwitches({
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super.key,
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required this.darkMode,
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required this.updateDarkMode,
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required this.textDirection,
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required this.updateRTL
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});
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final bool darkMode;
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final ValueChanged<bool> updateDarkMode;
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final TextDirection textDirection;
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final ValueChanged<bool> updateRTL;
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@override
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Widget build(BuildContext context) {
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return Card(
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child: Padding(
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padding: const EdgeInsets.all(16),
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child: IntrinsicWidth(
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child: Column(
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children: <Widget>[
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Row(
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children: <Widget>[
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const Expanded(child: Text('Dark Mode')),
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const SizedBox(width: 4),
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Switch(
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value: darkMode,
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onChanged: updateDarkMode,
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),
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],
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),
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const SizedBox(height: 16),
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Row(
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children: <Widget>[
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const Expanded(child: Text('RTL Text')),
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const SizedBox(width: 4),
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Switch(
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value: textDirection == TextDirection.rtl,
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onChanged: updateRTL,
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),
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],
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),
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],
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),
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),
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),
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);
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}
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}
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