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![]() To implement windows-arm64 support, it is needed to add architecture as a subdirectory (https://github.com/flutter/flutter/issues/129805). In short, when performing a flutter windows build, we have: - Before: build/windows/runner/Release/gallery.exe - After: build/windows/x64/runner/Release/gallery.exe This convention follows what flutter linux build does. Addresses: https://github.com/flutter/flutter/issues/129805 Addresses: https://github.com/flutter/flutter/issues/116196 Design doc: [flutter.dev/go/windows-arm64](https://flutter.dev/go/windows-arm64) |
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android | ||
ios | ||
lib | ||
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macos | ||
raw | ||
rendering | ||
services | ||
test | ||
widgets | ||
windows | ||
.metadata | ||
analysis_options.yaml | ||
pubspec.yaml | ||
README.md |
Examples of Flutter's layered architecture
This directory contains several self-contained examples that illustrate Flutter's layered architecture.
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raw/ These examples show how to program against the lowest layer of the system. They manually receive input packets and construct composited scenes.
-
rendering/ These examples use Flutter's render tree to structure your app using a retained tree of visual objects. These objects coordinate to determine their size and position on screen and to handle events.
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widgets/ These examples use Flutter's widgets to build more elaborate apps using a reactive framework.
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services/ These examples use services available in Flutter to interact with the host platform.
To run each example, specify the demo file on the flutter run
command line, for example:
flutter run raw/spinning_square.dart
flutter run rendering/spinning_square.dart
flutter run widgets/spinning_square.dart