flutter/examples/api/lib/widgets/focus_scope/focus.0.dart
Nate b9e537336f
Turning if chains into shorter switch statements (#144977)
This pull request is part of the effort to solve issue #144903.

In the past, my efforts to reduce line length involved refactoring away from switch statements, but unlike [yesterday's PR](https://github.com/flutter/flutter/pull/144905), this one is full of switch statements that make things more concise!
2024-03-13 17:16:17 +00:00

97 lines
2.9 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
/// Flutter code sample for [Focus].
void main() => runApp(const FocusExampleApp());
class FocusExampleApp extends StatelessWidget {
const FocusExampleApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('Focus Sample')),
body: const FocusExample(),
),
);
}
}
class FocusExample extends StatefulWidget {
const FocusExample({super.key});
@override
State<FocusExample> createState() => _FocusExampleState();
}
class _FocusExampleState extends State<FocusExample> {
Color _color = Colors.white;
KeyEventResult _handleKeyPress(FocusNode node, KeyEvent event) {
if (event is KeyDownEvent) {
debugPrint('Focus node ${node.debugLabel} got key event: ${event.logicalKey}');
switch (event.logicalKey) {
case LogicalKeyboardKey.keyR:
debugPrint('Changing color to red.');
setState(() { _color = Colors.red; });
return KeyEventResult.handled;
case LogicalKeyboardKey.keyG:
debugPrint('Changing color to green.');
setState(() { _color = Colors.green; });
return KeyEventResult.handled;
case LogicalKeyboardKey.keyB:
debugPrint('Changing color to blue.');
setState(() { _color = Colors.blue; });
return KeyEventResult.handled;
}
}
return KeyEventResult.ignored;
}
@override
Widget build(BuildContext context) {
final TextTheme textTheme = Theme.of(context).textTheme;
return FocusScope(
debugLabel: 'Scope',
autofocus: true,
child: DefaultTextStyle(
style: textTheme.headlineMedium!,
child: Focus(
onKeyEvent: _handleKeyPress,
debugLabel: 'Button',
child: Builder(
builder: (BuildContext context) {
final FocusNode focusNode = Focus.of(context);
final bool hasFocus = focusNode.hasFocus;
return GestureDetector(
onTap: () {
if (hasFocus) {
focusNode.unfocus();
} else {
focusNode.requestFocus();
}
},
child: Center(
child: Container(
width: 400,
height: 100,
alignment: Alignment.center,
color: hasFocus ? _color : Colors.white,
child: Text(hasFocus ? "I'm in color! Press R,G,B!" : 'Press to focus'),
),
),
);
},
),
),
),
);
}
}