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112 lines
3.1 KiB
Dart
112 lines
3.1 KiB
Dart
import 'dart:ui';
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import 'package:flutter/material.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flutter_sprites/flutter_sprites.dart';
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AssetBundle _initBundle() {
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if (rootBundle != null)
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return rootBundle;
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return new NetworkAssetBundle(Uri.base);
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}
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final AssetBundle _bundle = _initBundle();
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ImageMap _images;
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SpriteSheet _spriteSheet;
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main() async {
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_images = new ImageMap(_bundle);
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await _images.load([
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'assets/sprites.png'
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]);
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String json = await _bundle.loadString('assets/sprites.json');
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_spriteSheet = new SpriteSheet(_images['assets/sprites.png'], json);
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runApp(new MaterialApp(
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title: 'Test Physics',
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theme: new ThemeData(
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brightness: ThemeBrightness.light,
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primarySwatch: Colors.purple
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),
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routes: {
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'/': (RouteArguments args) {
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return new SpriteWidget(
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new TestBed(),
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SpriteBoxTransformMode.letterbox
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);
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}
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}
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));
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}
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class TestBed extends NodeWithSize {
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Sprite _obstacle;
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PhysicsNode _physicsNode;
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TestBed() : super(new Size(1024.0, 1024.0)) {
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_physicsNode = new PhysicsNode(new Offset(0.0, 100.0));
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_obstacle = new Sprite(_spriteSheet["ship.png"]);
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_obstacle.position = new Point(532.0, 800.0);
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_obstacle.size = new Size(64.0, 64.0);
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_obstacle.physicsBody = new PhysicsBody(
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new PhysicsShapeCircle(Point.origin, 32.0),
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type: PhysicsBodyType.static,
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friction: 0.5,
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tag: "obstacle"
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);
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_physicsNode.addChild(_obstacle);
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_physicsNode.addContactCallback(myCallback, "obstacle", "ship", PhysicsContactType.begin);
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addChild(_physicsNode);
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userInteractionEnabled = true;
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}
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void myCallback(PhysicsContactType type, PhysicsContact contact) {
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print("CONTACT type: $type");
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}
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bool handleEvent(SpriteBoxEvent event) {
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if (event.type == "pointerdown") {
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Point pos = convertPointToNodeSpace(event.boxPosition);
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Sprite shipA;
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shipA = new Sprite(_spriteSheet["ship.png"]);
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shipA.opacity = 0.3;
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shipA.position = new Point(pos.x - 40.0, pos.y);
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shipA.size = new Size(64.0, 64.0);
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shipA.physicsBody = new PhysicsBody(new PhysicsShapeCircle(Point.origin, 32.0),
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friction: 0.5,
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restitution: 0.5,
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tag: "ship"
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);
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_physicsNode.addChild(shipA);
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shipA.physicsBody.applyLinearImpulse(
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new Offset(randomSignedDouble() * 5000.0, randomSignedDouble() * 5000.0),
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shipA.position
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);
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Sprite shipB;
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shipB = new Sprite(_spriteSheet["ship.png"]);
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shipB.opacity = 0.3;
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shipB.position = new Point(pos.x + 40.0, pos.y);
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shipB.size = new Size(64.0, 64.0);
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shipB.physicsBody = new PhysicsBody(new PhysicsShapePolygon([new Point(-25.0, -25.0), new Point(25.0, -25.0), new Point(25.0, 25.0), new Point(-25.0, 25.0)]),
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friction: 0.5,
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restitution: 0.5,
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tag: "ship"
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);
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_physicsNode.addChild(shipB);
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new PhysicsJointRevolute(shipA.physicsBody, shipB.physicsBody, pos);
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}
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return true;
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}
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}
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