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Slight cleanup of file locations in flutter_tools to make it easier to see which files are responsible for data reporting.
81 lines
2.5 KiB
Dart
81 lines
2.5 KiB
Dart
// Copyright 2019 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import '../base/common.dart';
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import '../base/file_system.dart';
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import '../base/io.dart';
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import '../base/logger.dart';
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import '../base/process_manager.dart';
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import '../build_info.dart';
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import '../convert.dart';
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import '../globals.dart';
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import '../ios/xcodeproj.dart';
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import '../project.dart';
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import '../reporting/usage.dart';
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import 'cocoapod_utils.dart';
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/// Builds the macOS project through xcodebuild.
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// TODO(jonahwilliams): refactor to share code with the existing iOS code.
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Future<void> buildMacOS({
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FlutterProject flutterProject,
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BuildInfo buildInfo,
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String targetOverride,
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}) async {
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final Directory flutterBuildDir = fs.directory(getMacOSBuildDirectory());
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if (!flutterBuildDir.existsSync()) {
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flutterBuildDir.createSync(recursive: true);
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}
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// Write configuration to an xconfig file in a standard location.
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await updateGeneratedXcodeProperties(
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project: flutterProject,
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buildInfo: buildInfo,
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targetOverride: targetOverride,
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useMacOSConfig: true,
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setSymroot: false,
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);
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await processPodsIfNeeded(flutterProject.macos, getMacOSBuildDirectory(), buildInfo.mode);
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// Set debug or release mode.
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String config = 'Debug';
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if (buildInfo.isRelease) {
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config = 'Release';
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}
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// Run build script provided by application.
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final Stopwatch sw = Stopwatch()..start();
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final Process process = await processManager.start(<String>[
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'/usr/bin/env',
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'xcrun',
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'xcodebuild',
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'-workspace', flutterProject.macos.xcodeWorkspace.path,
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'-configuration', '$config',
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'-scheme', 'Runner',
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'-derivedDataPath', flutterBuildDir.absolute.path,
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'OBJROOT=${fs.path.join(flutterBuildDir.absolute.path, 'Build', 'Intermediates.noindex')}',
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'SYMROOT=${fs.path.join(flutterBuildDir.absolute.path, 'Build', 'Products')}',
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], runInShell: true);
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final Status status = logger.startProgress(
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'Building macOS application...',
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timeout: null,
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);
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int result;
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try {
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process.stderr
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.transform(utf8.decoder)
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.transform(const LineSplitter())
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.listen(printError);
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process.stdout
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.transform(utf8.decoder)
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.transform(const LineSplitter())
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.listen(printTrace);
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result = await process.exitCode;
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} finally {
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status.cancel();
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}
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if (result != 0) {
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throwToolExit('Build process failed');
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}
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flutterUsage.sendTiming('build', 'xcode-macos', Duration(milliseconds: sw.elapsedMilliseconds));
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}
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