mirror of
https://github.com/flutter/flutter.git
synced 2025-06-03 00:51:18 +00:00
760 lines
19 KiB
Dart
760 lines
19 KiB
Dart
part of game;
|
|
|
|
final double _gameSizeWidth = 320.0;
|
|
double _gameSizeHeight = 320.0;
|
|
|
|
final bool _drawDebug = false;
|
|
|
|
class GameDemoNode extends NodeWithSize {
|
|
|
|
GameDemoNode(
|
|
this._images,
|
|
this._spritesGame,
|
|
this._spritesUI,
|
|
this._sounds,
|
|
this._gameOverCallback
|
|
): super(new Size(320.0, 320.0)) {
|
|
// Add background
|
|
_background = new RepeatedImage(_images["assets/starfield.png"]);
|
|
addChild(_background);
|
|
|
|
// Create starfield
|
|
_starField = new StarField(_spritesGame, 200);
|
|
addChild(_starField);
|
|
|
|
// Add nebula
|
|
_nebula = new RepeatedImage(_images["assets/nebula.png"], sky.TransferMode.plus);
|
|
addChild(_nebula);
|
|
|
|
// Setup game screen, it will always be anchored to the bottom of the screen
|
|
_gameScreen = new Node();
|
|
addChild(_gameScreen);
|
|
|
|
// Setup the level and add it to the screen, the level is the node where
|
|
// all our game objects live. It is moved to scroll the game
|
|
_level = new Level();
|
|
_gameScreen.addChild(_level);
|
|
|
|
_objectFactory = new GameObjectFactory(_spritesGame, _sounds, _level);
|
|
|
|
_level.ship = new Ship(_objectFactory);
|
|
_level.addChild(_level.ship);
|
|
|
|
// Add the joystick
|
|
_joystick = new VirtualJoystick();
|
|
_gameScreen.addChild(_joystick);
|
|
|
|
// Add HUD
|
|
_hud = new Hud(_spritesUI);
|
|
addChild(_hud);
|
|
|
|
// Add initial game objects
|
|
addObjects();
|
|
}
|
|
|
|
// Resources
|
|
ImageMap _images;
|
|
Map<String, SoundEffect> _sounds;
|
|
SpriteSheet _spritesGame;
|
|
SpriteSheet _spritesUI;
|
|
|
|
// Sounds
|
|
SoundEffectPlayer _effectPlayer = SoundEffectPlayer.sharedInstance();
|
|
|
|
// Callback
|
|
Function _gameOverCallback;
|
|
|
|
// Game screen nodes
|
|
Node _gameScreen;
|
|
VirtualJoystick _joystick;
|
|
|
|
GameObjectFactory _objectFactory;
|
|
Level _level;
|
|
StarField _starField;
|
|
RepeatedImage _background;
|
|
RepeatedImage _nebula;
|
|
Hud _hud;
|
|
|
|
// Game properties
|
|
double _scrollSpeed = 2.0;
|
|
double _scroll = 0.0;
|
|
|
|
int _framesToFire = 0;
|
|
int _framesBetweenShots = 20;
|
|
|
|
bool _gameOver = false;
|
|
|
|
void spriteBoxPerformedLayout() {
|
|
_gameSizeHeight = spriteBox.visibleArea.height;
|
|
_gameScreen.position = new Point(0.0, _gameSizeHeight);
|
|
}
|
|
|
|
void update(double dt) {
|
|
// Scroll the level
|
|
_scroll = _level.scroll(_scrollSpeed);
|
|
_starField.move(0.0, _scrollSpeed);
|
|
|
|
_background.move(_scrollSpeed * 0.1);
|
|
_nebula.move(_scrollSpeed);
|
|
|
|
// Add objects
|
|
addObjects();
|
|
|
|
// Move the ship
|
|
if (!_gameOver) {
|
|
_level.ship.applyThrust(_joystick.value, _scroll);
|
|
}
|
|
|
|
// Add shots
|
|
if (_framesToFire == 0 && _joystick.isDown && !_gameOver) {
|
|
fire();
|
|
_framesToFire = _framesBetweenShots;
|
|
}
|
|
if (_framesToFire > 0) _framesToFire--;
|
|
|
|
// Move game objects
|
|
for (Node node in _level.children) {
|
|
if (node is GameObject) {
|
|
node.move();
|
|
}
|
|
}
|
|
|
|
// Remove offscreen game objects
|
|
for (int i = _level.children.length - 1; i >= 0; i--) {
|
|
Node node = _level.children[i];
|
|
if (node is GameObject) {
|
|
node.removeIfOffscreen(_scroll);
|
|
}
|
|
}
|
|
|
|
if (_gameOver) return;
|
|
|
|
// Check for collisions between lasers and objects that can take damage
|
|
List<Laser> lasers = [];
|
|
for (Node node in _level.children) {
|
|
if (node is Laser) lasers.add(node);
|
|
}
|
|
|
|
List<GameObject> damageables = [];
|
|
for (Node node in _level.children) {
|
|
if (node is GameObject && node.canBeDamaged) damageables.add(node);
|
|
}
|
|
|
|
for (Laser laser in lasers) {
|
|
for (GameObject damageable in damageables) {
|
|
if (laser.collidingWith(damageable)) {
|
|
// Hit something that can take damage
|
|
_hud.score += damageable.addDamage(laser.impact);
|
|
laser.destroy();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check for collsions between ship and objects that can damage the ship
|
|
List<Node> nodes = new List.from(_level.children);
|
|
for (Node node in nodes) {
|
|
if (node is GameObject && node.canDamageShip) {
|
|
if (node.collidingWith(_level.ship)) {
|
|
// The ship was hit :(
|
|
killShip();
|
|
_level.ship.visible = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int _chunk = 0;
|
|
double _chunkSpacing = 640.0;
|
|
|
|
void addObjects() {
|
|
|
|
while (_scroll + _chunkSpacing >= _chunk * _chunkSpacing) {
|
|
addLevelChunk(
|
|
_chunk,
|
|
-_chunk * _chunkSpacing - _chunkSpacing);
|
|
|
|
_chunk += 1;
|
|
}
|
|
}
|
|
|
|
void addLevelChunk(int chunk, double yPos) {
|
|
if (chunk == 0) {
|
|
// Leave the first chunk empty
|
|
return;
|
|
} else if (chunk == 1) {
|
|
addLevelAsteroids(10, yPos, 0.0);
|
|
} else {
|
|
addLevelAsteroids(9 + chunk, yPos, 0.5);
|
|
}
|
|
}
|
|
|
|
void addLevelAsteroids(int numAsteroids, double yPos, double distribution) {
|
|
for (int i = 0; i < numAsteroids; i++) {
|
|
GameObjectType type = (randomDouble() < distribution) ? GameObjectType.asteroidBig : GameObjectType.asteroidSmall;
|
|
Point pos = new Point(randomSignedDouble() * 160.0,
|
|
yPos + _chunkSpacing * randomDouble());
|
|
_objectFactory.addGameObject(type, pos);
|
|
}
|
|
_objectFactory.addGameObject(GameObjectType.movingEnemy, new Point(0.0, yPos + 160.0));
|
|
}
|
|
|
|
void fire() {
|
|
Laser shot0 = new Laser(_objectFactory);
|
|
shot0.position = _level.ship.position + new Offset(17.0, -10.0);
|
|
_level.addChild(shot0);
|
|
|
|
Laser shot1 = new Laser(_objectFactory);
|
|
shot1.position = _level.ship.position + new Offset(-17.0, -10.0);
|
|
_level.addChild(shot1);
|
|
|
|
_effectPlayer.play(_sounds["laser"]);
|
|
}
|
|
|
|
void killShip() {
|
|
// Hide ship
|
|
_level.ship.visible = false;
|
|
|
|
_effectPlayer.play(_sounds["explosion"]);
|
|
|
|
// Add explosion
|
|
Explosion explo = new Explosion(_spritesGame);
|
|
explo.scale = 1.5;
|
|
explo.position = _level.ship.position;
|
|
_level.addChild(explo);
|
|
|
|
// Add flash
|
|
Flash flash = new Flash(size, 1.0);
|
|
addChild(flash);
|
|
|
|
// Set the state to game over
|
|
_gameOver = true;
|
|
|
|
// Return to main scene and report the score back in 2 seconds
|
|
new Timer(new Duration(seconds: 2), () { _gameOverCallback(_hud.score); });
|
|
}
|
|
}
|
|
|
|
class Level extends Node {
|
|
Level() {
|
|
position = new Point(160.0, 0.0);
|
|
}
|
|
|
|
Ship ship;
|
|
|
|
double scroll(double scrollSpeed) {
|
|
position += new Offset(0.0, scrollSpeed);
|
|
return position.y;
|
|
}
|
|
}
|
|
|
|
abstract class GameObject extends Node {
|
|
double radius = 0.0;
|
|
double removeLimit = 1280.0;
|
|
bool canDamageShip = true;
|
|
bool canBeDamaged = true;
|
|
double maxDamage = 3.0;
|
|
double damage = 0.0;
|
|
|
|
Paint _paintDebug = new Paint()
|
|
..color=new Color(0xffff0000)
|
|
..strokeWidth = 1.0
|
|
..setStyle(sky.PaintingStyle.stroke);
|
|
|
|
bool collidingWith(GameObject obj) {
|
|
return (GameMath.pointQuickDist(position, obj.position)
|
|
< radius + obj.radius);
|
|
}
|
|
|
|
void move() {
|
|
}
|
|
|
|
void removeIfOffscreen(double scroll) {
|
|
;
|
|
if (-position.y > scroll + removeLimit ||
|
|
-position.y < scroll - 50.0) {
|
|
removeFromParent();
|
|
}
|
|
}
|
|
|
|
void destroy() {
|
|
if (parent != null) {
|
|
Explosion explo = createExplosion();
|
|
if (explo != null) {
|
|
explo.position = position;
|
|
parent.addChild(explo);
|
|
}
|
|
|
|
removeFromParent();
|
|
}
|
|
}
|
|
|
|
int addDamage(double d) {
|
|
if (!canBeDamaged) return 0;
|
|
|
|
damage += d;
|
|
if (damage >= maxDamage) {
|
|
destroy();
|
|
return (maxDamage * 10).ceil();
|
|
}
|
|
return 10;
|
|
}
|
|
|
|
Explosion createExplosion() {
|
|
return null;
|
|
}
|
|
|
|
void paint(PaintingCanvas canvas) {
|
|
if (_drawDebug) {
|
|
canvas.drawCircle(Point.origin, radius, _paintDebug);
|
|
}
|
|
super.paint(canvas);
|
|
}
|
|
|
|
void setupActions() {
|
|
}
|
|
}
|
|
|
|
class Ship extends GameObject {
|
|
Ship(GameObjectFactory f) {
|
|
// Add main ship sprite
|
|
_sprt = new Sprite(f.sheet["ship.png"]);
|
|
_sprt.scale = 0.3;
|
|
_sprt.rotation = -90.0;
|
|
addChild(_sprt);
|
|
radius = 20.0;
|
|
|
|
canBeDamaged = false;
|
|
canDamageShip = false;
|
|
|
|
// Set start position
|
|
position = new Point(0.0, 50.0);
|
|
}
|
|
|
|
Sprite _sprt;
|
|
|
|
void applyThrust(Point joystickValue, double scroll) {
|
|
Point oldPos = position;
|
|
Point target = new Point(joystickValue.x * 160.0, joystickValue.y * 220.0 - 250.0 - scroll);
|
|
double filterFactor = 0.2;
|
|
|
|
position = new Point(
|
|
GameMath.filter(oldPos.x, target.x, filterFactor),
|
|
GameMath.filter(oldPos.y, target.y, filterFactor));
|
|
}
|
|
}
|
|
|
|
class Laser extends GameObject {
|
|
double impact = 1.0;
|
|
|
|
Laser(GameObjectFactory f) {
|
|
// Add sprite
|
|
_sprt = new Sprite(f.sheet["laser.png"]);
|
|
_sprt.scale = 0.3;
|
|
_sprt.transferMode = sky.TransferMode.plus;
|
|
addChild(_sprt);
|
|
radius = 10.0;
|
|
removeLimit = 640.0;
|
|
|
|
canDamageShip = false;
|
|
canBeDamaged = false;
|
|
}
|
|
|
|
Sprite _sprt;
|
|
|
|
void move() {
|
|
position += new Offset(0.0, -10.0);
|
|
}
|
|
}
|
|
|
|
abstract class Obstacle extends GameObject {
|
|
|
|
Obstacle(this._f);
|
|
|
|
double explosionScale = 1.0;
|
|
GameObjectFactory _f;
|
|
|
|
Explosion createExplosion() {
|
|
SoundEffectPlayer.sharedInstance().play(_f.sounds["explosion"]);
|
|
Explosion explo = new Explosion(_f.sheet);
|
|
explo.scale = explosionScale;
|
|
return explo;
|
|
}
|
|
}
|
|
|
|
abstract class Asteroid extends Obstacle {
|
|
Asteroid(GameObjectFactory f) : super(f);
|
|
|
|
Sprite _sprt;
|
|
|
|
void setupActions() {
|
|
// Rotate obstacle
|
|
int direction = 1;
|
|
if (randomDouble() < 0.5) direction = -1;
|
|
ActionTween rotate = new ActionTween(
|
|
(a) => _sprt.rotation = a,
|
|
0.0, 360.0 * direction, 5.0 + 5.0 * randomDouble());
|
|
_sprt.actions.run(new ActionRepeatForever(rotate));
|
|
}
|
|
|
|
set damage(double d) {
|
|
super.damage = d;
|
|
int alpha = ((200.0 * d) ~/ maxDamage).clamp(0, 200);
|
|
_sprt.colorOverlay = new Color.fromARGB(alpha, 255, 3, 86);
|
|
}
|
|
}
|
|
|
|
class AsteroidBig extends Asteroid {
|
|
AsteroidBig(GameObjectFactory f) : super(f) {
|
|
_sprt = new Sprite(f.sheet["asteroid_big_${randomInt(3)}.png"]);
|
|
_sprt.scale = 0.3;
|
|
radius = 25.0;
|
|
maxDamage = 5.0;
|
|
addChild(_sprt);
|
|
}
|
|
}
|
|
|
|
class AsteroidSmall extends Asteroid {
|
|
AsteroidSmall(GameObjectFactory f) : super(f) {
|
|
_sprt = new Sprite(f.sheet["asteroid_small_${randomInt(3)}.png"]);
|
|
_sprt.scale = 0.3;
|
|
radius = 12.0;
|
|
maxDamage = 3.0;
|
|
addChild(_sprt);
|
|
}
|
|
}
|
|
|
|
class MovingEnemy extends Obstacle {
|
|
MovingEnemy(GameObjectFactory f) : super(f) {
|
|
_sprt = new Sprite(f.sheet["ship.png"]);
|
|
_sprt.scale = 0.2;
|
|
radius = 12.0;
|
|
maxDamage = 2.0;
|
|
addChild(_sprt);
|
|
|
|
constraints = [new ConstraintRotationToMovement(0.0, 0.5)];
|
|
}
|
|
|
|
void setupActions() {
|
|
List<Offset> offsets = [
|
|
new Offset(-160.0, 160.0),
|
|
new Offset(-80.0, -160.0),
|
|
new Offset(0.0, 160.0),
|
|
new Offset(80.0, -160.0),
|
|
new Offset(160.0, 160.0)];
|
|
|
|
List<Point> points = [];
|
|
for (Offset offset in offsets) {
|
|
points.add(position + offset);
|
|
}
|
|
|
|
ActionSpline spline = new ActionSpline((a) => position = a, points, 4.0);
|
|
actions.run(new ActionRepeatForever(spline));
|
|
}
|
|
|
|
Sprite _sprt;
|
|
}
|
|
|
|
enum GameObjectType {
|
|
asteroidBig,
|
|
asteroidSmall,
|
|
movingEnemy,
|
|
}
|
|
|
|
class GameObjectFactory {
|
|
GameObjectFactory(this.sheet, this.sounds, this.level);
|
|
|
|
SpriteSheet sheet;
|
|
Map<String,SoundEffect> sounds;
|
|
Level level;
|
|
|
|
void addGameObject(GameObjectType type, Point pos) {
|
|
GameObject obj;
|
|
if (type == GameObjectType.asteroidBig)
|
|
obj = new AsteroidBig(this);
|
|
else if (type == GameObjectType.asteroidSmall)
|
|
obj = new AsteroidSmall(this);
|
|
else if (type == GameObjectType.movingEnemy)
|
|
obj = new MovingEnemy(this);
|
|
|
|
obj.position = pos;
|
|
obj.setupActions();
|
|
|
|
level.addChild(obj);
|
|
}
|
|
}
|
|
|
|
// class MovingObstacle extends Obstacle {
|
|
// MovingObstacle(SpriteSheet sheet, Map<String,SoundEffect> effects, ObstacleType type) : super (sheet, effects, type);
|
|
//
|
|
// void setupAction() {
|
|
// actions.stopAll();
|
|
//
|
|
// List<Offset> offsets = [
|
|
// new Offset(-160.0, 160.0),
|
|
// new Offset(-80.0, -160.0),
|
|
// new Offset(0.0, 160.0),
|
|
// new Offset(80.0, -160.0),
|
|
// new Offset(160.0, 160.0)];
|
|
//
|
|
// List<Point> points = [];
|
|
// for (Offset offset in offsets) {
|
|
// points.add(position + offset);
|
|
// }
|
|
//
|
|
// ActionSpline spline = new ActionSpline((a) => position = a, points, 4.0);
|
|
// actions.run(new ActionRepeatForever(spline));
|
|
// }
|
|
// }
|
|
|
|
class StarField extends NodeWithSize {
|
|
sky.Image _image;
|
|
SpriteSheet _spriteSheet;
|
|
int _numStars;
|
|
bool _autoScroll;
|
|
|
|
List<Point> _starPositions;
|
|
List<double> _starScales;
|
|
List<Rect> _rects;
|
|
List<Color> _colors;
|
|
|
|
final double _padding = 50.0;
|
|
Size _paddedSize = Size.zero;
|
|
|
|
Paint _paint = new Paint()
|
|
..setFilterQuality(sky.FilterQuality.low)
|
|
..isAntiAlias = false
|
|
..setTransferMode(sky.TransferMode.plus);
|
|
|
|
StarField(this._spriteSheet, this._numStars, [this._autoScroll = false]) : super(Size.zero) {
|
|
_image = _spriteSheet.image;
|
|
}
|
|
|
|
void addStars() {
|
|
_starPositions = [];
|
|
_starScales = [];
|
|
_colors = [];
|
|
_rects = [];
|
|
|
|
size = spriteBox.visibleArea.size;
|
|
_paddedSize = new Size(size.width + _padding * 2.0,
|
|
size.height + _padding * 2.0);
|
|
|
|
for (int i = 0; i < _numStars; i++) {
|
|
_starPositions.add(new Point(randomDouble() * _paddedSize.width,
|
|
randomDouble() * _paddedSize.height));
|
|
_starScales.add(randomDouble() * 0.4);
|
|
_colors.add(new Color.fromARGB((255.0 * (randomDouble() * 0.5 + 0.5)).toInt(), 255, 255, 255));
|
|
_rects.add(_spriteSheet["star_${randomInt(2)}.png"].frame);
|
|
}
|
|
}
|
|
|
|
void spriteBoxPerformedLayout() {
|
|
addStars();
|
|
}
|
|
|
|
void paint(PaintingCanvas canvas) {
|
|
// Create a transform for each star
|
|
List<sky.RSTransform> transforms = [];
|
|
for (int i = 0; i < _numStars; i++) {
|
|
sky.RSTransform transform = new sky.RSTransform(
|
|
_starScales[i],
|
|
0.0,
|
|
_starPositions[i].x - _padding,
|
|
_starPositions[i].y - _padding);
|
|
|
|
transforms.add(transform);
|
|
}
|
|
|
|
// Draw the stars
|
|
canvas.drawAtlas(_image, transforms, _rects, _colors, sky.TransferMode.modulate, null, _paint);
|
|
}
|
|
|
|
void move(double dx, double dy) {
|
|
for (int i = 0; i < _numStars; i++) {
|
|
double xPos = _starPositions[i].x;
|
|
double yPos = _starPositions[i].y;
|
|
double scale = _starScales[i];
|
|
|
|
xPos += dx * scale;
|
|
yPos += dy * scale;
|
|
|
|
if (xPos >= _paddedSize.width) xPos -= _paddedSize.width;
|
|
if (xPos < 0) xPos += _paddedSize.width;
|
|
if (yPos >= _paddedSize.height) yPos -= _paddedSize.height;
|
|
if (yPos < 0) yPos += _paddedSize.height;
|
|
|
|
_starPositions[i] = new Point(xPos, yPos);
|
|
}
|
|
}
|
|
|
|
void update(double dt) {
|
|
if (_autoScroll) {
|
|
move(0.0, dt * 100.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
class RepeatedImage extends Node {
|
|
Sprite _sprt0;
|
|
Sprite _sprt1;
|
|
|
|
RepeatedImage(sky.Image image, [sky.TransferMode mode = null]) {
|
|
_sprt0 = new Sprite.fromImage(image);
|
|
_sprt0.size = new Size(1024.0, 1024.0);
|
|
_sprt0.pivot = Point.origin;
|
|
_sprt1 = new Sprite.fromImage(image);
|
|
_sprt1.size = new Size(1024.0, 1024.0);
|
|
_sprt1.pivot = Point.origin;
|
|
_sprt1.position = new Point(0.0, -1024.0);
|
|
|
|
if (mode != null) {
|
|
_sprt0.transferMode = mode;
|
|
_sprt1.transferMode = mode;
|
|
}
|
|
|
|
addChild(_sprt0);
|
|
addChild(_sprt1);
|
|
}
|
|
|
|
void move(double dy) {
|
|
double yPos = (position.y + dy) % 1024.0;
|
|
position = new Point(0.0, yPos);
|
|
}
|
|
}
|
|
|
|
class Explosion extends Node {
|
|
Explosion(SpriteSheet sheet) {
|
|
// Add particles
|
|
ParticleSystem particlesDebris = new ParticleSystem(
|
|
sheet["explosion_particle.png"],
|
|
rotateToMovement: true,
|
|
startRotation:90.0,
|
|
startRotationVar: 0.0,
|
|
endRotation: 90.0,
|
|
startSize: 0.3,
|
|
startSizeVar: 0.1,
|
|
endSize: 0.3,
|
|
endSizeVar: 0.1,
|
|
numParticlesToEmit: 25,
|
|
emissionRate:1000.0,
|
|
greenVar: 127,
|
|
redVar: 127
|
|
);
|
|
particlesDebris.zPosition = 1010.0;
|
|
addChild(particlesDebris);
|
|
|
|
ParticleSystem particlesFire = new ParticleSystem(
|
|
sheet["fire_particle.png"],
|
|
colorSequence: new ColorSequence([new Color(0xffffff33), new Color(0xffff3333), new Color(0x00ff3333)], [0.0, 0.5, 1.0]),
|
|
numParticlesToEmit: 25,
|
|
emissionRate: 1000.0,
|
|
startSize: 0.5,
|
|
startSizeVar: 0.1,
|
|
endSize: 0.5,
|
|
endSizeVar: 0.1,
|
|
posVar: new Point(10.0, 10.0),
|
|
speed: 10.0,
|
|
speedVar: 5.0
|
|
);
|
|
particlesFire.zPosition = 1011.0;
|
|
addChild(particlesFire);
|
|
|
|
// Add ring
|
|
Sprite sprtRing = new Sprite(sheet["explosion_ring.png"]);
|
|
sprtRing.transferMode = sky.TransferMode.plus;
|
|
addChild(sprtRing);
|
|
|
|
Action scale = new ActionTween( (a) => sprtRing.scale = a, 0.2, 1.0, 1.5);
|
|
Action scaleAndRemove = new ActionSequence([scale, new ActionRemoveNode(sprtRing)]);
|
|
Action fade = new ActionTween( (a) => sprtRing.opacity = a, 1.0, 0.0, 1.5);
|
|
actions.run(scaleAndRemove);
|
|
actions.run(fade);
|
|
|
|
// Add streaks
|
|
for (int i = 0; i < 5; i++) {
|
|
Sprite sprtFlare = new Sprite(sheet["explosion_flare.png"]);
|
|
sprtFlare.pivot = new Point(0.3, 1.0);
|
|
sprtFlare.scaleX = 0.3;
|
|
sprtFlare.transferMode = sky.TransferMode.plus;
|
|
sprtFlare.rotation = randomDouble() * 360.0;
|
|
addChild(sprtFlare);
|
|
|
|
double multiplier = randomDouble() * 0.3 + 1.0;
|
|
|
|
Action scale = new ActionTween( (a) => sprtFlare.scaleY = a, 0.3 * multiplier, 0.8, 1.5 * multiplier);
|
|
Action scaleAndRemove = new ActionSequence([scale, new ActionRemoveNode(sprtFlare)]);
|
|
Action fadeIn = new ActionTween( (a) => sprtFlare.opacity = a, 0.0, 1.0, 0.5 * multiplier);
|
|
Action fadeOut = new ActionTween( (a) => sprtFlare.opacity = a, 1.0, 0.0, 1.0 * multiplier);
|
|
Action fadeInOut = new ActionSequence([fadeIn, fadeOut]);
|
|
actions.run(scaleAndRemove);
|
|
actions.run(fadeInOut);
|
|
}
|
|
}
|
|
}
|
|
|
|
class Hud extends Node {
|
|
SpriteSheet sheet;
|
|
Sprite sprtBgScore;
|
|
|
|
bool _dirtyScore = true;
|
|
int _score = 0;
|
|
|
|
int get score => _score;
|
|
|
|
set score(int score) {
|
|
_score = score;
|
|
_dirtyScore = true;
|
|
}
|
|
|
|
Hud(this.sheet) {
|
|
position = new Point(310.0, 10.0);
|
|
scale = 0.6;
|
|
|
|
sprtBgScore = new Sprite(sheet["scoreboard.png"]);
|
|
sprtBgScore.pivot = new Point(1.0, 0.0);
|
|
sprtBgScore.scale = 0.6;
|
|
addChild(sprtBgScore);
|
|
}
|
|
|
|
void update(double dt) {
|
|
// Update score
|
|
if (_dirtyScore) {
|
|
|
|
sprtBgScore.removeAllChildren();
|
|
|
|
String scoreStr = _score.toString();
|
|
double xPos = -50.0;
|
|
for (int i = scoreStr.length - 1; i >= 0; i--) {
|
|
String numStr = scoreStr.substring(i, i + 1);
|
|
Sprite numSprt = new Sprite(sheet["number_$numStr.png"]);
|
|
numSprt.position = new Point(xPos, 49.0);
|
|
sprtBgScore.addChild(numSprt);
|
|
xPos -= 37.0;
|
|
}
|
|
_dirtyScore = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
class Flash extends NodeWithSize {
|
|
Flash(Size size, this.duration) : super(size) {
|
|
ActionTween fade = new ActionTween((a) => _opacity = a, 1.0, 0.0, duration);
|
|
ActionSequence seq = new ActionSequence([fade, new ActionRemoveNode(this)]);
|
|
actions.run(seq);
|
|
}
|
|
|
|
double duration;
|
|
double _opacity = 1.0;
|
|
Paint _cachedPaint = new Paint();
|
|
|
|
void paint(PaintingCanvas canvas) {
|
|
// Update the color
|
|
_cachedPaint.color = new Color.fromARGB((255.0 * _opacity).toInt(),
|
|
255, 255, 255);
|
|
// Fill the area
|
|
applyTransformForPivot(canvas);
|
|
canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, size.width, size.height),
|
|
_cachedPaint);
|
|
}
|
|
}
|