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This auto-formats all *.dart files in the repository outside of the `engine` subdirectory and enforces that these files stay formatted with a presubmit check. **Reviewers:** Please carefully review all the commits except for the one titled "formatted". The "formatted" commit was auto-generated by running `dev/tools/format.sh -a -f`. The other commits were hand-crafted to prepare the repo for the formatting change. I recommend reviewing the commits one-by-one via the "Commits" tab and avoiding Github's "Files changed" tab as it will likely slow down your browser because of the size of this PR. --------- Co-authored-by: Kate Lovett <katelovett@google.com> Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
57 lines
1.6 KiB
Dart
57 lines
1.6 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/rendering.dart';
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import 'package:flutter/widgets.dart';
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class RenderDots extends RenderConstrainedBox {
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RenderDots() : super(additionalConstraints: const BoxConstraints.expand());
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// Makes this render box hittable so that we'll get pointer events.
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@override
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bool hitTestSelf(Offset position) => true;
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final Map<int, Offset> _dots = <int, Offset>{};
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@override
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void handleEvent(PointerEvent event, BoxHitTestEntry entry) {
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if (event is PointerDownEvent || event is PointerMoveEvent) {
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_dots[event.pointer] = event.position;
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markNeedsPaint();
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} else if (event is PointerUpEvent || event is PointerCancelEvent) {
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_dots.remove(event.pointer);
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markNeedsPaint();
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}
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}
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@override
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void paint(PaintingContext context, Offset offset) {
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final Canvas canvas = context.canvas;
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canvas.drawRect(offset & size, Paint()..color = const Color(0xFF0000FF));
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final Paint paint = Paint()..color = const Color(0xFF00FF00);
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for (final Offset point in _dots.values) {
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canvas.drawCircle(point, 50.0, paint);
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}
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super.paint(context, offset);
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}
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}
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class Dots extends SingleChildRenderObjectWidget {
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const Dots({super.key, super.child});
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@override
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RenderDots createRenderObject(BuildContext context) => RenderDots();
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}
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void main() {
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runApp(
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const Directionality(
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textDirection: TextDirection.ltr,
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child: Dots(child: Center(child: Text('Touch me!'))),
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),
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);
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}
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