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As per the recent fix to the `always_specify_types` lint (https://github.com/dart-lang/linter/issues/199), literal maps and lists are now expected to be explicitly typed. Running that lint on the repo identifies quite a few spots to update. This focuses on `flutter_driver` and `flutter_sprites` (somewhat arbitrarily) but the changes are fairly representative. Note there are a number of places where I made a quick judgement on how specific to make the types. Feedback on those is welcome. (Especially as we move forward with more.)
83 lines
2.1 KiB
Dart
83 lines
2.1 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:ui';
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import 'package:flutter_sprites/flutter_sprites.dart';
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import 'package:test/test.dart';
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const double epsilon = 0.01;
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void main() {
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test("Constraints - ConstraintPositionToNode", () {
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Node parent = new Node();
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Node node0 = new Node();
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Node node1 = new Node();
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parent.addChild(node0);
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parent.addChild(node1);
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node1.constraints = <Constraint>[(new ConstraintPositionToNode(node0))];
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node0.position = const Point(100.0, 50.0);
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node1.applyConstraints(0.1);
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expect(node1.position.x, closeTo(100.0, epsilon));
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expect(node1.position.y, closeTo(50.0, epsilon));
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});
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test("Constraints - ConstraintRotationToNode", () {
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Node parent = new Node();
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Node node0 = new Node();
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Node node1 = new Node()..position = const Point(0.0, 100.0);
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parent.addChild(node0);
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parent.addChild(node1);
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node1.constraints = <Constraint>[(new ConstraintRotationToNode(node0))];
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node1.applyConstraints(0.1);
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expect(node1.rotation, closeTo(-90.0, epsilon));
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});
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test("Constraints - ConstraintRotationToNodeRotation", () {
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Node parent = new Node();
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Node node0 = new Node();
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Node node1 = new Node();
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parent.addChild(node0);
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parent.addChild(node1);
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node1.constraints = <Constraint>[(new ConstraintRotationToNodeRotation(node0, baseRotation: 10.0))];
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node0.rotation = 90.0;
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node1.applyConstraints(0.1);
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expect(node1.rotation, closeTo(100.0, epsilon));
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});
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test("Constraints - ConstraintRotationToMovement", () {
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Node parent = new Node();
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Node node0 = new Node();
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parent.addChild(node0);
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Constraint constraint = new ConstraintRotationToMovement();
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node0.constraints = <Constraint>[constraint];
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node0.position = const Point(0.0, 0.0);
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constraint.preUpdate(node0, 0.1);
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node0.position = const Point(0.0, 100.0);
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node0.applyConstraints(0.1);
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expect(node0.rotation, closeTo(90.0, epsilon));
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});
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}
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