mirror of
https://github.com/flutter/flutter.git
synced 2025-06-03 00:51:18 +00:00

* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
413 lines
16 KiB
Bash
Executable File
413 lines
16 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Copyright 2014 The Flutter Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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RunCommand() {
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if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
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echo "♦ $*"
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fi
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"$@"
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return $?
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}
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# When provided with a pipe by the host Flutter build process, output to the
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# pipe goes to stdout of the Flutter build process directly.
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StreamOutput() {
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if [[ -n "$SCRIPT_OUTPUT_STREAM_FILE" ]]; then
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echo "$1" > $SCRIPT_OUTPUT_STREAM_FILE
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fi
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}
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EchoError() {
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echo "$@" 1>&2
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}
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AssertExists() {
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if [[ ! -e "$1" ]]; then
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if [[ -h "$1" ]]; then
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EchoError "The path $1 is a symlink to a path that does not exist"
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else
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EchoError "The path $1 does not exist"
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fi
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exit -1
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fi
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return 0
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}
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BuildApp() {
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local project_path="${SOURCE_ROOT}/.."
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if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then
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project_path="${FLUTTER_APPLICATION_PATH}"
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fi
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local target_path="lib/main.dart"
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if [[ -n "$FLUTTER_TARGET" ]]; then
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target_path="${FLUTTER_TARGET}"
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fi
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local derived_dir="${SOURCE_ROOT}/Flutter"
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if [[ -e "${project_path}/.ios" ]]; then
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derived_dir="${project_path}/.ios/Flutter"
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fi
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# Default value of assets_path is flutter_assets
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local assets_path="flutter_assets"
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# The value of assets_path can set by add FLTAssetsPath to AppFrameworkInfo.plist
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FLTAssetsPath=$(/usr/libexec/PlistBuddy -c "Print :FLTAssetsPath" "${derived_dir}/AppFrameworkInfo.plist" 2>/dev/null)
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if [[ -n "$FLTAssetsPath" ]]; then
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assets_path="${FLTAssetsPath}"
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fi
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# Use FLUTTER_BUILD_MODE if it's set, otherwise use the Xcode build configuration name
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# This means that if someone wants to use an Xcode build config other than Debug/Profile/Release,
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# they _must_ set FLUTTER_BUILD_MODE so we know what type of artifact to build.
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local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")"
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local artifact_variant="unknown"
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case "$build_mode" in
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*release*) build_mode="release"; artifact_variant="ios-release";;
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*profile*) build_mode="profile"; artifact_variant="ios-profile";;
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*debug*) build_mode="debug"; artifact_variant="ios";;
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*)
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EchoError "========================================================================"
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EchoError "ERROR: Unknown FLUTTER_BUILD_MODE: ${build_mode}."
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EchoError "Valid values are 'Debug', 'Profile', or 'Release' (case insensitive)."
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EchoError "This is controlled by the FLUTTER_BUILD_MODE environment variable."
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EchoError "If that is not set, the CONFIGURATION environment variable is used."
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EchoError ""
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EchoError "You can fix this by either adding an appropriately named build"
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EchoError "configuration, or adding an appropriate value for FLUTTER_BUILD_MODE to the"
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EchoError ".xcconfig file for the current build configuration (${CONFIGURATION})."
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EchoError "========================================================================"
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exit -1;;
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esac
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# Archive builds (ACTION=install) should always run in release mode.
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if [[ "$ACTION" == "install" && "$build_mode" != "release" ]]; then
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EchoError "========================================================================"
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EchoError "ERROR: Flutter archive builds must be run in Release mode."
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EchoError ""
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EchoError "To correct, ensure FLUTTER_BUILD_MODE is set to release or run:"
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EchoError "flutter build ios --release"
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EchoError ""
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EchoError "then re-run Archive from Xcode."
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EchoError "========================================================================"
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exit -1
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fi
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local framework_path="${FLUTTER_ROOT}/bin/cache/artifacts/engine/${artifact_variant}"
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AssertExists "${framework_path}"
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AssertExists "${project_path}"
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RunCommand mkdir -p -- "$derived_dir"
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AssertExists "$derived_dir"
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RunCommand rm -rf -- "${derived_dir}/App.framework"
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local flutter_engine_flag=""
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local local_engine_flag=""
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local flutter_framework="${framework_path}/Flutter.framework"
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local flutter_podspec="${framework_path}/Flutter.podspec"
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if [[ -n "$FLUTTER_ENGINE" ]]; then
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flutter_engine_flag="--local-engine-src-path=${FLUTTER_ENGINE}"
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fi
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if [[ -n "$LOCAL_ENGINE" ]]; then
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if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
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EchoError "========================================================================"
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EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'"
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EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
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EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or"
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EchoError "by running:"
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EchoError " flutter build ios --local-engine=ios_${build_mode}"
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EchoError "or"
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EchoError " flutter build ios --local-engine=ios_${build_mode}_unopt"
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EchoError "========================================================================"
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exit -1
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fi
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local_engine_flag="--local-engine=${LOCAL_ENGINE}"
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flutter_framework="${FLUTTER_ENGINE}/out/${LOCAL_ENGINE}/Flutter.framework"
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flutter_podspec="${FLUTTER_ENGINE}/out/${LOCAL_ENGINE}/Flutter.podspec"
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fi
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local bitcode_flag=""
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if [[ $ENABLE_BITCODE == "YES" ]]; then
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bitcode_flag="--bitcode"
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fi
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if [[ -e "${project_path}/.ios" ]]; then
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RunCommand rm -rf -- "${derived_dir}/engine"
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mkdir "${derived_dir}/engine"
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RunCommand cp -r -- "${flutter_podspec}" "${derived_dir}/engine"
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RunCommand cp -r -- "${flutter_framework}" "${derived_dir}/engine"
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else
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RunCommand rm -rf -- "${derived_dir}/Flutter.framework"
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RunCommand cp -- "${flutter_podspec}" "${derived_dir}"
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RunCommand cp -r -- "${flutter_framework}" "${derived_dir}"
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fi
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RunCommand pushd "${project_path}" > /dev/null
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AssertExists "${target_path}"
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local verbose_flag=""
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if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
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verbose_flag="--verbose"
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fi
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local build_dir="${FLUTTER_BUILD_DIR:-build}"
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local track_widget_creation_flag=""
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if [[ -n "$TRACK_WIDGET_CREATION" ]]; then
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track_widget_creation_flag="--track-widget-creation"
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fi
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if [[ "${build_mode}" != "debug" ]]; then
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StreamOutput " ├─Building Dart code..."
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# Transform ARCHS to comma-separated list of target architectures.
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local archs="${ARCHS// /,}"
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if [[ $archs =~ .*i386.* || $archs =~ .*x86_64.* ]]; then
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EchoError "========================================================================"
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EchoError "ERROR: Flutter does not support running in profile or release mode on"
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EchoError "the Simulator (this build was: '$build_mode')."
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EchoError "You can ensure Flutter runs in Debug mode with your host app in release"
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EchoError "mode by setting FLUTTER_BUILD_MODE=debug in the .xcconfig associated"
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EchoError "with the ${CONFIGURATION} build configuration."
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EchoError "========================================================================"
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exit -1
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fi
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RunCommand "${FLUTTER_ROOT}/bin/flutter" --suppress-analytics \
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${verbose_flag} \
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build aot \
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--output-dir="${build_dir}/aot" \
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--target-platform=ios \
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--target="${target_path}" \
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--${build_mode} \
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--ios-arch="${archs}" \
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${flutter_engine_flag} \
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${local_engine_flag} \
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${bitcode_flag}
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if [[ $? -ne 0 ]]; then
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EchoError "Failed to build ${project_path}."
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exit -1
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fi
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StreamOutput "done"
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local app_framework="${build_dir}/aot/App.framework"
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RunCommand cp -r -- "${app_framework}" "${derived_dir}"
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if [[ "${build_mode}" == "release" ]]; then
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StreamOutput " ├─Generating dSYM file..."
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# Xcode calls `symbols` during app store upload, which uses Spotlight to
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# find dSYM files for embedded frameworks. When it finds the dSYM file for
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# `App.framework` it throws an error, which aborts the app store upload.
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# To avoid this, we place the dSYM files in a folder ending with ".noindex",
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# which hides it from Spotlight, https://github.com/flutter/flutter/issues/22560.
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RunCommand mkdir -p -- "${build_dir}/dSYMs.noindex"
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RunCommand xcrun dsymutil -o "${build_dir}/dSYMs.noindex/App.framework.dSYM" "${app_framework}/App"
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if [[ $? -ne 0 ]]; then
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EchoError "Failed to generate debug symbols (dSYM) file for ${app_framework}/App."
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exit -1
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fi
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StreamOutput "done"
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StreamOutput " ├─Stripping debug symbols..."
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RunCommand xcrun strip -x -S "${derived_dir}/App.framework/App"
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if [[ $? -ne 0 ]]; then
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EchoError "Failed to strip ${derived_dir}/App.framework/App."
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exit -1
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fi
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StreamOutput "done"
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fi
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else
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RunCommand mkdir -p -- "${derived_dir}/App.framework"
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# Build stub for all requested architectures.
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local arch_flags=""
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read -r -a archs <<< "$ARCHS"
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for arch in "${archs[@]}"; do
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arch_flags="${arch_flags}-arch $arch "
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done
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RunCommand eval "$(echo "static const int Moo = 88;" | xcrun clang -x c \
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${arch_flags} \
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-fembed-bitcode-marker \
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-dynamiclib \
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-Xlinker -rpath -Xlinker '@executable_path/Frameworks' \
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-Xlinker -rpath -Xlinker '@loader_path/Frameworks' \
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-install_name '@rpath/App.framework/App' \
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-o "${derived_dir}/App.framework/App" -)"
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fi
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local plistPath="${project_path}/ios/Flutter/AppFrameworkInfo.plist"
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if [[ -e "${project_path}/.ios" ]]; then
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plistPath="${project_path}/.ios/Flutter/AppFrameworkInfo.plist"
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fi
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RunCommand cp -- "$plistPath" "${derived_dir}/App.framework/Info.plist"
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local precompilation_flag=""
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if [[ "$CURRENT_ARCH" != "x86_64" ]] && [[ "$build_mode" != "debug" ]]; then
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precompilation_flag="--precompiled"
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fi
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StreamOutput " ├─Assembling Flutter resources..."
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RunCommand "${FLUTTER_ROOT}/bin/flutter" \
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${verbose_flag} \
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build bundle \
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--target-platform=ios \
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--target="${target_path}" \
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--${build_mode} \
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--depfile="${build_dir}/snapshot_blob.bin.d" \
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--asset-dir="${derived_dir}/App.framework/${assets_path}" \
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${precompilation_flag} \
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${flutter_engine_flag} \
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${local_engine_flag} \
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${track_widget_creation_flag}
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if [[ $? -ne 0 ]]; then
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EchoError "Failed to package ${project_path}."
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exit -1
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fi
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StreamOutput "done"
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StreamOutput " └─Compiling, linking and signing..."
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RunCommand popd > /dev/null
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echo "Project ${project_path} built and packaged successfully."
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return 0
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}
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# Returns the CFBundleExecutable for the specified framework directory.
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GetFrameworkExecutablePath() {
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local framework_dir="$1"
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local plist_path="${framework_dir}/Info.plist"
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local executable="$(defaults read "${plist_path}" CFBundleExecutable)"
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echo "${framework_dir}/${executable}"
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}
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# Destructively thins the specified executable file to include only the
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# specified architectures.
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LipoExecutable() {
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local executable="$1"
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shift
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# Split $@ into an array.
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read -r -a archs <<< "$@"
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# Extract architecture-specific framework executables.
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local all_executables=()
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for arch in "${archs[@]}"; do
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local output="${executable}_${arch}"
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local lipo_info="$(lipo -info "${executable}")"
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if [[ "${lipo_info}" == "Non-fat file:"* ]]; then
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if [[ "${lipo_info}" != *"${arch}" ]]; then
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echo "Non-fat binary ${executable} is not ${arch}. Running lipo -info:"
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echo "${lipo_info}"
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exit 1
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fi
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else
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lipo -output "${output}" -extract "${arch}" "${executable}"
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if [[ $? == 0 ]]; then
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all_executables+=("${output}")
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else
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echo "Failed to extract ${arch} for ${executable}. Running lipo -info:"
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lipo -info "${executable}"
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exit 1
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fi
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fi
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done
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# Generate a merged binary from the architecture-specific executables.
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# Skip this step for non-fat executables.
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if [[ ${#all_executables[@]} > 0 ]]; then
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local merged="${executable}_merged"
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lipo -output "${merged}" -create "${all_executables[@]}"
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cp -f -- "${merged}" "${executable}" > /dev/null
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rm -f -- "${merged}" "${all_executables[@]}"
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fi
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}
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# Destructively thins the specified framework to include only the specified
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# architectures.
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ThinFramework() {
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local framework_dir="$1"
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shift
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local plist_path="${framework_dir}/Info.plist"
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local executable="$(GetFrameworkExecutablePath "${framework_dir}")"
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LipoExecutable "${executable}" "$@"
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}
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ThinAppFrameworks() {
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local app_path="${TARGET_BUILD_DIR}/${WRAPPER_NAME}"
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local frameworks_dir="${app_path}/Frameworks"
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[[ -d "$frameworks_dir" ]] || return 0
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find "${app_path}" -type d -name "*.framework" | while read framework_dir; do
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ThinFramework "$framework_dir" "$ARCHS"
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done
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}
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# Adds the App.framework as an embedded binary and the flutter_assets as
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# resources.
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EmbedFlutterFrameworks() {
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AssertExists "${FLUTTER_APPLICATION_PATH}"
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# Prefer the hidden .ios folder, but fallback to a visible ios folder if .ios
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# doesn't exist.
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local flutter_ios_out_folder="${FLUTTER_APPLICATION_PATH}/.ios/Flutter"
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local flutter_ios_engine_folder="${FLUTTER_APPLICATION_PATH}/.ios/Flutter/engine"
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if [[ ! -d ${flutter_ios_out_folder} ]]; then
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flutter_ios_out_folder="${FLUTTER_APPLICATION_PATH}/ios/Flutter"
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flutter_ios_engine_folder="${FLUTTER_APPLICATION_PATH}/ios/Flutter"
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fi
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AssertExists "${flutter_ios_out_folder}"
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# Embed App.framework from Flutter into the app (after creating the Frameworks directory
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# if it doesn't already exist).
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local xcode_frameworks_dir=${BUILT_PRODUCTS_DIR}"/"${PRODUCT_NAME}".app/Frameworks"
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RunCommand mkdir -p -- "${xcode_frameworks_dir}"
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RunCommand cp -Rv -- "${flutter_ios_out_folder}/App.framework" "${xcode_frameworks_dir}"
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# Embed the actual Flutter.framework that the Flutter app expects to run against,
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# which could be a local build or an arch/type specific build.
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# Remove it first since Xcode might be trying to hold some of these files - this way we're
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# sure to get a clean copy.
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RunCommand rm -rf -- "${xcode_frameworks_dir}/Flutter.framework"
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RunCommand cp -Rv -- "${flutter_ios_engine_folder}/Flutter.framework" "${xcode_frameworks_dir}/"
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# Sign the binaries we moved.
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local identity="${EXPANDED_CODE_SIGN_IDENTITY_NAME:-$CODE_SIGN_IDENTITY}"
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if [[ -n "$identity" && "$identity" != "\"\"" ]]; then
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RunCommand codesign --force --verbose --sign "${identity}" -- "${xcode_frameworks_dir}/App.framework/App"
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RunCommand codesign --force --verbose --sign "${identity}" -- "${xcode_frameworks_dir}/Flutter.framework/Flutter"
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fi
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}
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# Main entry point.
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# TODO(cbracken): improve error handling, then enable set -e
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if [[ $# == 0 ]]; then
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# Backwards-compatibility: if no args are provided, build.
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BuildApp
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else
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case $1 in
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"build")
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BuildApp ;;
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"thin")
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ThinAppFrameworks ;;
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"embed")
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EmbedFlutterFrameworks ;;
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esac
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fi
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