mirror of
https://github.com/flutter/flutter.git
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396 lines
16 KiB
Cheetah
396 lines
16 KiB
Cheetah
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/foundation.dart';
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export 'package:flutter/foundation.dart' show DiagnosticPropertiesBuilder;
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// DO NOT EDIT -- DO NOT EDIT -- DO NOT EDIT
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// This file is generated by dev/tools/gen_keycodes/bin/gen_keycodes.dart and
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// should not be edited directly.
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//
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// Edit the template dev/tools/gen_keycodes/data/keyboard_key.tmpl instead.
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// See dev/tools/gen_keycodes/README.md for more information.
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/// A base class for all keyboard key types.
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///
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/// See also:
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///
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/// * [PhysicalKeyboardKey], a class with static values that describe the keys
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/// that are returned from [RawKeyEvent.physicalKey].
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/// * [LogicalKeyboardKey], a class with static values that describe the keys
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/// that are returned from [RawKeyEvent.logicalKey].
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abstract class KeyboardKey with Diagnosticable {
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/// Abstract const constructor. This constructor enables subclasses to provide
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/// const constructors so that they can be used in const expressions.
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const KeyboardKey();
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}
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/// A class with static values that describe the keys that are returned from
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/// [RawKeyEvent.logicalKey].
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///
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/// These represent *logical* keys, which are keys which are interpreted in the
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/// context of any modifiers, modes, or keyboard layouts which may be in effect.
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///
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/// This is contrast to [PhysicalKeyboardKey], which represents a physical key
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/// in a particular location on the keyboard, without regard for the modifier
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/// state, mode, or keyboard layout.
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///
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/// As an example, if you wanted to implement an app where the "Q" key "quit"
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/// something, you'd want to look at the logical key to detect this, since you
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/// would like to have it match the key with "Q" on it, instead of always
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/// looking for "the key next to the TAB key", since on a French keyboard,
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/// the key next to the TAB key has an "A" on it.
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///
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/// Conversely, if you wanted a game where the key next to the CAPS LOCK (the
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/// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to
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/// look at the physical key to make sure that regardless of the character the
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/// key produces, you got the key that is in that location on the keyboard.
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///
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/// {@tool dartpad}
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/// This example shows how to detect if the user has selected the logical "Q"
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/// key and handle the key if they have.
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///
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/// ** See code in examples/api/lib/services/keyboard_key/logical_keyboard_key.0.dart **
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/// {@end-tool}
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/// See also:
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///
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/// * [RawKeyEvent], the keyboard event object received by widgets that listen
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/// to keyboard events.
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/// * [Focus.onKey], the handler on a widget that lets you handle key events.
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/// * [RawKeyboardListener], a widget used to listen to keyboard events (but
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/// not handle them).
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@immutable
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class LogicalKeyboardKey extends KeyboardKey {
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/// Creates a new LogicalKeyboardKey object for a key ID.
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const LogicalKeyboardKey(this.keyId);
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/// A unique code representing this key.
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///
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/// This is an opaque code. It should not be unpacked to derive information
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/// from it, as the representation of the code could change at any time.
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final int keyId;
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// Returns the bits that are not included in [valueMask], shifted to the
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// right.
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//
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// For example, if the input is 0x12abcdabcd, then the result is 0x12.
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//
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// This is mostly equivalent to a right shift, resolving the problem that
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// JavaScript only support 32-bit bitwise operation and needs to use division
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// instead.
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static int _nonValueBits(int n) {
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// `n >> valueMaskWidth` is equivalent to `n / divisorForValueMask`.
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const int divisorForValueMask = valueMask + 1;
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const int valueMaskWidth = 32;
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// Equivalent to assert(divisorForValueMask == (1 << valueMaskWidth)).
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const int firstDivisorWidth = 28;
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assert(divisorForValueMask ==
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(1 << firstDivisorWidth) * (1 << (valueMaskWidth - firstDivisorWidth)));
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// JS only supports up to 2^53 - 1, therefore non-value bits can only
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// contain (maxSafeIntegerWidth - valueMaskWidth) bits.
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const int maxSafeIntegerWidth = 52;
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const int nonValueMask = (1 << (maxSafeIntegerWidth - valueMaskWidth)) - 1;
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if (kIsWeb) {
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return (n / divisorForValueMask).floor() & nonValueMask;
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} else {
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return (n >> valueMaskWidth) & nonValueMask;
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}
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}
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static String? _unicodeKeyLabel(int keyId) {
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if (_nonValueBits(keyId) == 0) {
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return String.fromCharCode(keyId).toUpperCase();
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}
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return null;
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}
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/// A description representing the character produced by a [RawKeyEvent].
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///
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/// This value is useful for providing readable strings for keys or keyboard
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/// shortcuts. Do not use this value to compare equality of keys; compare
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/// [keyId] instead.
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///
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/// For printable keys, this is usually the printable character in upper case
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/// ignoring modifiers or combining keys, such as 'A', '1', or '/'. This
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/// might also return accented letters (such as 'Ù') for keys labeled as so,
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/// but not if such character is a result from preceding combining keys ('`̀'
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/// followed by key U).
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///
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/// For other keys, [keyLabel] looks up the full key name from a predefined
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/// map, such as 'F1', 'Shift Left', or 'Media Down'. This value is an empty
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/// string if there's no key label data for a key.
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///
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/// For the printable representation that takes into consideration the
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/// modifiers and combining keys, see [RawKeyEvent.character].
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///
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/// {@macro flutter.services.RawKeyEventData.keyLabel}
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String get keyLabel {
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return _unicodeKeyLabel(keyId)
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?? _keyLabels[keyId]
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?? '';
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}
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/// The debug string to print for this keyboard key, which will be null in
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/// release mode.
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///
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/// For printable keys, this is usually a more descriptive name related to
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/// [keyLabel], such as 'Key A', 'Digit 1', 'Backslash'. This might
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/// also return accented letters (such as 'Key Ù') for keys labeled as so.
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///
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/// For other keys, this looks up the full key name from a predefined map (the
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/// same value as [keyLabel]), such as 'F1', 'Shift Left', or 'Media Down'. If
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/// there's no key label data for a key, this returns a name that explains the
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/// ID (such as 'Key with ID 0x00100012345').
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String? get debugName {
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String? result;
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assert(() {
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result = _keyLabels[keyId];
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if (result == null) {
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final String? unicodeKeyLabel = _unicodeKeyLabel(keyId);
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if (unicodeKeyLabel != null) {
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result = 'Key $unicodeKeyLabel';
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} else {
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result = 'Key with ID 0x${keyId.toRadixString(16).padLeft(11, '0')}';
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}
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}
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return true;
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}());
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return result;
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}
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@override
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int get hashCode => keyId.hashCode;
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@override
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bool operator ==(Object other) {
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if (identical(this, other)) {
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return true;
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}
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if (other.runtimeType != runtimeType) {
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return false;
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}
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return other is LogicalKeyboardKey
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&& other.keyId == keyId;
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}
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/// Returns the [LogicalKeyboardKey] constant that matches the given ID, or
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/// null, if not found.
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static LogicalKeyboardKey? findKeyByKeyId(int keyId) => _knownLogicalKeys[keyId];
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/// Returns true if the given label represents a Unicode control character.
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///
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/// Examples of control characters are characters like "U+000A LINE FEED (LF)"
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/// or "U+001B ESCAPE (ESC)".
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///
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/// See <https://en.wikipedia.org/wiki/Unicode_control_characters> for more
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/// information.
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///
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/// Used by [RawKeyEvent] subclasses to help construct IDs.
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static bool isControlCharacter(String label) {
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if (label.length != 1) {
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return false;
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}
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final int codeUnit = label.codeUnitAt(0);
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return (codeUnit <= 0x1f && codeUnit >= 0x00) || (codeUnit >= 0x7f && codeUnit <= 0x9f);
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}
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/// Returns true if the [keyId] of this object is one that is auto-generated by
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/// Flutter.
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///
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/// Auto-generated key IDs are generated in response to platform key codes
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/// which Flutter doesn't recognize, and their IDs shouldn't be used in a
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/// persistent way.
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///
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/// Auto-generated IDs should be a rare occurrence: Flutter supports most keys.
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///
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/// Keys that generate Unicode characters (even if unknown to Flutter) will
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/// not return true for `isAutogenerated`, since they will be assigned a
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/// Unicode-based code that will remain stable.
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///
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/// If Flutter adds support for a previously unsupported key code, the ID it
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/// reports will change, but the ID will remain stable on the platform it is
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/// produced on until Flutter adds support for recognizing it.
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///
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/// So, hypothetically, if Android added a new key code of 0xffff,
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/// representing a new "do what I mean" key, then the auto-generated code
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/// would be 0x1020000ffff, but once Flutter added the "doWhatIMean" key to
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/// the definitions below, the new code would be 0x0020000ffff for all
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/// platforms that had a "do what I mean" key from then on.
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bool get isAutogenerated => (keyId & planeMask) >= startOfPlatformPlanes;
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/// Returns a set of pseudo-key synonyms for the given `key`.
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///
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/// This allows finding the pseudo-keys that also represents a concrete
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/// `key` so that a class with a key map can match pseudo-keys as well as the
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/// actual generated keys.
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///
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/// The pseudo-keys returned in the set are typically used to represent keys
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/// which appear in multiple places on the keyboard, such as the [shift],
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/// [alt], [control], and [meta] keys. The keys in the returned set won't ever
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/// be generated directly, but if a more specific key event is received, then
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/// this set can be used to find the more general pseudo-key. For example, if
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/// this is a [shiftLeft] key, this accessor will return the set
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/// `<LogicalKeyboardKey>{ shift }`.
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Set<LogicalKeyboardKey> get synonyms {
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final LogicalKeyboardKey? result = _synonyms[this];
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return result == null ? <LogicalKeyboardKey>{} : <LogicalKeyboardKey>{result};
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}
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/// Takes a set of keys, and returns the same set, but with any keys that have
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/// synonyms replaced.
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///
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/// It is used, for example, to make sets of keys with members like
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/// [controlRight] and [controlLeft] and convert that set to contain just
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/// [control], so that the question "is any control key down?" can be asked.
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static Set<LogicalKeyboardKey> collapseSynonyms(Set<LogicalKeyboardKey> input) {
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final Set<LogicalKeyboardKey> result = <LogicalKeyboardKey>{};
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for (final LogicalKeyboardKey key in input) {
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final LogicalKeyboardKey? synonym = _synonyms[key];
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result.add(synonym ?? key);
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}
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return result;
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}
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@override
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void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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super.debugFillProperties(properties);
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properties.add(StringProperty('keyId', '0x${keyId.toRadixString(16).padLeft(8, '0')}'));
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properties.add(StringProperty('keyLabel', keyLabel));
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properties.add(StringProperty('debugName', debugName, defaultValue: null));
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}
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@@@MASK_CONSTANTS@@@
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@@@LOGICAL_KEY_DEFINITIONS@@@
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/// A list of all predefined constant [LogicalKeyboardKey]s.
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static Iterable<LogicalKeyboardKey> get knownLogicalKeys => _knownLogicalKeys.values;
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// A list of all predefined constant LogicalKeyboardKeys so they can be
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// searched.
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static const Map<int, LogicalKeyboardKey> _knownLogicalKeys = <int, LogicalKeyboardKey>{
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@@@LOGICAL_KEY_MAP@@@
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};
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// A map of keys to the pseudo-key synonym for that key. Used by getSynonyms.
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static final Map<LogicalKeyboardKey, LogicalKeyboardKey> _synonyms = <LogicalKeyboardKey, LogicalKeyboardKey>{
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@@@LOGICAL_KEY_SYNONYMS@@@ };
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static const Map<int, String> _keyLabels = <int, String>{
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@@@LOGICAL_KEY_KEY_LABELS@@@
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};
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}
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/// A class with static values that describe the keys that are returned from
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/// [RawKeyEvent.physicalKey].
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///
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/// These represent *physical* keys, which are keys which represent a particular
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/// key location on a QWERTY keyboard. It ignores any modifiers, modes, or
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/// keyboard layouts which may be in effect. This is contrast to
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/// [LogicalKeyboardKey], which represents a logical key interpreted in the
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/// context of modifiers, modes, and/or keyboard layouts.
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///
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/// As an example, if you wanted a game where the key next to the CAPS LOCK (the
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/// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to
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/// look at the physical key to make sure that regardless of the character the
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/// key produces, you got the key that is in that location on the keyboard.
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///
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/// Conversely, if you wanted to implement an app where the "Q" key "quit"
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/// something, you'd want to look at the logical key to detect this, since you
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/// would like to have it match the key with "Q" on it, instead of always
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/// looking for "the key next to the TAB key", since on a French keyboard,
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/// the key next to the TAB key has an "A" on it.
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///
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/// {@tool dartpad}
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/// This example shows how to detect if the user has selected the physical key
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/// to the right of the CAPS LOCK key.
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///
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/// ** See code in examples/api/lib/services/keyboard_key/physical_keyboard_key.0.dart **
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/// {@end-tool}
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///
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/// See also:
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///
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/// * [RawKeyEvent], the keyboard event object received by widgets that listen
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/// to keyboard events.
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/// * [Focus.onKey], the handler on a widget that lets you handle key events.
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/// * [RawKeyboardListener], a widget used to listen to keyboard events (but
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/// not handle them).
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@immutable
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class PhysicalKeyboardKey extends KeyboardKey {
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/// Creates a new PhysicalKeyboardKey object for a USB HID usage.
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const PhysicalKeyboardKey(this.usbHidUsage);
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/// The unique USB HID usage ID of this physical key on the keyboard.
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///
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/// Due to the variations in platform APIs, this may not be the actual HID
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/// usage code from the hardware, but a value derived from available
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/// information on the platform.
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///
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/// See <https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf>
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/// for the HID usage values and their meanings.
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final int usbHidUsage;
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/// The debug string to print for this keyboard key, which will be null in
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/// release mode.
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String? get debugName {
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String? result;
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assert(() {
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result = _debugNames[usbHidUsage] ??
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'Key with ID 0x${usbHidUsage.toRadixString(16).padLeft(8, '0')}';
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return true;
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}());
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return result;
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}
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@override
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int get hashCode => usbHidUsage.hashCode;
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@override
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bool operator ==(Object other) {
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if (identical(this, other)) {
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return true;
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}
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if (other.runtimeType != runtimeType) {
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return false;
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}
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return other is PhysicalKeyboardKey
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&& other.usbHidUsage == usbHidUsage;
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}
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/// Finds a known [PhysicalKeyboardKey] that matches the given USB HID usage
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/// code.
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static PhysicalKeyboardKey? findKeyByCode(int usageCode) => _knownPhysicalKeys[usageCode];
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@override
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void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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super.debugFillProperties(properties);
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properties.add(StringProperty('usbHidUsage', '0x${usbHidUsage.toRadixString(16).padLeft(8, '0')}'));
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properties.add(StringProperty('debugName', debugName, defaultValue: null));
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}
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// Key constants for all keyboard keys in the USB HID specification at the
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// time Flutter was built.
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@@@PHYSICAL_KEY_DEFINITIONS@@@
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/// A list of all predefined constant [PhysicalKeyboardKey]s.
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static Iterable<PhysicalKeyboardKey> get knownPhysicalKeys => _knownPhysicalKeys.values;
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// A list of all the predefined constant PhysicalKeyboardKeys so that they
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// can be searched.
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static const Map<int, PhysicalKeyboardKey> _knownPhysicalKeys = <int, PhysicalKeyboardKey>{
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@@@PHYSICAL_KEY_MAP@@@
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};
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static const Map<int, String> _debugNames = kReleaseMode ?
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<int, String>{} :
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<int, String>{
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@@@PHYSICAL_KEY_DEBUG_NAMES@@@
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};
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}
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