mirror of
https://github.com/flutter/flutter.git
synced 2025-06-03 00:51:18 +00:00

Refactors `ShaderTarget` to make it opaque as to whether it's using Impeller or SkSL and instead has it focus on the target platform it's generating for. ImpellerC includes SkSL right now whether you ask for it or not. The tester target also might need SkSL or Vulkan depending on whether `--enable-impeller` is passed.
158 lines
4.4 KiB
Dart
158 lines
4.4 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
import 'package:flutter_tools/src/base/file_system.dart';
|
|
import 'package:flutter_tools/src/base/logger.dart';
|
|
import 'package:flutter_tools/src/build_info.dart';
|
|
import 'package:flutter_tools/src/build_system/targets/shader_compiler.dart';
|
|
import 'package:flutter_tools/src/globals.dart' as globals;
|
|
|
|
import '../src/common.dart';
|
|
import '../src/context.dart';
|
|
|
|
void main() {
|
|
late BufferLogger logger;
|
|
|
|
setUp(() {
|
|
logger = BufferLogger.test();
|
|
});
|
|
|
|
Future<void> testCompileShader(String source) async {
|
|
final Directory tmpDir = globals.fs.systemTempDirectory.createTempSync(
|
|
'shader_compiler_test.',
|
|
);
|
|
final File file = tmpDir.childFile('test_shader.frag')
|
|
..writeAsStringSync(source);
|
|
final ShaderCompiler shaderCompiler = ShaderCompiler(
|
|
processManager: globals.processManager,
|
|
logger: logger,
|
|
fileSystem: globals.fs,
|
|
artifacts: globals.artifacts!,
|
|
);
|
|
await shaderCompiler.compileShader(
|
|
input: file,
|
|
outputPath: tmpDir.childFile('test_shader.frag.out').path,
|
|
targetPlatform: TargetPlatform.tester,
|
|
);
|
|
}
|
|
|
|
testUsingContext('impellerc .iplr output has correct permissions', () async {
|
|
if (globals.platform.isWindows) {
|
|
return;
|
|
}
|
|
|
|
final String flutterRoot = getFlutterRoot();
|
|
final String inkSparklePath = globals.fs.path.join(flutterRoot,
|
|
'packages', 'flutter', 'lib', 'src', 'material', 'shaders',
|
|
'ink_sparkle.frag');
|
|
final Directory tmpDir = globals.fs.systemTempDirectory.createTempSync(
|
|
'shader_compiler_test.',
|
|
);
|
|
final String inkSparkleOutputPath = globals.fs.path.join(
|
|
tmpDir.path, 'ink_sparkle.frag',
|
|
);
|
|
|
|
final ShaderCompiler shaderCompiler = ShaderCompiler(
|
|
processManager: globals.processManager,
|
|
logger: logger,
|
|
fileSystem: globals.fs,
|
|
artifacts: globals.artifacts!,
|
|
);
|
|
final bool compileResult = await shaderCompiler.compileShader(
|
|
input: globals.fs.file(inkSparklePath),
|
|
outputPath: inkSparkleOutputPath,
|
|
targetPlatform: TargetPlatform.tester,
|
|
);
|
|
final File resultFile = globals.fs.file(inkSparkleOutputPath);
|
|
|
|
|
|
expect(compileResult, true);
|
|
expect(resultFile.existsSync(), true);
|
|
|
|
final int expectedMode = int.parse('644', radix: 8);
|
|
expect(resultFile.statSync().mode & expectedMode, equals(expectedMode));
|
|
});
|
|
|
|
testUsingContext('Compilation error with in storage', () async {
|
|
const String kShaderWithInput = '''
|
|
in float foo;
|
|
|
|
out vec4 fragColor;
|
|
|
|
void main() {
|
|
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
|
}
|
|
''';
|
|
|
|
expect(() => testCompileShader(kShaderWithInput), throwsA(isA<ShaderCompilerException>()
|
|
.having(
|
|
(ShaderCompilerException exception) => exception.message,
|
|
'message',
|
|
contains('SkSL does not support inputs'),
|
|
),
|
|
));
|
|
});
|
|
|
|
testUsingContext('Compilation error with UBO', () async {
|
|
const String kShaderWithInput = '''
|
|
uniform Data {
|
|
vec4 foo;
|
|
} data;
|
|
|
|
out vec4 fragColor;
|
|
|
|
void main() {
|
|
fragColor = data.foo;
|
|
}
|
|
''';
|
|
|
|
expect(() => testCompileShader(kShaderWithInput), throwsA(isA<ShaderCompilerException>()
|
|
.having(
|
|
(ShaderCompilerException exception) => exception.message,
|
|
'message',
|
|
contains('SkSL does not support UBOs or SSBOs'),
|
|
),
|
|
));
|
|
});
|
|
|
|
testUsingContext('Compilation error with texture arguments besides position or sampler', () async {
|
|
const String kShaderWithInput = '''
|
|
uniform sampler2D tex;
|
|
|
|
out vec4 fragColor;
|
|
|
|
void main() {
|
|
fragColor = texture(tex, vec2(0.5, 0.3), 0.5);
|
|
}
|
|
''';
|
|
|
|
expect(() => testCompileShader(kShaderWithInput), throwsA(isA<ShaderCompilerException>()
|
|
.having(
|
|
(ShaderCompilerException exception) => exception.message,
|
|
'message',
|
|
contains('Only sampler and position arguments are supported in texture() calls'),
|
|
),
|
|
));
|
|
});
|
|
|
|
testUsingContext('Compilation error with uint8 uniforms', () async {
|
|
const String kShaderWithInput = '''
|
|
#version 310 es
|
|
|
|
layout(location = 0) uniform uint foo;
|
|
layout(location = 0) out vec4 fragColor;
|
|
|
|
void main() {}
|
|
''';
|
|
|
|
expect(() => testCompileShader(kShaderWithInput), throwsA(isA<ShaderCompilerException>()
|
|
.having(
|
|
(ShaderCompilerException exception) => exception.message,
|
|
'message',
|
|
contains('SkSL does not support unsigned integers'),
|
|
),
|
|
));
|
|
});
|
|
}
|