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When using SwiftPM, we use `flutter assemble` in an Xcode Pre-action to run the `debug_unpack_macos` (or profile/release) target. This target is also later used in a Run Script build phase. Depending on `ARCHS` build setting, the Flutter/FlutterMacOS binary is thinned. In the Run Script build phase, `ARCHS` is filtered to the active arch. However, in the Pre-action it doesn't always filter to the active arch. As a workaround, assume arm64 if the [`NATIVE_ARCH`](https://developer.apple.com/documentation/xcode/build-settings-reference/#NATIVEARCH) is arm, otherwise assume x86_64. Also, this PR adds a define flag `PreBuildAction`, which gives the Pre-action a [unique configuration of defines](fdb74fd3e7/packages/flutter_tools/lib/src/build_system/build_system.dart (L355-L372)
) and therefore a separate filecache from the Run Script build phase filecache. This improves caching so the Run Script build phase action doesn't find missing targets in the filecache. It also uses this flag to skip cleaning up the previous build files. Lastly, skip the Pre-action if the build command is `clean`. Note: For iOS, if [`CodesignIdentity`](14df7be3f9/packages/flutter_tools/bin/xcode_backend.dart (L470-L473)
) is set, the Pre-action and Run Script build phase will not match because the Pre-action does not send the `EXPANDED_CODE_SIGN_IDENTITY` and therefore will codesign it with [`-`](14df7be3f9/packages/flutter_tools/lib/src/build_system/targets/ios.dart (L695)
) instead. This will cause `debug_unpack_macos` to invalidate and rerun every time. A potential solution would be to move [codesigning out of the Run Script build phase](14df7be3f9/packages/flutter_tools/lib/src/build_system/targets/ios.dart (L299)
) to the [Thin Binary build phase](14df7be3f9/packages/flutter_tools/bin/xcode_backend.dart (L204-L257)
) after it's copied into the TARGET_BUILD_DIR, like we do with [macOS](14df7be3f9/packages/flutter_tools/bin/macos_assemble.sh (L179-L183)
).
245 lines
10 KiB
Bash
Executable File
245 lines
10 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Copyright 2014 The Flutter Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# TODO(zanderso): refactor this and xcode_backend.sh into one script
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# once iOS is using 'assemble'.
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RunCommand() {
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if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
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echo "♦ $*"
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fi
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"$@"
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return $?
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}
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EchoError() {
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echo "$@" 1>&2
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}
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ParseFlutterBuildMode() {
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# Use FLUTTER_BUILD_MODE if it's set, otherwise use the Xcode build configuration name
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# This means that if someone wants to use an Xcode build config other than Debug/Profile/Release,
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# they _must_ set FLUTTER_BUILD_MODE so we know what type of artifact to build.
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local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")"
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case "$build_mode" in
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*release*) build_mode="release";;
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*profile*) build_mode="profile";;
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*debug*) build_mode="debug";;
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*)
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EchoError "========================================================================"
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EchoError "ERROR: Unknown FLUTTER_BUILD_MODE: ${build_mode}."
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EchoError "Valid values are 'Debug', 'Profile', or 'Release' (case insensitive)."
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EchoError "This is controlled by the FLUTTER_BUILD_MODE environment variable."
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EchoError "If that is not set, the CONFIGURATION environment variable is used."
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EchoError ""
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EchoError "You can fix this by either adding an appropriately named build"
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EchoError "configuration, or adding an appropriate value for FLUTTER_BUILD_MODE to the"
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EchoError ".xcconfig file for the current build configuration (${CONFIGURATION})."
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EchoError "========================================================================"
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exit -1;;
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esac
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echo "${build_mode}"
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}
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BuildApp() {
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# Set the working directory to the project root
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local project_path="${SOURCE_ROOT}/.."
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RunCommand pushd "${project_path}" > /dev/null
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# Set the target file.
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local target_path="lib/main.dart"
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if [[ -n "$FLUTTER_TARGET" ]]; then
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target_path="${FLUTTER_TARGET}"
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fi
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# Use FLUTTER_BUILD_MODE if it's set, otherwise use the Xcode build configuration name
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# This means that if someone wants to use an Xcode build config other than Debug/Profile/Release,
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# they _must_ set FLUTTER_BUILD_MODE so we know what type of artifact to build.
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local build_mode="$(ParseFlutterBuildMode)"
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if [[ -n "$LOCAL_ENGINE" ]]; then
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if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
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EchoError "========================================================================"
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EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'"
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EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
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EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or"
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EchoError "by running:"
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EchoError " flutter build macos --local-engine=host_${build_mode} --local-engine-host=host_${build_mode}"
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EchoError "or"
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EchoError " flutter build macos --local-engine=host_${build_mode}_unopt --local-engine-host=host_${build_mode}_unopt"
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EchoError "========================================================================"
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exit -1
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fi
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fi
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if [[ -n "$LOCAL_ENGINE_HOST" ]]; then
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if [[ $(echo "$LOCAL_ENGINE_HOST" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
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EchoError "========================================================================"
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EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE_HOST}'"
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EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
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EchoError "You can fix this by updating the LOCAL_ENGINE_HOST environment variable, or"
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EchoError "by running:"
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EchoError " flutter build macos --local-engine=host_${build_mode} --local-engine-host=host_${build_mode}"
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EchoError "or"
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EchoError " flutter build macos --local-engine=host_${build_mode}_unopt --local-engine-host=host_${build_mode}_unopt"
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EchoError "========================================================================"
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exit -1
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fi
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fi
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# The path where the input/output xcfilelists are stored. These are used by xcode
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# to conditionally skip this script phase if neither have changed.
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local ephemeral_dir="${SOURCE_ROOT}/Flutter/ephemeral"
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local build_inputs_path="${ephemeral_dir}/FlutterInputs.xcfilelist"
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local build_outputs_path="${ephemeral_dir}/FlutterOutputs.xcfilelist"
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# Construct the "flutter assemble" argument array. Arguments should be added
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# as quoted string elements of the flutter_args array, otherwise an argument
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# (like a path) with spaces in it might be interpreted as two separate
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# arguments.
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local flutter_args=("${FLUTTER_ROOT}/bin/flutter")
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if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
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flutter_args+=('--verbose')
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fi
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if [[ -n "$FLUTTER_ENGINE" ]]; then
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flutter_args+=("--local-engine-src-path=${FLUTTER_ENGINE}")
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fi
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if [[ -n "$LOCAL_ENGINE" ]]; then
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flutter_args+=("--local-engine=${LOCAL_ENGINE}")
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fi
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if [[ -n "$LOCAL_ENGINE_HOST" ]]; then
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flutter_args+=("--local-engine-host=${LOCAL_ENGINE_HOST}")
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fi
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local architectures="${ARCHS}"
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if [[ -n "$1" && "$1" == "prepare" ]]; then
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# The "prepare" command runs in a pre-action script, which doesn't always
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# filter the "ARCHS" build setting to only the active arch. To workaround,
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# if "ONLY_ACTIVE_ARCH" is true and the "NATIVE_ARCH" is arm, assume the
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# active arch is also arm to improve caching. If this assumption is
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# incorrect, it will later be corrected by the "build" command.
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if [[ -n "$ONLY_ACTIVE_ARCH" && "$ONLY_ACTIVE_ARCH" == "YES" && -n "$NATIVE_ARCH" ]]; then
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if [[ "$NATIVE_ARCH" == *"arm"* ]]; then
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architectures="arm64"
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else
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architectures="x86_64"
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fi
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fi
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fi
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flutter_args+=(
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"assemble"
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"--no-version-check"
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"-dTargetPlatform=darwin"
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"-dDarwinArchs=${architectures}"
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"-dTargetFile=${target_path}"
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"-dBuildMode=${build_mode}"
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"-dTreeShakeIcons=${TREE_SHAKE_ICONS}"
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"-dDartObfuscation=${DART_OBFUSCATION}"
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"-dSplitDebugInfo=${SPLIT_DEBUG_INFO}"
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"-dTrackWidgetCreation=${TRACK_WIDGET_CREATION}"
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"-dAction=${ACTION}"
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"-dFrontendServerStarterPath=${FRONTEND_SERVER_STARTER_PATH}"
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"--DartDefines=${DART_DEFINES}"
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"--ExtraGenSnapshotOptions=${EXTRA_GEN_SNAPSHOT_OPTIONS}"
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"--ExtraFrontEndOptions=${EXTRA_FRONT_END_OPTIONS}"
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"--build-inputs=${build_inputs_path}"
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"--build-outputs=${build_outputs_path}"
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"--output=${BUILT_PRODUCTS_DIR}"
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)
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local target="${build_mode}_macos_bundle_flutter_assets";
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if [[ -n "$1" && "$1" == "prepare" ]]; then
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# The "prepare" command only targets the UnpackMacOS target, which copies the
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# FlutterMacOS framework to the BUILT_PRODUCTS_DIR.
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target="${build_mode}_unpack_macos"
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# Use the PreBuildAction define flag to force the tool to use a different
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# filecache file for the "prepare" command. This will make the environment
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# buildPrefix for the "prepare" command unique from the "build" command.
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# This will improve caching since the "build" command has more target dependencies.
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flutter_args+=("-dPreBuildAction=PrepareFramework")
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fi
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if [[ -n "$FLAVOR" ]]; then
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flutter_args+=("-dFlavor=${FLAVOR}")
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fi
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if [[ -n "$PERFORMANCE_MEASUREMENT_FILE" ]]; then
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flutter_args+=("--performance-measurement-file=${PERFORMANCE_MEASUREMENT_FILE}")
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fi
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if [[ -n "$BUNDLE_SKSL_PATH" ]]; then
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flutter_args+=("-dBundleSkSLPath=${BUNDLE_SKSL_PATH}")
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fi
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if [[ -n "$CODE_SIZE_DIRECTORY" ]]; then
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flutter_args+=("-dCodeSizeDirectory=${CODE_SIZE_DIRECTORY}")
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fi
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flutter_args+=("${target}")
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RunCommand "${flutter_args[@]}"
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}
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PrepareFramework() {
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# The "prepare" command runs in a pre-action script, which also runs when
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# using the Xcode/xcodebuild clean command. Skip if cleaning.
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if [[ $ACTION == "clean" ]]; then
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exit 0
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fi
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BuildApp "prepare"
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}
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# Adds the App.framework as an embedded binary, the flutter_assets as
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# resources, and the native assets.
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EmbedFrameworks() {
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# Embed App.framework from Flutter into the app (after creating the Frameworks directory
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# if it doesn't already exist).
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local xcode_frameworks_dir="${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}"
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RunCommand mkdir -p -- "${xcode_frameworks_dir}"
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RunCommand rsync -av --delete --filter "- .DS_Store" "${BUILT_PRODUCTS_DIR}/App.framework" "${xcode_frameworks_dir}"
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# Embed the actual FlutterMacOS.framework that the Flutter app expects to run against,
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# which could be a local build or an arch/type specific build.
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# Copy Xcode behavior and don't copy over headers or modules.
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RunCommand rsync -av --delete --filter "- .DS_Store" --filter "- Headers" --filter "- Modules" "${BUILT_PRODUCTS_DIR}/FlutterMacOS.framework" "${xcode_frameworks_dir}/"
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# Sign the binaries we moved.
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if [[ -n "${EXPANDED_CODE_SIGN_IDENTITY:-}" ]]; then
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RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/App.framework/App"
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RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/FlutterMacOS.framework/FlutterMacOS"
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fi
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# Copy the native assets. These do not have to be codesigned here because,
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# they are already codesigned in buildNativeAssetsMacOS.
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local project_path="${SOURCE_ROOT}/.."
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if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then
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project_path="${FLUTTER_APPLICATION_PATH}"
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fi
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local native_assets_path="${project_path}/${FLUTTER_BUILD_DIR}/native_assets/macos/"
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if [[ -d "$native_assets_path" ]]; then
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RunCommand rsync -av --filter "- .DS_Store" --filter "- native_assets.yaml" "${native_assets_path}" "${xcode_frameworks_dir}"
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# Iterate through all .frameworks in native assets directory.
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for native_asset in "${native_assets_path}"*.framework; do
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# Codesign the framework inside the app bundle.
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RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/$(basename "$native_asset")"
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done
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fi
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}
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# Main entry point.
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if [[ $# == 0 ]]; then
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# Unnamed entry point defaults to build.
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BuildApp
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else
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case $1 in
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"build")
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BuildApp ;;
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"embed")
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EmbedFrameworks ;;
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"prepare")
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PrepareFramework ;;
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esac
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fi
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