mirror of
https://github.com/flutter/flutter.git
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135 lines
5.0 KiB
Bash
Executable File
135 lines
5.0 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Copyright 2014 The Flutter Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# TODO(zanderso): refactor this and xcode_backend.sh into one script
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# once iOS is using 'assemble'.
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RunCommand() {
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if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
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echo "♦ $*"
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fi
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"$@"
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return $?
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}
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EchoError() {
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echo "$@" 1>&2
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}
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BuildApp() {
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# Set the working directory to the project root
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local project_path="${SOURCE_ROOT}/.."
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RunCommand pushd "${project_path}" > /dev/null
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# Set the target file.
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local target_path="lib/main.dart"
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if [[ -n "$FLUTTER_TARGET" ]]; then
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target_path="${FLUTTER_TARGET}"
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fi
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# Set the build mode
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local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")"
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if [[ -n "$LOCAL_ENGINE" ]]; then
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if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
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EchoError "========================================================================"
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EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'"
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EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
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EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or"
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EchoError "by running:"
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EchoError " flutter build macos --local-engine=host_${build_mode}"
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EchoError "or"
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EchoError " flutter build macos --local-engine=host_${build_mode}_unopt"
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EchoError "========================================================================"
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exit -1
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fi
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fi
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# The path where the input/output xcfilelists are stored. These are used by xcode
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# to conditionally skip this script phase if neither have changed.
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local ephemeral_dir="${SOURCE_ROOT}/Flutter/ephemeral"
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local build_inputs_path="${ephemeral_dir}/FlutterInputs.xcfilelist"
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local build_outputs_path="${ephemeral_dir}/FlutterOutputs.xcfilelist"
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# Construct the "flutter assemble" argument array. Arguments should be added
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# as quoted string elements of the flutter_args array, otherwise an argument
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# (like a path) with spaces in it might be interpreted as two separate
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# arguments.
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local flutter_args=("${FLUTTER_ROOT}/bin/flutter")
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if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
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flutter_args+=('--verbose')
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fi
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if [[ -n "$FLUTTER_ENGINE" ]]; then
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flutter_args+=("--local-engine-src-path=${FLUTTER_ENGINE}")
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fi
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if [[ -n "$LOCAL_ENGINE" ]]; then
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flutter_args+=("--local-engine=${LOCAL_ENGINE}")
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fi
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flutter_args+=(
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"assemble"
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"--no-version-check"
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"-dTargetPlatform=darwin"
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"-dDarwinArchs=${ARCHS}"
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"-dTargetFile=${target_path}"
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"-dBuildMode=${build_mode}"
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"-dTreeShakeIcons=${TREE_SHAKE_ICONS}"
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"-dDartObfuscation=${DART_OBFUSCATION}"
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"-dSplitDebugInfo=${SPLIT_DEBUG_INFO}"
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"-dTrackWidgetCreation=${TRACK_WIDGET_CREATION}"
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"--DartDefines=${DART_DEFINES}"
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"--ExtraGenSnapshotOptions=${EXTRA_GEN_SNAPSHOT_OPTIONS}"
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"--ExtraFrontEndOptions=${EXTRA_FRONT_END_OPTIONS}"
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"--build-inputs=${build_inputs_path}"
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"--build-outputs=${build_outputs_path}"
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"--output=${BUILT_PRODUCTS_DIR}"
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)
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if [[ -n "$PERFORMANCE_MEASUREMENT_FILE" ]]; then
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flutter_args+=("--performance-measurement-file=${PERFORMANCE_MEASUREMENT_FILE}")
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fi
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if [[ -n "$BUNDLE_SKSL_PATH" ]]; then
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flutter_args+=("-dBundleSkSLPath=${BUNDLE_SKSL_PATH}")
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fi
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if [[ -n "$CODE_SIZE_DIRECTORY" ]]; then
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flutter_args+=("-dCodeSizeDirectory=${CODE_SIZE_DIRECTORY}")
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fi
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flutter_args+=("${build_mode}_macos_bundle_flutter_assets")
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RunCommand "${flutter_args[@]}"
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}
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# Adds the App.framework as an embedded binary and the flutter_assets as
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# resources.
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EmbedFrameworks() {
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# Embed App.framework from Flutter into the app (after creating the Frameworks directory
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# if it doesn't already exist).
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local xcode_frameworks_dir="${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}"
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RunCommand mkdir -p -- "${xcode_frameworks_dir}"
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RunCommand rsync -av --delete --filter "- .DS_Store" "${BUILT_PRODUCTS_DIR}/App.framework" "${xcode_frameworks_dir}"
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# Embed the actual FlutterMacOS.framework that the Flutter app expects to run against,
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# which could be a local build or an arch/type specific build.
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# Copy Xcode behavior and don't copy over headers or modules.
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RunCommand rsync -av --delete --filter "- .DS_Store" --filter "- Headers" --filter "- Modules" "${BUILT_PRODUCTS_DIR}/FlutterMacOS.framework" "${xcode_frameworks_dir}/"
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# Sign the binaries we moved.
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if [[ -n "${EXPANDED_CODE_SIGN_IDENTITY:-}" ]]; then
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RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/App.framework/App"
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RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/FlutterMacOS.framework/FlutterMacOS"
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fi
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}
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# Main entry point.
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if [[ $# == 0 ]]; then
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# Unnamed entry point defaults to build.
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BuildApp
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else
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case $1 in
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"build")
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BuildApp ;;
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"embed")
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EmbedFrameworks ;;
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esac
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fi
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