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This PR updates the ID used by logical keyboard keys. The logical key ID is still composed of 2 parts: 32 bits of value, and 8 bits of plane. But the assignment of planes has been drastically changed. HID plane is removed, and unprintable plane and Flutter plane are added. This is to reflect the new generation method for logical key IDs. Now keys that are defined by Flutter but not by dom_key_data are placed into the Flutter plane, including numpad keys, sided modifier keys, and gamepad keys. The values for platform planes have also been adjusted. The generation script and README have been updated accordingly as well. A new file, test_utils/key_codes.h is now generated to assist engine unit testing. All lists generated by the script are now sorted by the key.
99 lines
3.8 KiB
Dart
99 lines
3.8 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:path/path.dart' as path;
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import 'base_code_gen.dart';
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import 'constants.dart';
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import 'logical_key_data.dart';
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import 'physical_key_data.dart';
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import 'utils.dart';
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/// Generates the key mapping for Windows, based on the information in the key
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/// data structure given to it.
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class WindowsCodeGenerator extends PlatformCodeGenerator {
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WindowsCodeGenerator(
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PhysicalKeyData keyData,
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LogicalKeyData logicalData,
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String scancodeToLogical,
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) : _scancodeToLogical = parseMapOfString(scancodeToLogical),
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super(keyData, logicalData);
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/// This generates the map of Windows scan codes to physical keys.
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String get _windowsScanCodeMap {
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final OutputLines<int> lines = OutputLines<int>('Windows scancode map');
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for (final PhysicalKeyEntry entry in keyData.entries) {
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if (entry.windowsScanCode != null) {
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lines.add(entry.windowsScanCode!,
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' {${toHex(entry.windowsScanCode)}, ${toHex(entry.usbHidCode)}}, // ${entry.constantName}');
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}
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}
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return lines.sortedJoin().trimRight();
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}
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/// This generates the map of Windows key codes to logical keys.
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String get _windowsLogicalKeyCodeMap {
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final OutputLines<int> lines = OutputLines<int>('Windows logical map');
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for (final LogicalKeyEntry entry in logicalData.entries) {
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zipStrict(entry.windowsValues, entry.windowsNames,
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(int windowsValue, String windowsName) {
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lines.add(windowsValue,
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' {${toHex(windowsValue)}, ${toHex(entry.value, digits: 11)}}, '
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'// $windowsName -> ${entry.constantName}');
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},
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);
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}
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return lines.sortedJoin().trimRight();
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}
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/// This generates the map from scan code to logical keys.
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///
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/// Normally logical keys should only be derived from key codes, but since some
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/// key codes are either 0 or ambiguous (multiple keys using the same key
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/// code), these keys are resolved by scan codes.
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String get _scanCodeToLogicalMap {
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final OutputLines<int> lines = OutputLines<int>('Windows scancode to logical map');
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_scancodeToLogical.forEach((String scanCodeName, String logicalName) {
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final PhysicalKeyEntry physicalEntry = keyData.entryByName(scanCodeName);
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final LogicalKeyEntry logicalEntry = logicalData.entryByName(logicalName);
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lines.add(physicalEntry.windowsScanCode!,
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' {${toHex(physicalEntry.windowsScanCode)}, ${toHex(logicalEntry.value, digits: 11)}}, '
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'// ${physicalEntry.constantName} -> ${logicalEntry.constantName}');
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});
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return lines.sortedJoin().trimRight();
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}
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final Map<String, String> _scancodeToLogical;
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/// This generates the mask values for the part of a key code that defines its plane.
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String get _maskConstants {
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final StringBuffer buffer = StringBuffer();
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const List<MaskConstant> maskConstants = <MaskConstant>[
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kValueMask,
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kUnicodePlane,
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kWindowsPlane,
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];
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for (final MaskConstant constant in maskConstants) {
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buffer.writeln('const uint64_t KeyboardKeyEmbedderHandler::${constant.lowerCamelName} = ${toHex(constant.value, digits: 11)};');
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}
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return buffer.toString().trimRight();
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}
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@override
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String get templatePath => path.join(dataRoot, 'windows_flutter_key_map_cc.tmpl');
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@override
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String outputPath(String platform) => path.join(PlatformCodeGenerator.engineRoot,
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'shell', 'platform', 'windows', 'flutter_key_map.cc');
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@override
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Map<String, String> mappings() {
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return <String, String>{
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'WINDOWS_SCAN_CODE_MAP': _windowsScanCodeMap,
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'WINDOWS_SCAN_CODE_TO_LOGICAL_MAP': _scanCodeToLogicalMap,
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'WINDOWS_KEY_CODE_MAP': _windowsLogicalKeyCodeMap,
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'MASK_CONSTANTS': _maskConstants,
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};
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}
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}
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