flutter/dev/manual_tests/lib/actions.dart
Greg Spencer 387e2b0602
Add actions and keyboard shortcut map support (#33298)
This implements the keyboard shortcut handling and action invocation in order to provide a place in the infrastructure for keyboard events to trigger actions. This will allow binding of key events to actions like "move the focus to the next widget" and "activate button".
2019-06-04 11:30:24 -07:00

534 lines
16 KiB
Dart

// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
void main() {
runApp(const MaterialApp(
title: 'Actions Demo',
home: FocusDemo(),
));
}
/// Undoable Actions
/// An [ActionDispatcher] subclass that manages the invocation of undoable
/// actions.
class UndoableActionDispatcher extends ActionDispatcher implements Listenable {
/// Constructs a new [UndoableActionDispatcher].
///
/// The [maxUndoLevels] argument must not be null.
UndoableActionDispatcher({
int maxUndoLevels = _defaultMaxUndoLevels,
}) : assert(maxUndoLevels != null),
_maxUndoLevels = maxUndoLevels;
// A stack of actions that have been performed. The most recent action
// performed is at the end of the list.
final List<UndoableAction> _completedActions = <UndoableAction>[];
// A stack of actions that can be redone. The most recent action performed is
// at the end of the list.
final List<UndoableAction> _undoneActions = <UndoableAction>[];
static const int _defaultMaxUndoLevels = 1000;
/// The maximum number of undo levels allowed.
///
/// If this value is set to a value smaller than the number of completed
/// actions, then the stack of completed actions is truncated to only include
/// the last [maxUndoLevels] actions.
int get maxUndoLevels => _maxUndoLevels;
int _maxUndoLevels;
set maxUndoLevels(int value) {
_maxUndoLevels = value;
_pruneActions();
}
final Set<VoidCallback> _listeners = <VoidCallback>{};
@override
void addListener(VoidCallback listener) {
_listeners.add(listener);
}
@override
void removeListener(VoidCallback listener) {
_listeners.remove(listener);
}
/// Notifies listeners that the [ActionDispatcher] has changed state.
///
/// May only be called by subclasses.
@protected
void notifyListeners() {
for (VoidCallback callback in _listeners) {
callback();
}
}
@override
bool invokeAction(Action action, Intent intent, {FocusNode focusNode}) {
final bool result = super.invokeAction(action, intent, focusNode: focusNode);
print('Invoking ${action is UndoableAction ? 'undoable ' : ''}$intent as $action: $this ');
if (action is UndoableAction) {
_completedActions.add(action);
_undoneActions.clear();
_pruneActions();
notifyListeners();
}
return result;
}
// Enforces undo level limit.
void _pruneActions() {
while (_completedActions.length > _maxUndoLevels) {
_completedActions.removeAt(0);
}
}
/// Returns true if there is an action on the stack that can be undone.
bool get canUndo {
if (_completedActions.isNotEmpty) {
final Intent lastIntent = _completedActions.last.invocationIntent;
return lastIntent.isEnabled(WidgetsBinding.instance.focusManager.primaryFocus.context);
}
return false;
}
/// Returns true if an action that has been undone can be re-invoked.
bool get canRedo {
if (_undoneActions.isNotEmpty) {
final Intent lastIntent = _undoneActions.last.invocationIntent;
return lastIntent.isEnabled(WidgetsBinding.instance.focusManager.primaryFocus?.context);
}
return false;
}
/// Undoes the last action executed if possible.
///
/// Returns true if the action was successfully undone.
bool undo() {
print('Undoing. $this');
if (!canUndo) {
return false;
}
final UndoableAction action = _completedActions.removeLast();
action.undo();
_undoneActions.add(action);
notifyListeners();
return true;
}
/// Re-invokes a previously undone action, if possible.
///
/// Returns true if the action was successfully invoked.
bool redo() {
print('Redoing. $this');
if (!canRedo) {
return false;
}
final UndoableAction action = _undoneActions.removeLast();
action.invoke(action.invocationNode, action.invocationIntent);
_completedActions.add(action);
_pruneActions();
notifyListeners();
return true;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(IntProperty('undoable items', _completedActions.length));
properties.add(IntProperty('redoable items', _undoneActions.length));
properties.add(IterableProperty<UndoableAction>('undo stack', _completedActions));
properties.add(IterableProperty<UndoableAction>('redo stack', _undoneActions));
}
}
class UndoIntent extends Intent {
const UndoIntent() : super(kUndoActionKey);
@override
bool isEnabled(BuildContext context) {
final UndoableActionDispatcher manager = Actions.of(context, nullOk: true);
return manager.canUndo;
}
}
class RedoIntent extends Intent {
const RedoIntent() : super(kRedoActionKey);
@override
bool isEnabled(BuildContext context) {
final UndoableActionDispatcher manager = Actions.of(context, nullOk: true);
return manager.canRedo;
}
}
const LocalKey kUndoActionKey = ValueKey<String>('Undo');
const Intent kUndoIntent = UndoIntent();
final Action kUndoAction = CallbackAction(
kUndoActionKey,
onInvoke: (FocusNode node, Intent tag) {
if (node?.context == null) {
return;
}
final UndoableActionDispatcher manager = Actions.of(node.context, nullOk: true);
manager?.undo();
},
);
const LocalKey kRedoActionKey = ValueKey<String>('Redo');
const Intent kRedoIntent = RedoIntent();
final Action kRedoAction = CallbackAction(
kRedoActionKey,
onInvoke: (FocusNode node, Intent tag) {
if (node?.context == null) {
return;
}
final UndoableActionDispatcher manager = Actions.of(node.context, nullOk: true);
manager?.redo();
},
);
/// An action that can be undone.
abstract class UndoableAction extends Action {
/// A const constructor to [UndoableAction].
///
/// The [intentKey] parameter must not be null.
UndoableAction(LocalKey intentKey) : super(intentKey);
/// The node supplied when this command was invoked.
FocusNode get invocationNode => _invocationNode;
FocusNode _invocationNode;
@protected
set invocationNode(FocusNode value) => _invocationNode = value;
/// The [Intent] this action was originally invoked with.
Intent get invocationIntent => _invocationTag;
Intent _invocationTag;
@protected
set invocationIntent(Intent value) => _invocationTag = value;
/// Returns true if the data model can be returned to the state it was in
/// previous to this action being executed.
///
/// Default implementation returns true.
bool get undoable => true;
/// Reverts the data model to the state before this command executed.
@mustCallSuper
void undo();
@override
@mustCallSuper
void invoke(FocusNode node, Intent tag) {
invocationNode = node;
invocationIntent = tag;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<FocusNode>('invocationNode', invocationNode));
}
}
class SetFocusActionBase extends UndoableAction {
SetFocusActionBase(LocalKey name) : super(name);
FocusNode _previousFocus;
@override
void invoke(FocusNode node, Intent tag) {
super.invoke(node, tag);
_previousFocus = WidgetsBinding.instance.focusManager.primaryFocus;
node.requestFocus();
}
@override
void undo() {
if (_previousFocus == null) {
WidgetsBinding.instance.focusManager.primaryFocus?.unfocus();
return;
}
if (_previousFocus is FocusScopeNode) {
// The only way a scope can be the _previousFocus is if there was no
// focusedChild for the scope when we invoked this action, so we need to
// return to that state.
// Unfocus the current node to remove it from the focused child list of
// the scope.
WidgetsBinding.instance.focusManager.primaryFocus?.unfocus();
// and then let the scope node be focused...
}
_previousFocus.requestFocus();
_previousFocus = null;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<FocusNode>('previous', _previousFocus));
}
}
class SetFocusAction extends SetFocusActionBase {
SetFocusAction() : super(key);
static const LocalKey key = ValueKey<Type>(SetFocusAction);
@override
void invoke(FocusNode node, Intent tag) {
super.invoke(node, tag);
node.requestFocus();
}
}
/// Actions for manipulating focus.
class NextFocusAction extends SetFocusActionBase {
NextFocusAction() : super(key);
static const LocalKey key = ValueKey<Type>(NextFocusAction);
@override
void invoke(FocusNode node, Intent tag) {
super.invoke(node, tag);
node.nextFocus();
}
}
class PreviousFocusAction extends SetFocusActionBase {
PreviousFocusAction() : super(key);
static const LocalKey key = ValueKey<Type>(PreviousFocusAction);
@override
void invoke(FocusNode node, Intent tag) {
super.invoke(node, tag);
node.previousFocus();
}
}
class DirectionalFocusIntent extends Intent {
const DirectionalFocusIntent(this.direction) : super(DirectionalFocusAction.key);
final TraversalDirection direction;
}
class DirectionalFocusAction extends SetFocusActionBase {
DirectionalFocusAction() : super(key);
static const LocalKey key = ValueKey<Type>(DirectionalFocusAction);
TraversalDirection direction;
@override
void invoke(FocusNode node, DirectionalFocusIntent tag) {
super.invoke(node, tag);
final DirectionalFocusIntent args = tag;
node.focusInDirection(args.direction);
}
}
/// A button class that takes focus when clicked.
class DemoButton extends StatefulWidget {
const DemoButton({this.name});
final String name;
@override
_DemoButtonState createState() => _DemoButtonState();
}
class _DemoButtonState extends State<DemoButton> {
FocusNode _focusNode;
@override
void initState() {
super.initState();
_focusNode = FocusNode(debugLabel: widget.name);
}
void _handleOnPressed() {
print('Button ${widget.name} pressed.');
setState(() {
Actions.invoke(context, const Intent(SetFocusAction.key), focusNode: _focusNode);
});
}
@override
void dispose() {
super.dispose();
_focusNode.dispose();
}
@override
Widget build(BuildContext context) {
return FlatButton(
focusNode: _focusNode,
focusColor: Colors.red,
hoverColor: Colors.blue,
onPressed: () => _handleOnPressed(),
child: Text(widget.name),
);
}
}
class FocusDemo extends StatefulWidget {
const FocusDemo({Key key}) : super(key: key);
@override
_FocusDemoState createState() => _FocusDemoState();
}
class _FocusDemoState extends State<FocusDemo> {
FocusNode outlineFocus;
UndoableActionDispatcher dispatcher;
bool canUndo;
bool canRedo;
@override
void initState() {
super.initState();
outlineFocus = FocusNode(debugLabel: 'Demo Focus Node');
dispatcher = UndoableActionDispatcher();
canUndo = dispatcher.canUndo;
canRedo = dispatcher.canRedo;
dispatcher.addListener(_handleUndoStateChange);
}
void _handleUndoStateChange() {
if (dispatcher.canUndo != canUndo) {
setState(() {
canUndo = dispatcher.canUndo;
});
}
if (dispatcher.canRedo != canRedo) {
setState(() {
canRedo = dispatcher.canRedo;
});
}
}
@override
void dispose() {
dispatcher.removeListener(_handleUndoStateChange);
outlineFocus.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
final TextTheme textTheme = Theme.of(context).textTheme;
return Shortcuts(
shortcuts: <LogicalKeySet, Intent>{
LogicalKeySet(LogicalKeyboardKey.tab): const Intent(NextFocusAction.key),
LogicalKeySet(LogicalKeyboardKey.shift, LogicalKeyboardKey.tab): const Intent(PreviousFocusAction.key),
LogicalKeySet(LogicalKeyboardKey.arrowUp): const DirectionalFocusIntent(TraversalDirection.up),
LogicalKeySet(LogicalKeyboardKey.arrowDown): const DirectionalFocusIntent(TraversalDirection.down),
LogicalKeySet(LogicalKeyboardKey.arrowLeft): const DirectionalFocusIntent(TraversalDirection.left),
LogicalKeySet(LogicalKeyboardKey.arrowRight): const DirectionalFocusIntent(TraversalDirection.right),
},
child: Actions(
dispatcher: dispatcher,
actions: <LocalKey, ActionFactory>{
SetFocusAction.key: () => SetFocusAction(),
NextFocusAction.key: () => NextFocusAction(),
PreviousFocusAction.key: () => PreviousFocusAction(),
DirectionalFocusAction.key: () => DirectionalFocusAction(),
kUndoActionKey: () => kUndoAction,
kRedoActionKey: () => kRedoAction,
},
child: DefaultFocusTraversal(
policy: ReadingOrderTraversalPolicy(),
child: Shortcuts(
shortcuts: <LogicalKeySet, Intent>{
LogicalKeySet(LogicalKeyboardKey.control, LogicalKeyboardKey.shift, LogicalKeyboardKey.keyZ): kRedoIntent,
LogicalKeySet(LogicalKeyboardKey.control, LogicalKeyboardKey.keyZ): kUndoIntent,
},
child: FocusScope(
debugLabel: 'Scope',
autofocus: true,
child: DefaultTextStyle(
style: textTheme.display1,
child: Scaffold(
appBar: AppBar(
title: const Text('Actions Demo'),
),
body: Center(
child: Builder(builder: (BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: const <Widget>[
DemoButton(name: 'One'),
DemoButton(name: 'Two'),
DemoButton(name: 'Three'),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: const <Widget>[
DemoButton(name: 'Four'),
DemoButton(name: 'Five'),
DemoButton(name: 'Six'),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: const <Widget>[
DemoButton(name: 'Seven'),
DemoButton(name: 'Eight'),
DemoButton(name: 'Nine'),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
child: const Text('UNDO'),
onPressed: canUndo
? () {
Actions.invoke(context, kUndoIntent);
}
: null,
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
child: const Text('REDO'),
onPressed: canRedo
? () {
Actions.invoke(context, kRedoIntent);
}
: null,
),
),
],
),
],
);
}),
),
),
),
),
),
),
),
);
}
}