flutter/packages/flutter_tools/bin/macos_build_flutter_assets.sh
2019-08-01 09:23:40 -07:00

97 lines
3.6 KiB
Bash
Executable File

#!/usr/bin/env bash
# Copyright 2018 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
RunCommand() {
if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
echo "$*"
fi
"$@"
return $?
}
EchoError() {
echo "$@" 1>&2
}
# Set the working directory to the project root
project_path="${SOURCE_ROOT}/.."
RunCommand pushd "${project_path}" > /dev/null
# Set the verbose flag.
verbose_flag=""
if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
verbose_flag="--verbose"
fi
# Set the target file.
target_path="lib/main.dart"
if [[ -n "$FLUTTER_TARGET" ]]; then
target_path="${FLUTTER_TARGET}"
fi
if [[ -n "$FLUTTER_ENGINE" ]]; then
flutter_engine_flag="--local-engine-src-path=${FLUTTER_ENGINE}"
fi
if [[ -n "$LOCAL_ENGINE" ]]; then
if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
EchoError "========================================================================"
EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'"
EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or"
EchoError "by running:"
EchoError " flutter build macos --local-engine=host_${build_mode}"
EchoError "or"
EchoError " flutter build macos --local-engine=host_${build_mode}_unopt"
EchoError "========================================================================"
exit -1
fi
local_engine_flag="--local-engine=${LOCAL_ENGINE}"
fi
# Set the build mode
build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")"
case "$build_mode" in
debug)
build_target="debug_macos_application"
;;
profile)
build_target="profile_macos_application"
;;
release)
build_target="release_macos_application"
;;
*)
EchoError "Unknown build mode ${build_mode}"
exit -1
;;
esac
# The path where the input/output xcfilelists are stored. These are used by xcode
# to conditionally skip this script phase if neither have changed.
build_inputs_path="${SOURCE_ROOT}/Flutter/ephemeral/FlutterInputs.xcfilelist"
build_outputs_path="${SOURCE_ROOT}/Flutter/ephemeral/FlutterOutputs.xcfilelist"
# Precache artifacts
RunCommand "${FLUTTER_ROOT}/bin/flutter" --suppress-analytics \
${verbose_flag} \
precache \
--no-android \
--no-ios \
--macos
# TODO(jonahwilliams): support flavors https://github.com/flutter/flutter/issues/32923
RunCommand "${FLUTTER_ROOT}/bin/flutter" --suppress-analytics \
${verbose_flag} \
${flutter_engine_flag} \
${local_engine_flag} \
assemble \
-dTargetFile="${target_path}" \
-dTargetPlatform=darwin-x64 \
-dBuildMode=debug \
--build-inputs="${build_inputs_path}" \
--build-outputs="${build_outputs_path}" \
"${build_target}"