flutter/examples/platform_channel
Srujan Gaddam d8ffc7390c
Pin package:web 0.4.0 (#138428)
This version is needed so that dart:js_interop can move to extension
types. Also adds some code to handle some breaking changes:

- Body -> Response. Body was an IDL interface mixin type we exposed in
dart:html. Going forward, users should either use Request or Response.
- Casts to JSAny. These are temporary until we move package:web types to
extension types. Currently, package:web types can't implement JSObject
as JSObject will move to be an extension type itself.

Co-authored-by: Kevin Moore <kevmoo@users.noreply.github.com>
2023-11-15 15:03:21 -08:00
..
android [Android] Support Android 34 (take 2) (#137967) 2023-11-09 22:40:15 +00:00
ios iOS info.plist template: make UIViewControllerBasedStatusBar to be true (#128970) 2023-06-20 18:11:18 +00:00
lib Enable Windows platform_channel test (#106973) 2022-07-06 14:21:07 +00:00
linux Deletes files that should be ignored (#127984) 2023-06-29 19:45:22 +00:00
macos Migrate Xcode projects last version checks to Xcode 14.3 (#125827) 2023-05-02 00:06:33 +00:00
test_driver Enable Windows platform_channel test (#106973) 2022-07-06 14:21:07 +00:00
windows [Windows] Add target architecture to build path (#131843) 2023-08-31 09:09:02 -07:00
pubspec.yaml Pin package:web 0.4.0 (#138428) 2023-11-15 15:03:21 -08:00
README.md Add Windows to the platform_channels example (#106754) 2022-06-30 14:54:07 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or to build with Android Studio, open the android folder in Android Studio and build the project as usual.

Windows

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can build once then open build\windows\platform_channel.sln in Visual Studio to build and run.