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1) Moved basic utility code into base/ directory to make it clear which code doesn't depend on Flutter-specific knowldge. 2) Move the CommandRunner subclasses into a runner/ directory because these aren't commands themselves.
120 lines
3.5 KiB
Dart
120 lines
3.5 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'package:path/path.dart' as path;
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import 'artifacts.dart';
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import 'build_configuration.dart';
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abstract class ApplicationPackage {
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/// Path to the actual apk or bundle.
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final String localPath;
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/// Package ID from the Android Manifest or equivalent.
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final String id;
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/// File name of the apk or bundle.
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final String name;
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ApplicationPackage({
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String localPath,
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this.id
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}) : localPath = localPath, name = path.basename(localPath) {
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assert(localPath != null);
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assert(id != null);
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}
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}
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class AndroidApk extends ApplicationPackage {
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static const String _defaultName = 'SkyShell.apk';
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static const String _defaultId = 'org.domokit.sky.shell';
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static const String _defaultLaunchActivity = '$_defaultId/$_defaultId.SkyActivity';
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/// The path to the activity that should be launched.
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/// Defaults to 'org.domokit.sky.shell/org.domokit.sky.shell.SkyActivity'
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final String launchActivity;
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AndroidApk({
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String localPath,
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String id: _defaultId,
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this.launchActivity: _defaultLaunchActivity
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}) : super(localPath: localPath, id: id) {
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assert(launchActivity != null);
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}
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}
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class IOSApp extends ApplicationPackage {
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static const String _defaultName = 'SkyShell.app';
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static const String _defaultId = 'com.google.SkyShell';
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IOSApp({
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String localPath,
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String id: _defaultId
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}) : super(localPath: localPath, id: id);
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}
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class ApplicationPackageStore {
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final AndroidApk android;
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final IOSApp iOS;
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final IOSApp iOSSimulator;
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ApplicationPackageStore({ this.android, this.iOS, this.iOSSimulator });
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ApplicationPackage getPackageForPlatform(TargetPlatform platform) {
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switch (platform) {
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case TargetPlatform.android:
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return android;
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case TargetPlatform.iOS:
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return iOS;
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case TargetPlatform.iOSSimulator:
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return iOSSimulator;
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case TargetPlatform.mac:
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case TargetPlatform.linux:
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return null;
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}
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}
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static Future<ApplicationPackageStore> forConfigs(List<BuildConfiguration> configs) async {
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AndroidApk android;
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IOSApp iOS;
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IOSApp iOSSimulator;
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for (BuildConfiguration config in configs) {
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switch (config.targetPlatform) {
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case TargetPlatform.android:
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assert(android == null);
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if (config.type != BuildType.prebuilt) {
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String localPath = path.join(config.buildDir, 'apks', AndroidApk._defaultName);
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android = new AndroidApk(localPath: localPath);
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} else {
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Artifact artifact = ArtifactStore.getArtifact(
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type: ArtifactType.shell, targetPlatform: TargetPlatform.android);
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android = new AndroidApk(localPath: await ArtifactStore.getPath(artifact));
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}
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break;
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case TargetPlatform.iOS:
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assert(iOS == null);
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assert(config.type != BuildType.prebuilt);
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iOS = new IOSApp(localPath: path.join(config.buildDir, IOSApp._defaultName));
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break;
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case TargetPlatform.iOSSimulator:
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assert(iOSSimulator == null);
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assert(config.type != BuildType.prebuilt);
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iOSSimulator = new IOSApp(localPath: path.join(config.buildDir, IOSApp._defaultName));
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break;
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case TargetPlatform.mac:
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case TargetPlatform.linux:
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break;
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}
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}
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return new ApplicationPackageStore(android: android, iOS: iOS, iOSSimulator: iOSSimulator);
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}
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}
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