flutter/examples/platform_channel
auto-submit[bot] 778eaf6c1d
Reverts "Manual engine roll to 6884e83 (#150733)" (#150746)
Reverts: flutter/flutter#150733
Initiated by: gmackall
Reason for reverting: This breaks apps that use plugins that use `compileSdk` 31, some of which we use in our postsubmit (so it blocks the tree). 
Original PR Author: gmackall

Reviewed By: {jason-simmons}

This change reverts the following previous change:
Manual engine roll to https://github.com/flutter/engine/pull/53532, because the roll requires lockfile generation.
2024-06-25 01:20:29 +00:00
..
android Reverts "Manual engine roll to 6884e83 (#150733)" (#150746) 2024-06-25 01:20:29 +00:00
ios Migrate Xcode projects last version checks to Xcode 15.1 (#140256) 2024-01-03 23:05:46 +00:00
lib Enable Windows platform_channel test (#106973) 2022-07-06 14:21:07 +00:00
linux Deletes files that should be ignored (#127984) 2023-06-29 19:45:22 +00:00
macos [macOS] Migrate @NSApplicationMain attribute to @main (#146848) 2024-04-18 03:08:36 +00:00
test_driver Enable Windows platform_channel test (#106973) 2022-07-06 14:21:07 +00:00
windows [Windows] Drop support for Windows 7/8 apps in template (#146668) 2024-04-12 01:07:20 +00:00
pubspec.yaml Remove discontinued device_info and connectivity plugins from flutter_gallery, roll pub packages (#150585) 2024-06-21 23:10:24 +00:00
README.md Update flutter.dev links from misc packages to more permanent destinations (#150532) 2024-06-20 23:09:08 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or to build with Android Studio, open the android folder in Android Studio and build the project as usual.

Windows

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can build once then open build\windows\platform_channel.sln in Visual Studio to build and run.