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391 lines
12 KiB
Dart
391 lines
12 KiB
Dart
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'dart:io';
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import 'dart:math' as math;
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import 'package:meta/meta.dart';
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import 'package:path/path.dart' as path;
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import 'utils.dart';
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/// The root of the API for controlling devices.
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DeviceDiscovery get devices => new DeviceDiscovery();
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/// Device operating system the test is configured to test.
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enum DeviceOperatingSystem { android, ios }
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/// Device OS to test on.
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DeviceOperatingSystem deviceOperatingSystem = DeviceOperatingSystem.android;
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/// Discovers available devices and chooses one to work with.
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abstract class DeviceDiscovery {
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factory DeviceDiscovery() {
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switch(deviceOperatingSystem) {
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case DeviceOperatingSystem.android:
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return new AndroidDeviceDiscovery();
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case DeviceOperatingSystem.ios:
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return new IosDeviceDiscovery();
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default:
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throw new StateError('Unsupported device operating system: {config.deviceOperatingSystem}');
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}
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}
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/// Selects a device to work with, load-balancing between devices if more than
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/// one are available.
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///
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/// Calling this method does not guarantee that the same device will be
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/// returned. For such behavior see [workingDevice].
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Future<Null> chooseWorkingDevice();
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/// A device to work with.
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///
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/// Returns the same device when called repeatedly (unlike
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/// [chooseWorkingDevice]). This is useful when you need to perform multiple
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/// perations on one.
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Future<Device> get workingDevice;
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/// Lists all available devices' IDs.
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Future<List<String>> discoverDevices();
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/// Checks the health of the available devices.
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Future<Map<String, HealthCheckResult>> checkDevices();
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/// Prepares the system to run tasks.
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Future<Null> performPreflightTasks();
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}
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/// A proxy for one specific device.
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abstract class Device {
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/// A unique device identifier.
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String get deviceId;
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/// Whether the device is awake.
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Future<bool> isAwake();
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/// Whether the device is asleep.
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Future<bool> isAsleep();
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/// Wake up the device if it is not awake.
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Future<Null> wakeUp();
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/// Send the device to sleep mode.
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Future<Null> sendToSleep();
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/// Emulates pressing the power button, toggling the device's on/off state.
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Future<Null> togglePower();
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/// Unlocks the device.
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///
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/// Assumes the device doesn't have a secure unlock pattern.
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Future<Null> unlock();
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/// Read memory statistics for a process.
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Future<Map<String, dynamic>> getMemoryStats(String packageName);
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/// Stop a process.
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Future<Null> stop(String packageName);
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}
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class AndroidDeviceDiscovery implements DeviceDiscovery {
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// Parses information about a device. Example:
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//
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// 015d172c98400a03 device usb:340787200X product:nakasi model:Nexus_7 device:grouper
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static final RegExp _kDeviceRegex = new RegExp(r'^(\S+)\s+(\S+)(.*)');
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static AndroidDeviceDiscovery _instance;
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factory AndroidDeviceDiscovery() {
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return _instance ??= new AndroidDeviceDiscovery._();
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}
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AndroidDeviceDiscovery._();
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AndroidDevice _workingDevice;
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@override
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Future<AndroidDevice> get workingDevice async {
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if (_workingDevice == null) {
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await chooseWorkingDevice();
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}
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return _workingDevice;
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}
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/// Picks a random Android device out of connected devices and sets it as
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/// [workingDevice].
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@override
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Future<Null> chooseWorkingDevice() async {
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List<Device> allDevices = (await discoverDevices())
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.map((String id) => new AndroidDevice(deviceId: id))
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.toList();
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if (allDevices.isEmpty)
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throw 'No Android devices detected';
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// TODO(yjbanov): filter out and warn about those with low battery level
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_workingDevice = allDevices[new math.Random().nextInt(allDevices.length)];
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}
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@override
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Future<List<String>> discoverDevices() async {
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List<String> output = (await eval(adbPath, <String>['devices', '-l'], canFail: false))
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.trim().split('\n');
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List<String> results = <String>[];
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for (String line in output) {
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// Skip lines like: * daemon started successfully *
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if (line.startsWith('* daemon '))
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continue;
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if (line.startsWith('List of devices'))
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continue;
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if (_kDeviceRegex.hasMatch(line)) {
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Match match = _kDeviceRegex.firstMatch(line);
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String deviceID = match[1];
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String deviceState = match[2];
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if (!const <String>['unauthorized', 'offline'].contains(deviceState)) {
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results.add(deviceID);
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}
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} else {
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throw 'Failed to parse device from adb output: $line';
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}
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}
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return results;
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}
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@override
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Future<Map<String, HealthCheckResult>> checkDevices() async {
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Map<String, HealthCheckResult> results = <String, HealthCheckResult>{};
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for (String deviceId in await discoverDevices()) {
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try {
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AndroidDevice device = new AndroidDevice(deviceId: deviceId);
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// Just a smoke test that we can read wakefulness state
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// TODO(yjbanov): check battery level
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await device._getWakefulness();
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results['android-device-$deviceId'] = new HealthCheckResult.success();
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} catch(e, s) {
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results['android-device-$deviceId'] = new HealthCheckResult.error(e, s);
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}
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}
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return results;
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}
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@override
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Future<Null> performPreflightTasks() async {
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// Kills the `adb` server causing it to start a new instance upon next
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// command.
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//
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// Restarting `adb` helps with keeping device connections alive. When `adb`
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// runs non-stop for too long it loses connections to devices. There may be
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// a better method, but so far that's the best one I've found.
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await exec(adbPath, <String>['kill-server'], canFail: false);
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}
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}
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class AndroidDevice implements Device {
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AndroidDevice({@required this.deviceId});
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@override
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final String deviceId;
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/// Whether the device is awake.
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@override
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Future<bool> isAwake() async {
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return await _getWakefulness() == 'Awake';
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}
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/// Whether the device is asleep.
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@override
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Future<bool> isAsleep() async {
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return await _getWakefulness() == 'Asleep';
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}
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/// Wake up the device if it is not awake using [togglePower].
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@override
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Future<Null> wakeUp() async {
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if (!(await isAwake()))
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await togglePower();
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}
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/// Send the device to sleep mode if it is not asleep using [togglePower].
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@override
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Future<Null> sendToSleep() async {
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if (!(await isAsleep()))
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await togglePower();
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}
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/// Sends `KEYCODE_POWER` (26), which causes the device to toggle its mode
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/// between awake and asleep.
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@override
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Future<Null> togglePower() async {
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await shellExec('input', const <String>['keyevent', '26']);
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}
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/// Unlocks the device by sending `KEYCODE_MENU` (82).
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///
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/// This only works when the device doesn't have a secure unlock pattern.
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@override
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Future<Null> unlock() async {
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await wakeUp();
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await shellExec('input', const <String>['keyevent', '82']);
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}
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/// Retrieves device's wakefulness state.
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///
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/// See: https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/os/PowerManagerInternal.java
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Future<String> _getWakefulness() async {
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String powerInfo = await shellEval('dumpsys', <String>['power']);
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String wakefulness = grep('mWakefulness=', from: powerInfo).single.split('=')[1].trim();
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return wakefulness;
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}
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/// Executes [command] on `adb shell` and returns its exit code.
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Future<Null> shellExec(String command, List<String> arguments, { Map<String, String> environment }) async {
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await exec(adbPath, <String>['shell', command]..addAll(arguments), environment: environment, canFail: false);
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}
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/// Executes [command] on `adb shell` and returns its standard output as a [String].
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Future<String> shellEval(String command, List<String> arguments, { Map<String, String> environment }) {
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return eval(adbPath, <String>['shell', command]..addAll(arguments), environment: environment, canFail: false);
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}
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@override
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Future<Map<String, dynamic>> getMemoryStats(String packageName) async {
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String meminfo = await shellEval('dumpsys', <String>['meminfo', packageName]);
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Match match = new RegExp(r'TOTAL\s+(\d+)').firstMatch(meminfo);
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return <String, dynamic>{
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'total_kb': int.parse(match.group(1)),
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};
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}
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@override
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Future<Null> stop(String packageName) async {
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return shellExec('am', <String>['force-stop', packageName]);
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}
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}
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class IosDeviceDiscovery implements DeviceDiscovery {
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static IosDeviceDiscovery _instance;
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factory IosDeviceDiscovery() {
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return _instance ??= new IosDeviceDiscovery._();
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}
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IosDeviceDiscovery._();
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IosDevice _workingDevice;
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@override
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Future<IosDevice> get workingDevice async {
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if (_workingDevice == null) {
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await chooseWorkingDevice();
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}
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return _workingDevice;
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}
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/// Picks a random iOS device out of connected devices and sets it as
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/// [workingDevice].
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@override
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Future<Null> chooseWorkingDevice() async {
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List<IosDevice> allDevices = (await discoverDevices())
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.map((String id) => new IosDevice(deviceId: id))
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.toList();
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if (allDevices.length == 0)
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throw 'No iOS devices detected';
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// TODO(yjbanov): filter out and warn about those with low battery level
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_workingDevice = allDevices[new math.Random().nextInt(allDevices.length)];
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}
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@override
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Future<List<String>> discoverDevices() async {
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// TODO: use the -k UniqueDeviceID option, which requires much less parsing.
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List<String> iosDeviceIds = grep('UniqueDeviceID', from: await eval('ideviceinfo', <String>[]))
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.map((String line) => line.split(' ').last).toList();
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if (iosDeviceIds.isEmpty)
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throw 'No connected iOS devices found.';
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return iosDeviceIds;
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}
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@override
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Future<Map<String, HealthCheckResult>> checkDevices() async {
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Map<String, HealthCheckResult> results = <String, HealthCheckResult>{};
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for (String deviceId in await discoverDevices()) {
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// TODO: do a more meaningful connectivity check than just recording the ID
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results['ios-device-$deviceId'] = new HealthCheckResult.success();
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}
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return results;
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}
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@override
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Future<Null> performPreflightTasks() async {
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// Currently we do not have preflight tasks for iOS.
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return null;
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}
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}
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/// iOS device.
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class IosDevice implements Device {
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const IosDevice({ @required this.deviceId });
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@override
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final String deviceId;
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// The methods below are stubs for now. They will need to be expanded.
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// We currently do not have a way to lock/unlock iOS devices. So we assume the
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// devices are already unlocked. For now we'll just keep them at minimum
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// screen brightness so they don't drain battery too fast.
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@override
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Future<bool> isAwake() async => true;
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@override
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Future<bool> isAsleep() async => false;
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@override
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Future<Null> wakeUp() async {}
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@override
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Future<Null> sendToSleep() async {}
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@override
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Future<Null> togglePower() async {}
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@override
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Future<Null> unlock() async {}
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@override
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Future<Map<String, dynamic>> getMemoryStats(String packageName) async {
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throw 'Not implemented';
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}
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@override
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Future<Null> stop(String packageName) async {}
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}
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/// Path to the `adb` executable.
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String get adbPath {
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String androidHome = Platform.environment['ANDROID_HOME'];
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if (androidHome == null)
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throw 'ANDROID_HOME environment variable missing. This variable must '
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'point to the Android SDK directory containing platform-tools.';
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File adbPath = file(path.join(androidHome, 'platform-tools/adb'));
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if (!adbPath.existsSync()) throw 'adb not found at: $adbPath';
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return adbPath.absolute.path;
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}
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