flutter/examples/platform_channel_swift
Ian Hickson 449f4a6673
License update (#45373)
* Update project.pbxproj files to say Flutter rather than Chromium

Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.

* Update the copyright notice checker to require a standard notice on all files

* Update copyrights on Dart files. (This was a mechanical commit.)

* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.

Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).

* Clean up the copyrights in non-Dart files. (Manual edits.)

Also, make sure templates don't have copyrights.

* Fix some more ORGANIZATIONNAMEs
2019-11-27 15:04:02 -08:00
..
android License update (#45373) 2019-11-27 15:04:02 -08:00
ios License update (#45373) 2019-11-27 15:04:02 -08:00
lib License update (#45373) 2019-11-27 15:04:02 -08:00
test_driver License update (#45373) 2019-11-27 15:04:02 -08:00
pubspec.yaml update-packages after dwds updates (#45633) 2019-11-26 18:34:06 -08:00
README.md Replace flutter.io with flutter.dev (#30562) 2019-04-05 11:39:30 -07:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform specific services on iOS using Swift. The equivalent version of this project in Objective C is found in examples/platform_channel.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

We refer to the platform_channel project.