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513 lines
16 KiB
Dart
513 lines
16 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'dart:convert';
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import 'dart:io';
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import 'dart:math' as math;
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import 'package:meta/meta.dart';
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import 'package:path/path.dart' as path;
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import 'utils.dart';
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/// The root of the API for controlling devices.
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DeviceDiscovery get devices => DeviceDiscovery();
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/// Device operating system the test is configured to test.
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enum DeviceOperatingSystem { android, ios }
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/// Device OS to test on.
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DeviceOperatingSystem deviceOperatingSystem = DeviceOperatingSystem.android;
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/// Discovers available devices and chooses one to work with.
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abstract class DeviceDiscovery {
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factory DeviceDiscovery() {
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switch (deviceOperatingSystem) {
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case DeviceOperatingSystem.android:
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return AndroidDeviceDiscovery();
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case DeviceOperatingSystem.ios:
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return IosDeviceDiscovery();
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default:
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throw StateError('Unsupported device operating system: {config.deviceOperatingSystem}');
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}
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}
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/// Selects a device to work with, load-balancing between devices if more than
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/// one are available.
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///
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/// Calling this method does not guarantee that the same device will be
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/// returned. For such behavior see [workingDevice].
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Future<void> chooseWorkingDevice();
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/// A device to work with.
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///
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/// Returns the same device when called repeatedly (unlike
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/// [chooseWorkingDevice]). This is useful when you need to perform multiple
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/// operations on one.
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Future<Device> get workingDevice;
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/// Lists all available devices' IDs.
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Future<List<String>> discoverDevices();
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/// Checks the health of the available devices.
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Future<Map<String, HealthCheckResult>> checkDevices();
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/// Prepares the system to run tasks.
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Future<void> performPreflightTasks();
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}
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/// A proxy for one specific device.
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abstract class Device {
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/// A unique device identifier.
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String get deviceId;
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/// Whether the device is awake.
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Future<bool> isAwake();
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/// Whether the device is asleep.
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Future<bool> isAsleep();
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/// Wake up the device if it is not awake.
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Future<void> wakeUp();
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/// Send the device to sleep mode.
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Future<void> sendToSleep();
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/// Emulates pressing the power button, toggling the device's on/off state.
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Future<void> togglePower();
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/// Unlocks the device.
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///
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/// Assumes the device doesn't have a secure unlock pattern.
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Future<void> unlock();
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/// Emulate a tap on the touch screen.
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Future<void> tap(int x, int y);
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/// Read memory statistics for a process.
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Future<Map<String, dynamic>> getMemoryStats(String packageName);
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/// Stream the system log from the device.
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///
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/// Flutter applications' `print` statements end up in this log
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/// with some prefix.
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Stream<String> get logcat;
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/// Stop a process.
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Future<void> stop(String packageName);
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}
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class AndroidDeviceDiscovery implements DeviceDiscovery {
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factory AndroidDeviceDiscovery() {
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return _instance ??= AndroidDeviceDiscovery._();
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}
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AndroidDeviceDiscovery._();
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// Parses information about a device. Example:
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//
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// 015d172c98400a03 device usb:340787200X product:nakasi model:Nexus_7 device:grouper
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static final RegExp _kDeviceRegex = RegExp(r'^(\S+)\s+(\S+)(.*)');
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static AndroidDeviceDiscovery _instance;
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AndroidDevice _workingDevice;
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@override
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Future<AndroidDevice> get workingDevice async {
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if (_workingDevice == null) {
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await chooseWorkingDevice();
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}
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return _workingDevice;
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}
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/// Picks a random Android device out of connected devices and sets it as
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/// [workingDevice].
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@override
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Future<void> chooseWorkingDevice() async {
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final List<AndroidDevice> allDevices = (await discoverDevices())
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.map<AndroidDevice>((String id) => AndroidDevice(deviceId: id))
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.toList();
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if (allDevices.isEmpty)
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throw 'No Android devices detected';
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// TODO(yjbanov): filter out and warn about those with low battery level
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_workingDevice = allDevices[math.Random().nextInt(allDevices.length)];
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}
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@override
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Future<List<String>> discoverDevices() async {
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final List<String> output = (await eval(adbPath, <String>['devices', '-l'], canFail: false))
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.trim().split('\n');
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final List<String> results = <String>[];
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for (String line in output) {
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// Skip lines like: * daemon started successfully *
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if (line.startsWith('* daemon '))
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continue;
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if (line.startsWith('List of devices'))
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continue;
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if (_kDeviceRegex.hasMatch(line)) {
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final Match match = _kDeviceRegex.firstMatch(line);
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final String deviceID = match[1];
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final String deviceState = match[2];
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if (!const <String>['unauthorized', 'offline'].contains(deviceState)) {
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results.add(deviceID);
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}
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} else {
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throw 'Failed to parse device from adb output: "$line"';
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}
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}
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return results;
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}
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@override
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Future<Map<String, HealthCheckResult>> checkDevices() async {
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final Map<String, HealthCheckResult> results = <String, HealthCheckResult>{};
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for (String deviceId in await discoverDevices()) {
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try {
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final AndroidDevice device = AndroidDevice(deviceId: deviceId);
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// Just a smoke test that we can read wakefulness state
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// TODO(yjbanov): check battery level
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await device._getWakefulness();
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results['android-device-$deviceId'] = HealthCheckResult.success();
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} catch (e, s) {
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results['android-device-$deviceId'] = HealthCheckResult.error(e, s);
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}
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}
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return results;
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}
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@override
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Future<void> performPreflightTasks() async {
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// Kills the `adb` server causing it to start a new instance upon next
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// command.
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//
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// Restarting `adb` helps with keeping device connections alive. When `adb`
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// runs non-stop for too long it loses connections to devices. There may be
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// a better method, but so far that's the best one I've found.
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await exec(adbPath, <String>['kill-server'], canFail: false);
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}
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}
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class AndroidDevice implements Device {
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AndroidDevice({@required this.deviceId});
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@override
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final String deviceId;
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/// Whether the device is awake.
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@override
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Future<bool> isAwake() async {
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return await _getWakefulness() == 'Awake';
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}
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/// Whether the device is asleep.
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@override
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Future<bool> isAsleep() async {
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return await _getWakefulness() == 'Asleep';
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}
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/// Wake up the device if it is not awake using [togglePower].
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@override
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Future<void> wakeUp() async {
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if (!(await isAwake()))
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await togglePower();
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}
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/// Send the device to sleep mode if it is not asleep using [togglePower].
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@override
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Future<void> sendToSleep() async {
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if (!(await isAsleep()))
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await togglePower();
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}
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/// Sends `KEYCODE_POWER` (26), which causes the device to toggle its mode
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/// between awake and asleep.
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@override
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Future<void> togglePower() async {
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await shellExec('input', const <String>['keyevent', '26']);
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}
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/// Unlocks the device by sending `KEYCODE_MENU` (82).
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///
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/// This only works when the device doesn't have a secure unlock pattern.
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@override
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Future<void> unlock() async {
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await wakeUp();
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await shellExec('input', const <String>['keyevent', '82']);
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}
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@override
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Future<void> tap(int x, int y) async {
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await shellExec('input', <String>['tap', '$x', '$y']);
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}
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/// Retrieves device's wakefulness state.
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///
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/// See: https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/os/PowerManagerInternal.java
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Future<String> _getWakefulness() async {
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final String powerInfo = await shellEval('dumpsys', <String>['power']);
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final String wakefulness = grep('mWakefulness=', from: powerInfo).single.split('=')[1].trim();
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return wakefulness;
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}
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/// Executes [command] on `adb shell` and returns its exit code.
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Future<void> shellExec(String command, List<String> arguments, { Map<String, String> environment }) async {
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await adb(<String>['shell', command, ...arguments], environment: environment);
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}
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/// Executes [command] on `adb shell` and returns its standard output as a [String].
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Future<String> shellEval(String command, List<String> arguments, { Map<String, String> environment }) {
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return adb(<String>['shell', command, ...arguments], environment: environment);
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}
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/// Runs `adb` with the given [arguments], selecting this device.
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Future<String> adb(List<String> arguments, { Map<String, String> environment }) {
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return eval(adbPath, <String>['-s', deviceId, ...arguments], environment: environment, canFail: false);
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}
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@override
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Future<Map<String, dynamic>> getMemoryStats(String packageName) async {
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final String meminfo = await shellEval('dumpsys', <String>['meminfo', packageName]);
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final Match match = RegExp(r'TOTAL\s+(\d+)').firstMatch(meminfo);
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assert(match != null, 'could not parse dumpsys meminfo output');
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return <String, dynamic>{
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'total_kb': int.parse(match.group(1)),
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};
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}
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@override
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Stream<String> get logcat {
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final Completer<void> stdoutDone = Completer<void>();
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final Completer<void> stderrDone = Completer<void>();
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final Completer<void> processDone = Completer<void>();
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final Completer<void> abort = Completer<void>();
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bool aborted = false;
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StreamController<String> stream;
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stream = StreamController<String>(
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onListen: () async {
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await adb(<String>['logcat', '--clear']);
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final Process process = await startProcess(
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adbPath,
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// Make logcat less chatty by filtering down to just ActivityManager
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// (to let us know when app starts), flutter (needed by tests to see
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// log output), and fatal messages (hopefully catches tombstones).
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// For local testing, this can just be:
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// <String>['-s', deviceId, 'logcat']
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// to view the whole log, or just run logcat alongside this.
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<String>['-s', deviceId, 'logcat', 'ActivityManager:I', 'flutter:V', '*:F'],
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);
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process.stdout
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.transform<String>(utf8.decoder)
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.transform<String>(const LineSplitter())
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.listen((String line) {
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print('adb logcat: $line');
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stream.sink.add(line);
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}, onDone: () { stdoutDone.complete(); });
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process.stderr
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.transform<String>(utf8.decoder)
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.transform<String>(const LineSplitter())
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.listen((String line) {
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print('adb logcat stderr: $line');
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}, onDone: () { stderrDone.complete(); });
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process.exitCode.then<void>((int exitCode) {
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print('adb logcat process terminated with exit code $exitCode');
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if (!aborted) {
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stream.addError(BuildFailedError('adb logcat failed with exit code $exitCode.\n'));
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processDone.complete();
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}
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});
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await Future.any<dynamic>(<Future<dynamic>>[
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Future.wait<void>(<Future<void>>[
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stdoutDone.future,
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stderrDone.future,
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processDone.future,
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]),
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abort.future,
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]);
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aborted = true;
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print('terminating adb logcat');
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process.kill();
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print('closing logcat stream');
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await stream.close();
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},
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onCancel: () {
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if (!aborted) {
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print('adb logcat aborted');
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aborted = true;
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abort.complete();
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}
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},
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);
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return stream.stream;
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}
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@override
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Future<void> stop(String packageName) async {
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return shellExec('am', <String>['force-stop', packageName]);
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}
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}
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class IosDeviceDiscovery implements DeviceDiscovery {
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factory IosDeviceDiscovery() {
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return _instance ??= IosDeviceDiscovery._();
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}
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IosDeviceDiscovery._();
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static IosDeviceDiscovery _instance;
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IosDevice _workingDevice;
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@override
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Future<IosDevice> get workingDevice async {
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if (_workingDevice == null) {
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await chooseWorkingDevice();
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}
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return _workingDevice;
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}
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/// Picks a random iOS device out of connected devices and sets it as
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/// [workingDevice].
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@override
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Future<void> chooseWorkingDevice() async {
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final List<IosDevice> allDevices = (await discoverDevices())
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.map<IosDevice>((String id) => IosDevice(deviceId: id))
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.toList();
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if (allDevices.isEmpty)
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throw 'No iOS devices detected';
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// TODO(yjbanov): filter out and warn about those with low battery level
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_workingDevice = allDevices[math.Random().nextInt(allDevices.length)];
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}
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// Returns the path to cached binaries relative to devicelab directory
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String get _artifactDirPath {
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return path.normalize(
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path.join(
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path.current,
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'../../bin/cache/artifacts',
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)
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);
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}
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// Returns a colon-separated environment variable that contains the paths
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// of linked libraries for idevice_id
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Map<String, String> get _ideviceIdEnvironment {
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final String libPath = const <String>[
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'libimobiledevice',
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'usbmuxd',
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'libplist',
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'openssl',
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'ideviceinstaller',
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'ios-deploy',
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'libzip',
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].map((String packageName) => path.join(_artifactDirPath, packageName)).join(':');
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return <String, String>{'DYLD_LIBRARY_PATH': libPath};
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}
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@override
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Future<List<String>> discoverDevices() async {
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final String ideviceIdPath = path.join(_artifactDirPath, 'libimobiledevice', 'idevice_id');
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final List<String> iosDeviceIDs = LineSplitter.split(await eval(ideviceIdPath, <String>['-l'], environment: _ideviceIdEnvironment))
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.map<String>((String line) => line.trim())
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.where((String line) => line.isNotEmpty)
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.toList();
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if (iosDeviceIDs.isEmpty)
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throw 'No connected iOS devices found.';
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return iosDeviceIDs;
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}
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@override
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Future<Map<String, HealthCheckResult>> checkDevices() async {
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final Map<String, HealthCheckResult> results = <String, HealthCheckResult>{};
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for (String deviceId in await discoverDevices()) {
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// TODO(ianh): do a more meaningful connectivity check than just recording the ID
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results['ios-device-$deviceId'] = HealthCheckResult.success();
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}
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return results;
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}
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@override
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Future<void> performPreflightTasks() async {
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// Currently we do not have preflight tasks for iOS.
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}
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}
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/// iOS device.
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class IosDevice implements Device {
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const IosDevice({ @required this.deviceId });
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@override
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final String deviceId;
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// The methods below are stubs for now. They will need to be expanded.
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// We currently do not have a way to lock/unlock iOS devices. So we assume the
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// devices are already unlocked. For now we'll just keep them at minimum
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// screen brightness so they don't drain battery too fast.
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@override
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Future<bool> isAwake() async => true;
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@override
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Future<bool> isAsleep() async => false;
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@override
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Future<void> wakeUp() async {}
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@override
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Future<void> sendToSleep() async {}
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@override
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Future<void> togglePower() async {}
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@override
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Future<void> unlock() async {}
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@override
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Future<void> tap(int x, int y) async {
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throw 'Not implemented';
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}
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@override
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Future<Map<String, dynamic>> getMemoryStats(String packageName) async {
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throw 'Not implemented';
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}
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@override
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Stream<String> get logcat {
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throw 'Not implemented';
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}
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@override
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Future<void> stop(String packageName) async {}
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}
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/// Path to the `adb` executable.
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String get adbPath {
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final String androidHome = Platform.environment['ANDROID_HOME'] ?? Platform.environment['ANDROID_SDK_ROOT'];
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if (androidHome == null)
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throw 'The ANDROID_SDK_ROOT and ANDROID_HOME environment variables are '
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'missing. At least one of these variables must point to the Android '
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'SDK directory containing platform-tools.';
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final String adbPath = path.join(androidHome, 'platform-tools/adb');
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if (!canRun(adbPath))
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throw 'adb not found at: $adbPath';
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return path.absolute(adbPath);
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}
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